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AotV Customs A place for Arena of the Valkyrie Customs |
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#37
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Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design
I think an Explosion attack targeting the cryptolith and /or figure, both are considered adjacent to each other, but not sure. For adjacent figures - it is similar to figure on-top of overhang where base+height of figure is compared to base+height of cryptolith.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#38
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Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design
We can accomplish all the same stuff without reference to a specific kind of theme.
It was a placeholder name. Would it help you guys getting hung up on names if I stopped naming things altogether and just used [PLACEHOLDER POWER NAME] everywhere? Quote:
Quote:
DIFFICULT SUMMIT Instead of moving normally, figures that begin their movement adjacent to a cryptolith may move to the top of that cryptolith. Instead of moving normally, figures that begin their movement on top of a cryptolith may move to a space adjacent to that cryptolith. Figures cannot move to the top of the cryptolith except with Difficult Summit. UNSTABLE When this crypolith receives a wound or is destroyed, a figure on top of it must be placed on a space adjacent to it or the space it previously occupied by its controller. Roll an attack die. On a skull, that figure receives a wound. If that figure cannot be placed, it is destroyed. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#39
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Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#40
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Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design
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I understand the desire to not make another FotA tower. But the piece of plastic sitting in front of us is nonetheless an elevated platform rising vertically from the ground with a space on top to stand on. From the standpoint of building a cohesive set, it's going to be very strange for us to design flying figures while simultaneously removing their ability to use the only piece of terrain with any verticality in AotP. From the standpoint of communicating theme, nothing about these towers visually suggests that flying figures can't land on them, making it an odd unintuitive condition to have to check mid game. This condition only works from a balance perspective, and one that is concerned almost exclusively with playability in tounrament-style formats. That's important, but we do have to consider how much we're willing to push and bend theme (meant broadly here, not simply in reference to any specific thematic justification that has been proposed) in order to prevent these from being used as perches. Regarding figure size limitations, I'm mostly just following the precedent of ladders here. You probably could physically fit Deathwalker 9k onto a ladder rung, but the small/medium restriction works to easily shut down any allowance for double-spaced figures to climb them. From there, it's believable that single-based large figures would simply be too big or heavy to climb, and given that instability is a consistent aspect we've thrown around here, it seems like that would apply to Cryptoliths as well. |
#41
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Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design
I disagree, because anyone who has played with flying figures and perches understands it from a balance perspective. And that's why I thought it was something we were including. But if we're not interested in that limitation (given Unstable is intended to help curb that power play as well), I'm fine with omitting it and testing it without. It just seemed to be part of the discussion until this point.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#42
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Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design
Hi all, what about:
Teleport: Move a figure on top of cryptolith to any unoccupied top cryptolith on board map Warped Reality: All powers are nullified (Flying included) from and to cryptolith hex. Range to hex is reduced by 3. Only can climb at beginning of turn if on hex and has a movement of 5 or more. Destructible and stats as discussed previously. |
#43
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Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design
I'm not a fan of any type of Crosswinds/Difficult Summit power unless it has a Sci-Fi theme (such as the warp field) to justify it. I'm not sure that there's another way to make it thematically work without relying on the sci-fi angle at least somewhat.
That said, I'm also fine with omitting the limitation altogether. It definitely helps differentiate them from FotA towers a bit, but like @All Your Pie mentioned, it's not intuitive and one of the benefits of using them as towers is that it makes flying more impactful in the set. Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#44
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Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design
Ah now I know what you mean about Cross winds...
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In any case I've read the FAQ and will limit my comments to the brainstorming thread Thanks |
#45
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Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design
If you thought about if the actual structure was to scale in our real world, the structure would pick up some mad winds as it is designed to funnel the wind to either the bottom or the top of the structure (with an invisible gust of wind going straight up preventing flying over/landing on top of it). In addition due to the cyclone structure and being really skinny and not able to have a solid beam through the center it would probably shake a lot (I have a "Cat tree" and even that thing shakes when a cat is on top and its only 4 feet high with a pole in the middle) . I could totally see if this was real and some powerful blast/being hit it it would shake enough to knock the figure off. I think if we had a power with the 50/50 chance of either falling or getting a wound if on top it mitigates allowing flying figures on top, but I could totally see a non fantasy/sci-fi logic (i.e.e real world architecture/aerodynamics) both for it being unstable and not allowing figures to fly over and land on top.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#46
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Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design
Why wouldn’t a figure be able to land on something unstable simply because its unstable? Cats jump onto cat towers without falling off, after all. Thematically, not being able to land on a crypolith doesn’t fit without a magical/sci-fi theme. We can test it out without the “cannot land on this with climbing it” version and see what happens. If it’s not really fun, we can go back to the drawing board.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#47
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Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design
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Shouldn't this destructible object be something that is *in* Valhalla? So not some kind of sci-fi thing? Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#48
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Re: [Pod 0] UNIT NAME (Crypolith) - Pod 0 - Design
My line of reasoning behind a sci-fi theme (besides that being the best explanation for their appearance in my opinion) is that they could easily have been brought to Valhalla like the Marro Hive. I don't think that it's a stretch to say that Vydar summoned some SoulBorg Reconnaissance Towers from Alpha Prime or Isadora, and it feels better to me than saying that they're some ancient artifacts from the Underdark or the like.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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