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Old October 14th, 2007, 01:55 AM
Church Monroe's Avatar
Church Monroe Church Monroe is offline
 
Join Date: September 22, 2007
Location: USA - NM - Albuquerque
Posts: 146
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Some stuff I (am going to) use for HALOscape.

Vehicle ramming abilities--

Banshee Ram:
When moving with the Banshee, if an enemy is in its path of movement, you may choose to either ignore that figure and move on, or you could use Banshee Ram. Roll the twenty sided die, if you roll a 1-17, nothing happens and you lose -2 defense if this figure is a King class. if you roll a 18-20, that figure is destroyed.

Warthog Ram:
When moving with the Warthog, if an enemy is in its path of movement, you must use Warthog ram. Roll the twenty sided die, if you roll a 1-12, you must end your movement and not continue on. If you roll a 13-16, the figure is moved to a close location out of the Warthogs' path, and the Warthog continues on. If you roll a 17, the figure takes a wound and is moved to a close location out of the Warthogs' path. If you roll a 18-20, the figure is destroyed and the Warthog continues on.

+++++++++POWER UPS+++++++++
(The "Opponent" inside Time-Limit means how many turns your use of the Power Up take place on an opponents turn. If there is more than one opponent, then your turns with the Power Up are taken up during those turns.)
Over Shields:
Time-Limit: Two turns. One Opponent.
When an enemy unit attacks one of your units with an Over Sheild on, you may roll the twenty sided die. On a roll of 1-7 nothing happens and defense is rolled normally. On a roll of 8-12, add +4 to the defense of this unit. On a roll of 13-15, add +5 to the defense of this card. On a roll of 16-20, add +6 to the defense of this unit.

Active Camo:
Time-Limit: Two Turns.One Opponent.
Rather than attack, this figure may double it's movement and may not engage with any enemy unit, and no enemy unit may attack this unit whilst Active Camo is in play on this figure. If you decide to attack with this unit on either turn that Active Camo is in play on this figure, you must decrease your attack by two this turn, and decrease your defense by one on your opponents' turn. The Active Camo goes out of play immediatley after you attack.

Bubble Sheild:
Time-Limit: Three Turns. Two Opponents.
When a bubble sheild is deployed it's protection area is the six spaces that are adjacent to it. Unless those spaces are eight or more levels higher than the Bubble Sheild's current position, or if they are three or more levels below it. Only attacks within the Bubble Sheild effect it's occupants. The Bubble Sheild's defense is 2 defense dice and cannot be attacked unless the attacker occupies applicable surrounding spaces.

Grav Lift:
Time-Limit: Two Turns. One Opponent.
When adjacent to the location of the Grav Lift, your unit's height is increased to three times its' nomal amount. (Flight on simple.)
When a Warthog becomes adjacent to a Grav Lift it is taken out of play for a MinuteGlass. All of it's occupants are thrown out, and placed on spaces that are two clear line of sight spaces away from the Grav Lift's location.
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Old October 14th, 2007, 08:53 AM
nerdyninja nerdyninja is offline
 
Join Date: March 20, 2007
Location: Duluth, GA
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Could use some rewording here in there but over-all it looks cool.

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Old October 14th, 2007, 10:34 AM
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tyguy94920 tyguy94920 is offline
 
Join Date: July 21, 2007
Location: Murfreesboro, TN
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This would be of better use in the Haloscape thread that allready exist. Other than that there are some good ideas that haven't been discussed yet.

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