Heroscapers
Go Back   Heroscapers > Official Classic HeroScape > Heroscape Strategy Articles
Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc.


Reply
 
Thread Tools Search this Thread Display Modes
  #49  
Old January 27th, 2013, 10:45 AM
Joseph Sweeney's Avatar
Joseph Sweeney Joseph Sweeney is offline
...continue to abuse you with my mod powers (until Jim bans me).
 
Join Date: May 21, 2012
Location: USA-NY
Posts: 2,661
Images: 6
Blog Entries: 8
Joseph Sweeney is a penguin with a machine gun Joseph Sweeney is a penguin with a machine gun Joseph Sweeney is a penguin with a machine gun Joseph Sweeney is a penguin with a machine gun Joseph Sweeney is a penguin with a machine gun Joseph Sweeney is a penguin with a machine gun Joseph Sweeney is a penguin with a machine gun Joseph Sweeney is a penguin with a machine gun Joseph Sweeney is a penguin with a machine gun Joseph Sweeney is a penguin with a machine gun Joseph Sweeney is a penguin with a machine gun
Re: Unit Strategy Review: How to use the Zombies of Morindan

Quote:
Originally Posted by William099 View Post
So this thread mentions that Zombies Rise Again does not work against Large or Huge figures. Now that there are Zombie Hulks shouldn't that statement be adjusted? Bringing back a Zombie Hulk off of killing Nilfiem made a huge difference in my favor at a tourney I took Zombies to.
Well, considering the title of this thread is How to use the Zombies of Morindan, and not Guide of Zombies Galore, I would say no.
Reply With Quote
  #50  
Old February 1st, 2013, 05:37 PM
OrcElfArmyOne's Avatar
OrcElfArmyOne OrcElfArmyOne is offline
 
Join Date: August 6, 2011
Location: USA-CT-Hartford
Posts: 1,386
Images: 2
OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness
Re: Unit Strategy Review: How to use the Zombies of Morindan

Quote:
Originally Posted by Joseph Sweeney View Post
Quote:
Originally Posted by William099 View Post
So this thread mentions that Zombies Rise Again does not work against Large or Huge figures. Now that there are Zombie Hulks shouldn't that statement be adjusted? Bringing back a Zombie Hulk off of killing Nilfiem made a huge difference in my favor at a tourney I took Zombies to.
Well, considering the title of this thread is How to use the Zombies of Morindan, and not Guide of Zombies Galore, I would say no.
And this is in the classic section, not the customs.
Reply With Quote
  #51  
Old April 13th, 2013, 09:18 AM
Owlman's Avatar
Owlman Owlman is offline
 
Join Date: April 12, 2013
Location: USA - FL - Lake Worth
Posts: 341
Owlman is surprisingly tart
Re: Unit Strategy Review: How to use the Zombies of Morindan

Love these guys; best moment of all time happened a few years ago. My opponent had a Deathwalker 9000, I had one Zombie adjacent to him. He decides, what the hec, I'll use my explosion SP attack on him. He rolls 1 Skull. I roll 1 shield. Deathwalker rolls...0 shields. My buddy stares in disbelief. LOL!! Bye bye, tin can...

Be polite: Don't tell other people not to put politics or religion in their signature
Reply With Quote
  #52  
Old April 13th, 2013, 05:45 PM
OrcElfArmyOne's Avatar
OrcElfArmyOne OrcElfArmyOne is offline
 
Join Date: August 6, 2011
Location: USA-CT-Hartford
Posts: 1,386
Images: 2
OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness OrcElfArmyOne wears ripped pants of awesomeness
Re: Unit Strategy Review: How to use the Zombies of Morindan

Quote:
Originally Posted by Owlman View Post
Love these guys; best moment of all time happened a few years ago. My opponent had a Deathwalker 9000, I had one Zombie adjacent to him. He decides, what the hec, I'll use my explosion SP attack on him. He rolls 1 Skull. I roll 1 shield. Deathwalker rolls...0 shields. My buddy stares in disbelief. LOL!! Bye bye, tin can...
Why would he ever do that? You get 1 less attack die plus you have to defend.
Reply With Quote
  #53  
Old April 14th, 2013, 09:59 AM
Owlman's Avatar
Owlman Owlman is offline
 
