|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#3601
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
That all said, I’ve lately been considering removing the Comfrey ability altogether. But I’d prefer not to because I’d love for such a thematic ability to be a part of this faction. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3602
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Supremacy + either hide in the the swamp or lurk in the swamp is such a classic design you don't need any more fluff. I have the same unit in my personal collection with the same figure ant it works just fine. price her right and you have something worthy of canon. nothing special but very fitting like venoc warlord, thorgrim, tornak, or parmenio - all simple bonding cheerleaders. |
#3603
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3604
|
||||
|
||||
Re: The Pre-SoV Workshop
f I recall correctly it's worth noting it is never stated they USE the comfrey plants, only that it gives them long life. it could be something the plants give off in the water or air as a passive boost. maybe that is how hide in the swamp works and the supremacy is a buff derived from that.
|
#3605
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
EDIT: It says that the Durgeth "used the shifting swamps to their advantage." So I believe that ability is where we get Hide in Swamp (and Lurk in Swamp with Veguzza). In reference to the Comfrey Plants, this is what it says from the RotV Rulebook with the Durgeth Swamp Scenario: When the Durgeth were overrun, their secrets to long life was uncovered-the unique minerals in the swamp cause the comfrey plants’ leaves to secrete a potent medicine. So....this is quite interesting...because this could definitely be a passive benefit they received just by living in the swamps rather than a person being required to apply the plant in some way. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3606
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#3607
|
||||
|
||||
Re: The Pre-SoV Workshop
Yeah, Comfrey is a real life Herb. You can eat it (tastes weird, but not terrible) for certain illnesses, make a poultice out of it for infections, or wrap the large leaves around wounds as a bandage. It has really strong medicinal effects. It has long and slender leaves, kind of shaped like a banana, but like 2 to 3 times longer than your average banana, especially in warmer climates like the jungles and the Durgeth swamps where the Ravagers come from. It would definitely NOT be something in the air, or the water if they are based on the real life thing.
When I was growing up, my family was really poor, and my mom grew herbs that she used for a lot of injuries, and illness that we got. We only went to the doctor if we got really sick, or if a bone broke. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#3608
|
||||
|
||||
Re: The Pre-SoV Workshop
Good insight! lol I didn't even know it was a real plant. So, it sounds like the minerals in the swamp are what activated the potent, medicinal secretions within the plant itself, but in order to receive the benefits...the Durgeth likely would have had to apply the plant in some way (drinking it in a potion or wrapping an injury etc). So, I don't think I'm off base here. That said, maybe this mini isn't the right one to have that type of power and he would be better suited to have a simpler design as Wriggz suggests. I'm okay with that, but based off of the lore, it also seems that the Durgeth - as an entire people - used the Comfrey plants as a way of life...so having that be a part of the design seems important to me. idk...I'm kinda talking myself in and out of this with my own points and Wriggz/Caps points. Maybe this type of power would just be better served by some sort of Shaman-like mini?
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3609
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#3610
|
||||
|
||||
Re: The Pre-SoV Workshop
I definitely would want to see Comfrey represented within the Durgeth in some way, since it's one of the most notable parts of their canon, and the best way to do that is healing. Under other circumstances, I'd agree with wriggz and avoid any healing for Valkril, but I think representing the Comfrey Plants for the Durgeth at some point is a necessity and an exception. Hell, it might make it more interesting and notable since it will be the only access to healing Valkril will have.
The mini looks like he could be a shaman to me. Maybe he doesn't have to be, but he could be. |
#3611
|
||||
|
||||
Re: The Pre-SoV Workshop
And I think this is where the difference between an sov unit and a personal custom. the simple bonding cheerleader is obvious since this is the third time I've seen it in one form or another. Priced right that unit would likely sail through sov since if the ravagers came out in a wave back in the day you would be almost certain to see a unit like this in the hero pack. A healing shaman would be more creative and unique but not necessarily an obvious addition to canon.
Some of my favorite personal customs are to 'special' for canon, and I think I'm one of the more conservative designers. it is the simple designs that fit with the 4th, gorillanators or gladiators. I also I admit I'm not looking for units to impress a superfan like myself. I look at a unit from my wife's perspective who might occasionally play or from my son who i will start teaching to play before he can read. in those cases cognitive load is important too many powers activating at the same time or too often can be off putting. So my suggestion is either submit the obvious (if not exciting) design or come up with a shaman (not savage) that excites you. |
#3612
|
||||
|
||||
Re: The Pre-SoV Workshop
I really don't like the "if it's in the lore, we must make a custom for it" mindset. That detracts from the lore by ripping it from out imaginations and making it into a mechanic.
Veguzza is basically a swamp troll with Durgeth Supremacy. Yeah, the healing can affect others, but it's hard to set up. Mostly Veguzza will just keep healing herself Regeneration-style. I'm with wriggz in that healing just doesn't seem fitting, not for Valkrill or the wild Durgeth. The other two powers are already plenty interesting plus Ravager synergy. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |