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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#4141
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Re: "I could beat that army!" Theoryscape Challenge
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Marrden Nagrubs x3 90 Marro Stingers x3 180 Isamu 10 21 hexes 500 pts Send the Stingers to height. Once the opposing soldiers close the ground, send the big guy and his grubs to wreak havoc. Use the Stingers to cleanup the board. Isamu is last stand. @flameslayer93 btw, your math was a bit off. your army costs 525 pts. |
#4142
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Re: "I could beat that army!" Theoryscape Challenge
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My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#4143
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Re: "I could beat that army!" Theoryscape Challenge
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Krav Maga Agents -------------- 100 Jotun ---------------------------- 225 Eldgrim the Viking Champion -- 030 7 hexes / 495 points Send Eldgrim out first, naturally; he can boost any of his teammates, but Jotun might be best. 9K uses his SA to wipe out the Nagrubs and put the first few wounds on T-K-N. He and the Agents then finish the remaining Stingers while Jotun ends the big guy and tosses Isamu. |
#4144
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Re: "I could beat that army!" Theoryscape Challenge
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420/24 No bonding Hero needed. As a 4-man, 6 movement squad, these guys will not easily be screened away from your ranged units. Jotun and the 9000 trigger my dwarves' Fearless Advantage, and with 4 attacks of 4 per turn, both will fall quickly. KMA can take some shots in the meanwhile, but with equal movement to the dwarves they won't be able to play hit-and-run for very long. WORST. PALADIN. EVER. Overall Tourney Record: ....I don't even remember anymore! |
#4145
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Re: "I could beat that army!" Theoryscape Challenge
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Raelin (SotM) -120 Marro Warriors -50 TSA will be able to attack the dwarves with range before they manage to get to the samurai. When they get there, counter strike should be useful as well. Raelin helps with that and can also get some whirlwind attacks in if the opportunity arises. Marros can clean up, kiting and coming back. If you're not rolling for Stinger Drain, you're not living. |
#4146
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Re: "I could beat that army!" Theoryscape Challenge
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Brandis Skyhunter 90 10th Regiment of foot x3 225 15 hexes 500 pts Use Zelrig to waste away as many archers as possible. Once Zelrig is gone, send Brandis out to assassinate Raelin. After she has died, use the 10th Reg to eliminate any remaining figures. |
#4147
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Re: "I could beat that army!" Theoryscape Challenge
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Airborne Elite -------- 110 Krav Maga Agents --- 100 Marro Warriors--------050 11 hexes / 500 points No Unique Heroes for Brandis; no Common Squads for Zelrig. Wreck as much as possible with the Unique Squads, then send in the Hydras. |
#4148
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Re: "I could beat that army!" Theoryscape Challenge
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Phantom Knights x7 Isamu Good luck shooting at the Ghosts. When the Hydras come into play, the Ghosts should be able to whittle them down very quickly thanks to height advantages. Since your entire army gets weaker with damage, the PKs will eventually get more activations in. Stealth flying means they aren’t locked down by a wounded Hydra either. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#4149
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Re: "I could beat that army!" Theoryscape Challenge
Emirroon-80
Kyntela Gwyn-20 Acolarh-110 Warriors of Ashra x5-250 Otonashi-10 Kira Jax-30 The WoAs alone could beat the PKs. Emirroon helps with moving up the supporting heroes and an extra warrior when possible. Otonashi might be able to grab an early glyph on certain maps with tricky speed. Kira Jax to clean up with Exploit Weakness if needed. If you're not rolling for Stinger Drain, you're not living. |
#4150
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Re: "I could beat that army!" Theoryscape Challenge
Well. That's...kind of embarrassing.
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Fyorlag Spiders x1 ------------ 040 Tagawa Samurai Archers x4 -- 260 Use the Wyvrns' Talon Grab to disrupt the Elves' all-important formations. Start by isolating and killing Acolarh to take the Leaf of the Home Tree out of the equation, with Kira probably being next to go. The Spiders can bond as long as they last. The Samurai take out the Warriors from a distance, with Counter Strike as backup if their enemies move in. |
#4151
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Re: "I could beat that army!" Theoryscape Challenge
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Braxas 210 Mezzodemon Warmongers x2 130 Isamu 10 9 hexes 500 pts Use Q10 to take out the Wyverns. Once he dies, send Braxas to eliminate the archers. Use the Warmongers as cleanup. Isamu is last stand. |
#4152
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Re: "I could beat that army!" Theoryscape Challenge
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Nottingham Brigand (C3V) x4 ------- 140 Thorgrim the Viking Champion ------ 080 Deadeye Dan ---------------------------------- 060 Marcu Esenwein ----------------------------- 020 8 hexes / 500 points Use Dan and the Brigands to destroy Braxas. Thorgrim can grab a glyph or close in to engage the dragon, going on Herc's card when he dies. Heracles can then charge Q10 to take him out, and Throw is also good for bypassing Vanish. If there are any Mezzodemons left when/if Heracles falls, there's still Marcu and the remaining ranged support for cleanup. |
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