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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #13  
Old December 16th, 2018, 12:49 AM
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Re: Suggestions for legendary variants : C3V or SoV or Class

That is much clearer, I think. My one standing question is what happens with a legendary squad. If the first member of a squad is destroyed, does the squad become legendary then? Or do you destroy and remove that member, then somehow place it back when the last member is killed and the unit becomes legendary?
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  #14  
Old December 16th, 2018, 01:06 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Suggestions for blank slates : C3V or SoV or Classic

Level 1 = 250xp / 5 stat points

Level 2 = 500xp / 10 stat points & 1 powers only if it matches the height and general of the army card

Level 3 = 750xp / 15 stat points & 2 powers only if it matches the height and general of the army card

Level 4 = 1000xp / 20 stat points & 3 powers only if it matches the height and general of the army card

Level 5 = 2000xp / 25 stat points & 4 powers only if it matches the height and it may be any general even if it doesn't match the army card

Last edited by Heroscaper 101; June 1st, 2019 at 09:18 PM.
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  #15  
Old December 16th, 2018, 12:20 PM
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Re: Suggestions for legendary variants : C3V or SoV or Class

I feel like this would work better in a scenario with (possibly) a pre-determined list of units that had the ability to start the game “legendary” with increased stats or something.
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  #16  
Old December 16th, 2018, 12:42 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Suggestions for blank slates : C3V or SoV or Classic

You earn xp even if you lose the game of heroscape.

Win = 250xp

Loss = 50xp

You may multiply xp gain each game you win consecutively, for example the next game might net you double your xp from 250 to 500xp. this is limited per day.

Last edited by Heroscaper 101; June 1st, 2019 at 09:19 PM.
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  #17  
Old December 16th, 2018, 12:51 PM
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Re: Suggestions for legendary variants : C3V or SoV or Class

I’m not sure what you’re saying, friend.
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  #18  
Old December 16th, 2018, 01:18 PM
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Re: Suggestions for legendary variants : C3V or SoV or Class

Quote:
Originally Posted by Pumpkin_King View Post
I’m not sure what you’re saying, friend.
In the current system, it seems like a figure is “normal” until it would normally be destroyed, then it “mutates” into the more powerful version and you remove all wounds from its card.
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  #19  
Old December 16th, 2018, 01:25 PM
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Re: Suggestions for legendary variants : C3V or SoV or Class

Oooh. I see the difference.
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  #20  
Old December 16th, 2018, 01:27 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Suggestions for blank slates : C3V or SoV or Classic

There is a process to creating this army card:

Name = Any Name

Species = Any Species

Class = Any Class

Size = Any Size

Last edited by Heroscaper 101; June 1st, 2019 at 09:20 PM.
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  #21  
Old December 16th, 2018, 02:04 PM
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Re: Suggestions for legendary variants : C3V or SoV or Class

I don’t think anyone is saying you have to do that, I was just trying to explain to PK how the system works.
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  #22  
Old December 16th, 2018, 02:30 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Suggestions for blank slates : C3V or SoV or Classic

This is a example of the blank slate process:

Name = Heroscaper 101

Species = Arachnid

Uniquity = Unique Hero

Class = Predator

Size = Small 3

Last edited by Heroscaper 101; June 1st, 2019 at 09:20 PM.
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  #23  
Old June 1st, 2019, 03:44 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Suggestions for blank slates : C3V or SoV or Classic

This is a example of the blank slate process:

Name =
Species =
Uniquity =
Class =
Size =

Last edited by Heroscaper 101; June 1st, 2019 at 09:21 PM.
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