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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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  #1  
Old April 21st, 2010, 09:06 PM
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All-Hero Competitive Army Thread

Squads have ruled the tournament scene and swarmed the biggest and best heroes there are.
500 points is a lot to work with, though. Shouldn’t there be a few heroes that can party-up to take on the numbers?
There’s a lot of things heroes bring to the table that squads lack:
Iconography – Heroes stand out more in a battle, and their presence is more stunning out on the field.
Power – Heroes deal the big damage.
Durability – only Swarms and 4-man squads stick around as long as a well-played Hero.
That being said, squaddies usually make up for that in a lot of ways:
Multiple attacks – This is usually only found in squads, and many agree that the best offensive play is the one that hits your opponent with more attacks per man.
Swarming – Taking control of the field is a lot easier with a lot of units. If the field is covered with your opponent’s 4th Mass, chances are his 4th are occupying a lot of the more important strategic areas of the map. Swarming is also important when it comes to occupying your opponent’s order marker usage.
Expendability – This is a pseudo-benefit. Squad figures are more likely to make daring moves because they are more easily replaced if plans go wrong. This confidence can help you take the battlefield.

So how would a hero party begin to prepare to face those odds?
1) Play needs to be smart. More thought is needed to take the best parts of the field, and more caution is needed so you don’t end up where you definitely don’t want to be. You have to be tricky to get the enemy squads where you want them with 1 man. Still, taking chances with some of your more durable units could prove to be a huge benefit. Play smart, but play confident.
2) Heroes need to be able to take a lot of hits to make up for manpower. High-life heroes or High-defense heroes – or both – is a definite benefit. Guilty McCreech is not a valuable addition to this type of army, and is at best a filler.
3) It is very crucial that Heroes can reliably deal out at least their point’s worth. Multiple attacks or the durability to kill enough of the enemy is quite important. Heavy hitters need to be able to swing more than once.
4) Heroes need to work together. No hero can survive being swarmed all by itself, even Q9. Q9, Raelin, and Laglor is another matter, because the Q can easily outrange and out-defend most armies out there. Remember when using Cheerleaders they should be able to be enough of a benefit so that your attackers can make up for their point-cost.
Let’s look at a few example combos then, shall we?
- Q9
- Raelin
- Laglor
That’s a good start, no doubt. Range of 10, throws 4 dice, and up closer throws 9 dice and has sick defense. This pillbox probably only lacks 1 thing: a meatshield to keep it from being swarmed to smithereens, and even then it could probably do without one.
- Sgt Drake ROTV/SOTM
- Major X17
I know this is an oddball fighting duo, but think about it. Swarm armies will need to be next to Drake to attack him, and X17 gets a defense boost to melee attacks. Keep X17 back a little before they come at Drake, then have the duo slice and grapple! The Cyberclaw will keep Drake from being overran by the enemies, and Drake’s attack and high life will win the day. Add Marcus for speed!
- Raelin
- Syvarris
- Theracus
The simple Ranged Tank. Mittens makes this a fast tank!
- Ulginesh
- Emirroon
- Arkmer
The Elf Yo-Yo, if you don’t know what this is you had better check it out.
- Theracus
- Bomb
Self-explanatory.
These are just some of the many many hero combinations available in Heroscape, so I encourage you to give them all a try!
What are your army ideas?
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  #2  
Old April 21st, 2010, 09:15 PM
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Re: All-Hero Competitive Army Thread

Charos- 210
Thercracus-250
Sonlen- 410
Ray-Ray-490
Isuma-500

The SAT bomb (solen on thecracus) Charos and Ray-Ray for mid game, and Isuma for clean up. Might be lacking in a multi attacker, but charos and his counterstrike makes up for that.

Mimring>Krug. 'Nuff said.
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  #3  
Old April 22nd, 2010, 06:57 AM
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Re: All-Hero Competitive Army Thread

Quote:
Originally Posted by Brewster View Post
Squads have ruled the tournament scene and swarmed the biggest and best heroes there are.
I disagree with this. If you look at most of the best armies you'll find that most of them use both heroes and squads. You could just as easily make the case that we need to be working on all-squad armies because heroes are finding their way into all of the best builds.

That said, building an army just from heroes is an interesting challenge. Here are a few ideas:

Braxas: 210
Nilfheim: 185
Carr/Syvarris/Raelin+Marcu/Brandis+Isamu:100
Total: 495pts, 5-6 hexes.

