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Maps & Scenarios Battlegrounds and scenarios |
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#1
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dok's maps - updated 7/24
It's a Trap!
![]() D&D x1. Concrete Jungle: ![]() Uses D&D, Marvel, and FotA. Sculpture Garden: ![]() uses RotV and FotA. Blacktop: ![]() ![]() ![]() ![]() ![]() ![]() uses D&D, Marvel, and RttFF. Eggbeater: ![]() ![]() ![]() ![]() ![]() uses D&D, Marvel, and RttFF. Hard Eight (v4): ![]() uses D&D, Marvel, and RttFF. Helix Series:
Spoiler Alert!
Vesuvian 2.0: ![]() RotV + VW. Vesuvian: ![]() ![]() ![]() ![]() ![]() Other elevated molten lava maps:
Spoiler Alert!
Nature Trails 3.1: ![]() uses SotM and RttFFx2. Gen Con Map Contest submissions:
Spoiler Alert!
Kitty Corner: ![]() uses SotM, D&D, and TJ. Tournament-Worthy Asymmetric Map Workshop maps:
Spoiler Alert!
Other maps:
Spoiler Alert!
Last edited by dok; July 24th, 2014 at 01:16 PM. Reason: It's a Trap |
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Re: dok's maps - stairway to heaven
Nice! I like it. I'll have to try it out some time later.
"For by grace you have been saved through faith, and that not of yourselves; it is the gift of God, not of works, lest any man should boast" Ephesians 2:8-9 "Believe on the Lord Jesus Christ, and you will be saved" Acts 16:31 PM me if you would like to know more. |
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Re: dok's maps - stairway to heaven
That's odd,
I was expecting it to go much higher. |
#5
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Re: dok's maps - stairway to heaven
Heh... I was trying to make it tournament-friendly. Still, a stairway going up level after level, such that double-spaced figures could climb all the way up, could be really cool... just saying.
Yeah, I have to credit ollie for the song-as-map-name concept. I was looking for some stairway-themed name, and really, it's the most obvious one. |
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Re: dok's maps - stairway to heaven
I just very slightly edited the map, to reposition two of the little hills closer to the center of the map.
aaand, I changed the name. Last edited by dok; February 1st, 2009 at 02:17 AM. |
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Re: dok's maps - stairway to heaven
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Nice looking map; I'm looking forward to giving it a try. EDIT. Looking more closely at the picture, it seems like there are a few impossible battlements on the lowest level---they need hexes to attach to and I don't see them. EDIT2. I can't download it for some reason---I couldn't do your version of Halfway Up The Downs either; I wonder what's up. |
#8
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Re: dok's maps - stairway to heaven
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I'm stumped. I'd guess it was my version of distiller, but that can't be it since you were able to open one of my files when it was e-mailed to you. I must be doing something strange/different in my uploading, but I haven't a clue what it could be. Anyway, I'll e-mail you a copy after I fix it. |
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Re: dok's maps - stairway to heaven
Quote:
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#10
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Re: dok's maps - Birnam Wood to Dunsinaine
I added a new map, Birnam Wood to Dunsinaine.
![]() ![]() ![]() Uses TJ, RttFF, and FotA, as well as some glyphs from other sets. The glyph set is the same as the ones used for "halfway up the downs". The real innovation of this map, in my opinion, is that I'm starting the entire defensive force on the ground level. They have the stairway, so any forces can be put on the castle walls, but the defense will have to scramble to get up there. Meanwhile, the offense can claim glyphs and get in position for its attack. I'm sure someone can do a better job arranging the massive amount of terrain in this map, but I'm pretty happy with the overall design and think it could make for an interesting game. Last edited by dok; March 21st, 2009 at 05:59 PM. Reason: placed old version pics here. |
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Re: dok's maps - Birnam Wood to Dunsinaine
Wow, looks really interesting. I like the name choice as well.
I like the sides of the castle too, which give you options beyond just storming the front. |
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Re: dok's maps - Birnam Wood to Dunsinaine
Both maps look great, dok!
One Game to rule them all, One Game to find them, One Game to bring them all and in their wallets bind them In the Land of Valhalla where the Valkyrie lie. |
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