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Online Heroscape Games and Events Play Heroscape online with people across the country and around the globe. |
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#85
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Re: Online Season 15 - ROUND 2
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Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#86
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Re: Online Season 15 - ROUND 2
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#87
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Re: Online Season 15 - ROUND 1
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#88
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Re: Online Season 15 - ROUND 2
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That should be a pretty interesting matchup... We are playing tonight at 20:30PM, Eastern Time. |
#89
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Re: Online Season 15 - ROUND 2
How do we determine what treasure glyph has been activated? Is it a random D20 roll? If so, does that mean there could be two of the same glyphs in play?
Cheers |
#90
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Quick Answer
Roll it. You can't have more than one of the same treasure glyph in any one game.
~Dysole, succinctly My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#91
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Re: Online Season 15 - ROUND 2
@Toogwick_tuk
and I are playing in about 10 minutes.
I managed to beat T_t. My AE dropped R1, and I won init. I sniped at some Pathfinders, and next turn grenaded Drake and his Pathfinders, killing 4 of the 8, and then another 1 before dying. Braxas came up and killed 1 Pathfinder before dying. I was in a tough spot then. But luckily, a rat killed another 1 Pathfinder, and the last one was killed by someone. Drake took 2 wounds from disengaging rats to get to Varan, and had another from a Varan snipe earlier. Varan went down to one life. Ulfrid came up and killed Drake while taking 3 wounds. Eventually, Ulfrid chased down Raelin and put 3 wounds on her before dying. Varan ran around to kill Otonashi, and in the end rolled 2 skulls with his SA and Raelin 2.0 whiffed on height giving me the game. Good game T_t. Last edited by MegaSilver; August 28th, 2014 at 01:22 AM. |
#92
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Re: Online Season 15 - ROUND 2
Had a good game with vegies dad tonight.
vegies dad * Knights of Weston x2, Sir Gilbert, Sir Orrick * Roman Legionnaires x2, Marcus Decimus Gallus, Me-Burq-Sa Belgarath * Khosumet the Darklord, Minions of Utgar x2 * Fen Hydra, Aubrien Archers x2, Earth Elemental It was a slugfest at first between the minions and the knights. I took out several of his knights and Sir Gilbert with my minions (the hydra did kill a couple of knights too). Then my minions fell. Me-Burq-Sa moved up with the Romans and took out my earth elemental in the start zone. Khousemet ran around to block the advance while the archers fired away. K fell and I was left with a one life hydra and five archers. I almost conceded but I decided to see what the archers could do. They held on for a long time, whittling down the romans, but I just didn't have enough left. vegies dad Attack rolls: 70 out of 132 (53.03%) Defense rolls: 77 out of 195 (39.49%) Total dice rolled: 327 Time used: 0h, 39m, 1s belgarath Attack rolls: 65 out of 127 (51.18%) Defense rolls: 50 out of 158 (31.65%) Total dice rolled: 285 Time used: 0h, 37m, 16s |
#93
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Re: Online Season 15 - ROUND 2
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#94
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Re: Online Season 15 - ROUND 2
The Foudzing (1-0) v. weebaer (1-0) pool of half-armies is:
* Mezzodemon Warmongers x3, Krav Maga Agents * Phantom Knights x2, Cyprien Esenwein * Axegrinders of Burning Forge x2, Ulfrid Hornwrangler, Kursus * Knights of Weston x2, Alastair MacDirk, Eldgrim the Viking Champion * Aubrien Archers x3, Emirroon * Horned Skull Brutes x3, Zetacron Happening today at 4pm eastern time. |
#95
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Re: Online Season 15 - ROUND 1
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#96
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Re: Online Season 15 - ROUND 2
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I did not good early game, the overextend figures were a pain in the ass for the Kravs.I got 2 knights before Eldgrim overextend and got height (missplacement from me) but didn't manage to get one Krav. But then didn't die the turn after thanks to good defense rolls. 2 Kravs engaged, they could do nothing but dying with honors, they managed to kill one more knight and Eldgrim. One unkillable Krav also blocked weebear charge for quite a while. 2 Mezzodemons rushed the hills and with 6 exos on them they were a huge problem for weebaer. On their first attack they got a 4/4 and 3 wounds on Alastar. Instead of rushing these 2 guys weebaer alternated with knights and horned with more or less success. Which allowed those Mezzos to get a lot of 5 dices attacks on knights and brutes. After those 2 were dead 2 others guys took the bottom hill and were also very strong even with only one exo marker left. The knights were too slow and got all killed by the mezzos Alastar went down too and wasn't able to overextend once. Then Cyp clean'ed up the rest of the Brutes easily thanks too good dices and managed to deny height for Zetacron thanks to init. Then the PKs charged and managed to kill Zetacron after he pulled out a good fight, killing three PKs. weebaer played very well especially in the early game and if I hadn't those big dices at important moment (good defense with Kravs, 4/4 on alastar, important inits) I would have lost. GG weebaer good luck in later rounds. Foudzing Attack rolls: 75 out of 161 (46.58%) Defense rolls: 48 out of 120 (40%) Total dice rolled: 281 Time used: 0h, 36m, 34s weebaer Attack rolls: 59 out of 127 (46.46%) Defense rolls: 54 out of 160 (33.75%) Total dice rolled: 287 Time used: 0h, 46m, 48s I still feel this map is really difficult for melee. |
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