Major Q10: 150
Laglor: 110
Agent Skahen: 120
Agent Carr: 100
Otonashi: 10
Isamu: 10
Total: 500pts, 7 hexes.

Hydra x4: 480
Marcu: 20
Total: 500pts, 9 hexes.

Major Q9: 180
Sonlen: 160
Raelin: 80
Kelda: 80
Total: 500pts, 5 hexes.
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  #4  
Old April 22nd, 2010, 08:07 AM
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Re: All-Hero Competitive Army Thread

How about:
Hydra x3 (360/360)
Kelda (80/440)
DED/Zetacron (60/500)

Cyprien (150/150)
Sonya (45/195)
Syvarris (100/295)
Major Q9 (180/475)
Sahuagin Raider/Drow Chainfighter (25/500)

Sparticus (200/200)
Cirxus (90/290)
Retiarius (90/380)
Kaemon Awa (120/500)
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  #5  
Old April 22nd, 2010, 08:08 AM
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Re: All-Hero Competitive Army Thread

Or a really cheap "All-hero" build, any combo of:
Air Elementals
Earth Elementals
Fire Elementals
Water Elementals
Kurok, the Elementalist
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  #6  
Old April 22nd, 2010, 08:19 AM
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Re: All-Hero Competitive Army Thread

210 Braxas
160 Sonlen
120 Hydra
10 Isamu
500

160 Sonlen
140 Othkurik
120 Hydra
80 Raelin
500

140 DW9000
120 Krug
120 Hydra
100 Ornak
20 Marcu
500
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  #7  
Old April 22nd, 2010, 08:49 AM
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Re: All-Hero Competitive Army Thread

If you thought Raelin was strong before, try pairing her with some heroes. Her worth really goes up when she has life to protect. Also, the healers come into their own a bit in these situations.

Fen Hydra x2 - 240
Raelin - 320
Kelda - 400
Special Attacking Hero - Desired Point Total

Major Q9 - 180
Raelin - 260
Sonlen - 420
Kelda - 500

Ana Karithon - 100
Raelin - 180
Syvarris - 280
Sonlen - 440

Major Q9 - 180
Laglor - 290
Raelin - 370
Agent Skahen - 490
(Add Dund at 600)

Ana Karithon - 100
Raelin - 180
Laglor - 290
Agent Skahen - 410
Air Elemental x3 - 500

Ulginesh - 150
Emirroon - 230
Arkmer - 280
Chardris - 370
Jorhdawn - 470
Raelin - 550

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  #8  
Old April 22nd, 2010, 08:52 AM
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Re: All-Hero Competitive Army Thread

At 540:

Q9
Raelin
Hydra
Sonlen
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  #9  
Old April 22nd, 2010, 09:19 AM
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Re: All-Hero Competitive Army Thread

Torin 120
Hydra 240
Raelin V1 320
Brunak 430
Me-Burq-Sa 480
Marcu 500

Some Marvel love:

Thanos 360
Tandros 480
Marcu 500
OR
Thanos 360
Valguard 470
Marcu 490
Isamu 500

If Thanos goes down, your high-life hero has a better shot at staying alive until you roll a successful Rejected by Death.


Drake SOTM 170
Cap America 390
MDG 490
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  #10  
Old April 22nd, 2010, 10:06 AM
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Re: All-Hero Competitive Army Thread

To have a competitive all hero team, you need figures that have multiple attacks so you can deal with squads.

There are lots of good choices already presented. Lately, I really like the Fen Hydra. I would add...

180 Q9
80 Kelda
240 Hydra x 2
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  #11  
Old April 22nd, 2010, 10:34 AM
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Re: All-Hero Competitive Army Thread

I played a variation of this recently that I really liked:

Ana Karithon 120
Raelin 80
Syvarris 100
Sharwin Wildborn 110
Atlaga 90
500/5

Sharwin makes it difficult for squads to approach en masse. Syvarris forces the engagement to take place wherever the pod wants to set up and fight. Atlaga is a major threat to heavy hitters. Your opponent has to do quite a bit to void the combined defensive boosts of Ana and Raelin - especially if any of the foes are Utgar-led.

~Aldin, who would trade Atlaga for Kaemon Awa with another 30 points

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or his desserts are small
That dares not put it to the touch
to gain or lose it all
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