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Official Units Discussion of official HeroScape units |
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#133
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Re: Heirloom Pre-Release Discussion Thread
I can see his (Devil's Advocate) point though. I enjoy having all the HeroScape figures and playing with all of them. However, I never play a random mish-mash of subpar units. That is just asking for trouble. Last time I tried something like that, I was wiped out within two or three rounds, most of which I didn't get to play because my order markers kept falling apart.
I am a much bigger fan of getting a decent army together, but still incorporating lesser-used figures. Nobody exceeds 250 points, so that leaves at least half an army open to take something worth having. Thematic armies are also fun because, IMO, there aren't any that are absolutely unplayable and especially if both players are doing themes, it seems fairly balanced in most cases. Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#134
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Re: Heirloom Pre-Release Discussion Thread
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There is MUCH more to Heroscape than "500point-kill em all-24 startzone- blind draft- on a BoV map" style games. Such games constitute a tournament standard to be sure, but also represent only a small fraction of the overall gameplay made possible by the build and battle system. Granted, there are top tier figures that just preform well in many situations and particularly shine in the meta-game (as we define it) due to their versatility and abilities that get a particular spike from said metagame. That is not an indication that other figures, which seem to do less for the points are in some way "broken" or "garbage". Consider: Brandis Skyhunter (a hero DA seems to loath) Out side of his very nice sculpt and unique and innovative powers, is generally not much of a mainstay on the tourney scene. I get that, at 90 points he's just not a great fit into a standard tournament army core and generally the points can be used better elsewhere. I agree. But what about a dungeon dive style game? One where you were you could only draft the DnD heroes? One where you saw that range would be very usefull at the early and late stages of the dungeon? Is he starting to look better? Think people watching that map would say, "Hey look at the ranger dropping Wyverns left and right, what a cool name and idea for a power! I'm going to have to check out this new masterset! ("Archer's Glory" is one of the best named abilities in the game if you ask me!) Quote:
Lets use Brandis as an example again: You drafted him in your army and started to move him out mid-game. He's taken a few pot shots but hasn't done a damage yet then gets engaged by lets say... Finn. On his next activation you see that there is one OM on your enemies Theracus who is in position to move lets say... Syv on to some high ground. You take a risk disengage and loose an arrow at the winged steed. POP! 5skulls vs 1shield and he drops dead. With your free turn you hop on a little height and drop another arrow on whoever, say Finn, doing 1 damage. When the next markers are reviled it WAS on Theracus and now a squad of yours has the chance to reach Syv and take a few attacks. In the above scenario Brandis only killed 40 points but probably won you the game (or at least prevented a major rain of arrows from up on the hill). Are you telling me that even if you never activated him from that point on that he wasn't "worth the draft"? How valuable a figure was in a game really does not depend on how much they killed points wise, but rather WHAT figures they killed and WHEN they killed them. And it goes even beyond that, lots of figures can more than "earn their points" by nullifying threats without actually killing the figures.
Looking for quality maps for 3+ players? Think your latest map-masterpiece deserves a place of honor? Join in the discussion of The War-zones of Valhalla It doesn't get any more classic than this: The C3V project Last edited by Dredd Stev; July 15th, 2010 at 10:07 AM. |
#135
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Re: Heirloom Pre-Release Discussion Thread
Dredd Stev, you're absolutely right.
However, it seems to me at least that "kill em all" is either the preferred, or the most widely-used type of play, which is why a lot of players (myself included) tend to think in that mindset. At home, just using the draft adds a great element to that game and can get a figure like Brandis onto the table (oh - you took Cyprien and Sonya? I'm looking at Brandis). Consider the GenCon Events this year - every one of them is either sold out already or has 1-2 tickets remaining, except these: Treasure Quest Capture the Flag Heat of the Battle 2 of those 3 are the only ones at GenCon with win conditions other than "kill em all" and HoB has different placement rules. Of course, I'm signed up for 2 of those.... Scape is certainly customizable enough though that you can pretty much devise a scenario for anything. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#136
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Re: Heirloom Pre-Release Discussion Thread
Yes, Killercactus...that's the majority HERE. We don't know about off the site. I never thought of having 500 pt battles until I found this website. They were always 600-700 then when our set grew we started to have 1K games. Also playing with little brothers, I tend to play other style games as well to keep them interested. We were playing dungeon crawl style games long before the D&D set came out.
Brandis isn't for tournaments, but in a casual game he's an excellent guy! I wouldn't mind if people would say, "Brandis isn't a good tournament figure." Saying he isn't good period is saying that he's just not good and that he'll never be good in any kind of game which isn't right. |
#137
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Re: Heirloom Pre-Release Discussion Thread
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#138
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Re: Heirloom Pre-Release Discussion Thread
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So, if I win a tournament with him, you'll just say I won despite him, right? If a 530 point tourament comes along, any good player with three sets of gladiatrons at their disposal could win with him, against the best armies. And you would certainly not be winning despite him. |
#139
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Re: Heirloom Pre-Release Discussion Thread
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-There is a reason he wasn't considered good enough to make Day 1. It took some pretty uncommon conditions for him to see play. (Reinforcements + an Uncommon Point Boost + Counterdrafting a particular army build that happens to clump + a full starting zone from Day 1. Not many tournaments let you see what you will be playing against and then add points to your army before you fight them. -With bonding he wouldn't be too strong at 90 Points. He would not be better than Gilbert who bonds at 105 (with Knight) or Marcus who bonds at 100 (with Romans). -It would be up to the battle reports to judge his impact. If you include him in your glad/blast army and he sits in the start zone picking flowers every game and is never even used 1 time it does not mean the player was vindicated in including him, it just shows that the Glad/Blast player was able to win without ever using 90 points. |
#140
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Re: Heirloom Pre-Release Discussion Thread
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#141
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Re: Heirloom Pre-Release Discussion Thread
It'll keep him alive longer but you also have to be able to kill something or boost other units. If staying alive was all that mattered the Zettians and Brunak would see constant play (I prefer their 7 Defense over his auto shield + 2 def).
I'd even choose NGS almost every time over Heirloom unless I am having a Treasure hunting contest. 6 Defense +5 life +Mindshackle +Bonding vs Resolved+ 2 Defense + 4 Life + Explosion |
#142
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Re: Heirloom Pre-Release Discussion Thread
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#143
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Re: Heirloom Pre-Release Discussion Thread
Against sustained attacks he'll die relatively quickly.
Altough against me he would last a long time since I would ignore him and hope my opponent keeps liiting himself to 1 attack per turn while I attack the rest of his army with 4attacks per turn. |
#144
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Re: Heirloom Pre-Release Discussion Thread
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Why do you need each character to be the greatest ever or not exist at all? You have such a narrow view of each unit and their intended uses it is a mystery to me why you would even want to play this game. |
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