Join Date: April 12, 2013
Location: USA - FL - Lake Worth
Posts: 341
Owlman is surprisingly tart
Re: Unit Strategy Review: How to use the Zombies of Morindan

Quote:
Originally Posted by OrcElfArmyOne View Post
Quote:
Originally Posted by Owlman View Post
Love these guys; best moment of all time happened a few years ago. My opponent had a Deathwalker 9000, I had one Zombie adjacent to him. He decides, what the hec, I'll use my explosion SP attack on him. He rolls 1 Skull. I roll 1 shield. Deathwalker rolls...0 shields. My buddy stares in disbelief. LOL!! Bye bye, tin can...
Why would he ever do that? You get 1 less attack die plus you have to defend.
Lol I have no freakin' clue...But it was still memorable! He just underestimated himself badly! Haha

Be polite: Don't tell other people not to put politics or religion in their signature
Reply With Quote
  #54  
Old August 10th, 2014, 10:39 PM
mtl1998 mtl1998 is offline
 
Join Date: June 13, 2013
Location: USA-IN-Asmalltown
Posts: 504
mtl1998 knows what's in an order marker mtl1998 knows what's in an order marker mtl1998 knows what's in an order marker
Re: Unit Strategy Review: How to use the Zombies of Morindan

One army I have found extremely successful is:
Airborne Elite-110
Raelin-80
Isamu-10
Zombiesx5-300
Total: 500/21 spaces
This army is very similar to the first sample army.
Basically, use the Airborne to get rid of your opponent's range. I think ranged figures are the largest counters to zombies, so that's my reasoning on targeting ranged figures first (Krav would be a problem). Other primary targets would be the counters listed in the review. After the ranged units/ biggest threats are assassinated by the Airborne, 15 zombies backed by Raelin should hold their own, munching along the way to victory.
Reply With Quote
  #55  
Old October 14th, 2019, 02:26 PM
eMCee64 eMCee64 is offline
 
Join Date: January 19, 2019
Location: USA - TX - Flower Mound
Posts: 14
eMCee64 Woo who?
Re: Unit Strategy Review: How to use the Zombies of Morindan

Quote:
Originally Posted by dok View Post

Against squad figures or 1-life heroes:
  • Onslaught will cause more kills on average than three attacks of 2 against figures with 4 or more defense.
  • Onslaught will cause more kills on average than two attacks of 2 and one attack of 3 against figures with 5 or more defense.
  • Onslaught will cause more kills on average than one attack of 2 and two attacks of 3 against figures with 7 or more defense.
  • Onslaught will cause more kills on average than three attacks of 3 against figures with 8 or more defense.
Against multi-life heroes:
  • Onslaught is always better than 3 attacks of 2.
  • Onslaught is stronger than two attacks of 2 and one attack of 3 against heroes with 2 defense or better.
  • Onslaught is stronger than one attacks of 2 and two attack of 3 against heroes with 3 defense or better.
  • Onslaught is stronger than three attacks of 3 against heroes with 4 defense or better.
Asking for help here ... probabilities are not my strong suit.
What is the math supporting these conclusions from Sisyphus' tables?

Is there ever a scenario where the probabilities would ever suggest that you not use Onslaught? (please show your work)

For example ... three zombies on high ground against a 1-life squaddie with 2 defense dice each have a 62.5% chance of scoring a hit with the average damage being 0.958 each. It's not bad, but ... if they use Onslaught their chance jumps to 90.6% with average damage of 2.354.

I just can't find a situation where Onslaught isn't ALWAYS the right choice.
Thanks in advance for the help.
Reply With Quote
  #56  
Old October 14th, 2019, 04:37 PM
Dysole's Avatar
Dysole Dysole is offline
PuppetMaster & #2 Ranked CoNner
 
Join Date: March 18, 2008
Location: Oregon Eugeneish area
Posts: 15,055
Images: 252
Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer
Math Time

Sure. So with a 1 life figure, average damage isn't useful to you. The way to calculate the odds of killing it is 1-(probability it survives). Attack of 3 vs 2 kills the figure 62.5% of the time. So it has a 37.5% chance of surviving 1-(0.375^3) equals ~95% so this means 95% of the time the figure dies to 3 attacks of 3. Onslaught being a 6 vs 2 will kill the figure 90.6% of the time. So it's better to not use onslaught there.

~Dysole, hoping the explanation helps

Where in the Masq is Dysole Sandiego?

