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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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  #1021  
Old November 17th, 2016, 08:56 PM
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Re: The Army Advice and Feedback Thread

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Originally Posted by heroscaper2010 View Post
Without proxying, I know that doesn't give me much but I know the Deathstalkers/Hounds are good proxies for each other and I have a squad of 4th (missing Card) that I could proxy as the 10th. The Sacred Band/Romans proxy also proxy well as each other.
I have never had a problem with using proxies. I would use Romans as proxies for 10th. Keep the 10th on the front line and as they die, replace the Romans. This would make a strong army:


100 MDG
300 10th x 4
80 Raelin ROTV
100 KMA
580 21 hexes
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  #1022  
Old November 18th, 2016, 01:27 PM
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Re: The Army Advice and Feedback Thread

How bout proxying the Deathstalkers for Swog riders with your Arrow gruts?

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  #1023  
Old December 24th, 2016, 07:54 PM
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Re: The Army Advice and Feedback Thread

On a snow map,

220 DCoT x4
370 Ogre Warhulk
470 Ogre Pulverizer
520 Nerak the Glacian Swog Rider

Or remove Nerak and a squad of Deathchasers for another Pulverizer?

Playing against:

200 Arrow Gruts x5
275 Swog Rider x3
425 Mimring
510 Ice Troll Berserker

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  #1024  
Old December 29th, 2016, 12:45 PM
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Re: The Army Advice and Feedback Thread

Personally, I would go with numbers, so keep Nerak and Deathchasers. 4 arrow gruts vs. one Pulverizer can do a lot of damage before he gets anywhere near them. vs. chasers, they have to spread out their attacks more and sometimes you can deny them targets. Plus Neraks defense boost will help if you slow roll your army...

Either way, though, that looks like a bad matchup for you...

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Last edited by The B.I.V.; December 29th, 2016 at 12:46 PM. Reason: Just noticed Mimring...
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  #1025  
Old December 29th, 2016, 05:24 PM
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Re: The Army Advice and Feedback Thread

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Originally Posted by The B.I.V. View Post
Personally, I would go with numbers, so keep Nerak and Deathchasers. 4 arrow gruts vs. one Pulverizer can do a lot of damage before he gets anywhere near them. vs. chasers, they have to spread out their attacks more and sometimes you can deny them targets. Plus Neraks defense boost will help if you slow roll your army...

Either way, though, that looks like a bad matchup for you...
I did stick with the above army. It ended up becoming this play test. Playing against myself the DCs lost with a Troll and numerous Gruts remaining. However, on the same map with the same armies a few days later I played against my cousin (I used the DCs), and won with a 1-life Warhulk remaining. It was super tense.

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  #1026  
Old January 5th, 2017, 07:30 PM
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Re: The Army Advice and Feedback Thread

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Originally Posted by heroscaper2010 View Post
On a snow map,

220 DCoT x4
370 Ogre Warhulk
470 Ogre Pulverizer
520 Nerak the Glacian Swog Rider

Or remove Nerak and a squad of Deathchasers for another Pulverizer?

Playing against:

200 Arrow Gruts x5
275 Swog Rider x3
425 Mimring
510 Ice Troll Berserker
I agree with the BIV. Nerak and the extra squad of Chasers will get you more mileage than one more Pulverizer would.

A lot of competitive players use Nerak + Raelin to play the Chasers (of all squads!) as a slow-roll, 4-attack 5-defense pod (with MBS to provide the ranged bait).

Your custom probably has too much Defense.
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  #1027  
Old January 8th, 2017, 10:44 AM
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Re: The Army Advice and Feedback Thread

80 Wolves of Badru
200 Death Knights of Valkrill x2
340 Werewolf Lord
415 Khosumet the Darklord
475 Air Elemental x2
500 Dumetef Guard
500pts/14hexes

Thoughts?

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  #1028  
Old January 8th, 2017, 12:13 PM
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Re: The Army Advice and Feedback Thread

That's a fair few army cards. One squad of Badrus won't get you far, less so if you use them to have Khosumet move. His Attack bonus can be hard to maintain, there's little to nothing that is gained from him here. The other half of the army (Death Knights+commons), likely won't get far with only 4 DK's.

The only way I can see this army maybe working, as is, is if the player moved one core until it died. This can work, but can lose against anti-melee armies and very large armies simply because it will lose the battle of attrition.

You may very well be better off losing the Wolves of Badru and Werewolf Lord in favor of more Death Knights, or even the other way around.

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  #1029  
Old January 9th, 2017, 06:15 PM
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Re: The Army Advice and Feedback Thread

I agree with flameslayer93. Your army is focused in two directions. You need to go all in with a Wolves/Werewolf Lord army or go all in with a Deathknight army but using both just waters down their effectiveness...

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  #1030  
Old January 10th, 2017, 07:55 AM
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Re: The Army Advice and Feedback Thread

Quote:
Originally Posted by The B.I.V. View Post
I agree with flameslayer93. Your army is focused in two directions. You need to go all in with a Wolves/Werewolf Lord army or go all in with a Deathknight army but using both just waters down their effectiveness...
I agree. What you have is a pretty bad competitive army. Could be fun in a casual game, though, or a way to challenge yourself against a poor opponent.

Your custom probably has too much Defense.
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  #1031  
Old January 14th, 2017, 09:20 AM
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Re: The Army Advice and Feedback Thread

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Originally Posted by capsocrates View Post
Quote:
Originally Posted by The B.I.V. View Post
I agree with flameslayer93. Your army is focused in two directions. You need to go all in with a Wolves/Werewolf Lord army or go all in with a Deathknight army but using both just waters down their effectiveness...
I agree. What you have is a pretty bad competitive army. Could be fun in a casual game, though, or a way to challenge yourself against a poor opponent.
A couple different decisions could've made a close game against my cousin's Blade Grut army. However, even in that (one of their best matchups), they have to be played 100% correct, so I'll have to agree with you guys here.

Rats x2
Templar x2
180pt Filler
500pts/?? hexes

Thoughts on the filler? Q9 fits the bill perfectly and gives a special attack but I'd rather not play Q9 because, well... he's Q9 (and I'm already playing Rats).

Sir Denrick and Concan work and Denrick gives a boost against bigger figures (something the Templar lack) while Concan could possibly boost the Templar and also Denrick.

Sir Dupuis and Eldgrim also fit and Dupuis adds more theme.

Any other combinations?

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  #1032  
Old January 14th, 2017, 09:49 AM
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Re: The Army Advice and Feedback Thread

More Templar and Marro Warriors.

Raelin and Krav.

Raelin v2 and Marro Warriors

Your custom probably has too much Defense.
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