Reply With Quote
  #57  
Old October 14th, 2019, 06:06 PM
kevindola's Avatar
kevindola kevindola is offline
Online HS Season 11, 13 & 14 Champion
 
Join Date: April 25, 2008
Location: USA - IL - Peoria
Posts: 5,328
kevindola is hot lava death! kevindola is hot lava death! kevindola is hot lava death! kevindola is hot lava death! kevindola is hot lava death! kevindola is hot lava death! kevindola is hot lava death! kevindola is hot lava death! kevindola is hot lava death! kevindola is hot lava death! kevindola is hot lava death! kevindola is hot lava death! kevindola is hot lava death!
Re: Unit Strategy Review: How to use the Zombies of Morindan

Quote:
Originally Posted by eMCee64 View Post
I just can't find a situation where Onslaught isn't ALWAYS the right choice.
Thanks in advance for the help.
3 zombies against 3 vipers
Reply With Quote
  #58  
Old October 15th, 2019, 06:08 PM
dok's Avatar
dok dok is offline
GenCon Main Event Champion - 2010, 2011, & 2017
 
Join Date: October 9, 2008
Location: USA - CO - Denver
Posts: 21,743
Images: 108
Blog Entries: 17
dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth
Re: Unit Strategy Review: How to use the Zombies of Morindan

Quote:
Originally Posted by eMCee64 View Post
For example ... three zombies on high ground against a 1-life squaddie with 2 defense dice each have a 62.5% chance of scoring a hit with the average damage being 0.958 each. It's not bad, but ... if they use Onslaught their chance jumps to 90.6% with average damage of 2.354.
Since we're talking about a squad figure average damage is irrelevant. All that matters is the chance of getting a kill.

So, onslaught gives a 90.6% chance of getting the kill. Each individual attack of 3 only gives a 62.5% chance... but you get three tries. The chance of at least one of the three of them hitting is 1 - (1-.625)^3 = 94.7%, which is higher than onslaught.

And that's only the relevant analysis if you only have a single target available. If you had 3 targets available, then onslaught kills .906 squaddies on average, while normal attacks would kill 1.875 on average - more than twice as many. It's not even close.

Quote:
Originally Posted by Kinseth View Post
Clerics in D&D are not adept at fighting.

Online Heroscape!

Last edited by dok; October 16th, 2019 at 11:00 AM.
Reply With Quote
  #59  
Old October 30th, 2019, 12:43 AM
Brewster's Avatar
Brewster Brewster is offline
 
Join Date: June 20, 2008
Location: USA - OH - Cincinnati (Hamilton)
Posts: 684
Brewster rolls all skulls baby! Brewster rolls all skulls baby! Brewster rolls all skulls baby! Brewster rolls all skulls baby!
Re: Unit Strategy Review: How to use the Zombies of Morindan

Sounds like this is another army that can be played by a flow chart in all seriousness I love zombies.
Reply With Quote
  #60  
Old November 11th, 2019, 02:03 PM
Brewster's Avatar
Brewster Brewster is offline
 
Join Date: June 20, 2008
Location: USA - OH - Cincinnati (Hamilton)
Posts: 684
Brewster rolls all skulls baby! Brewster rolls all skulls baby! Brewster rolls all skulls baby! Brewster rolls all skulls baby!
Re: Unit Strategy Review: How to use the Zombies of Morindan

Father of Julian gave me a run for my money with this squad! Do not underestimate the zombies! Play it smart and never let them get height on you. Prioritize whittling down groups of 3 into groups of 2 so they can't onslaught you. Most importantly, remember you haven't beat this army until -all- of the zombies are dead!
Reply With Quote
Reply

Go Back   Heroscapers > Official Classic HeroScape > Heroscape Strategy Articles
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
The Book of Zombies of Morindan dnutt99 Official Units 238 March 22nd, 2017 01:06 PM
Unit Strategy Review: How to use Su-Bak-Na Fezzikthedoor Heroscape Strategy Articles 20 March 9th, 2012 05:19 PM
Unit Strategy Review: How to use Tor-Kul-Na Taeblewalker Heroscape Strategy Articles 49 August 7th, 2009 03:10 PM
Unit Strategy Review: How to Use the Dzu-Teh Taeblewalker Heroscape Strategy Articles 10 August 29th, 2008 11:20 AM


All times are GMT -4. The time now is 06:28 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.