Heroscapers
Go Back   Heroscapers > Official Classic HeroScape > Official Units
Official Units Discussion of official HeroScape units


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old May 17th, 2007, 03:19 AM
dnutt99 dnutt99 is offline
 
Join Date: September 7, 2006
Location: CA - Oakland
Posts: 1,287
dnutt99 has disabled reputation
The Book of Blastatrons

The Book of Blastatrons
Thora's Vengeance - Collection 5 - Soulborgs
Valkrill's Gambit - Collection 10 - Soulborgs

Spoiler Alert!
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio:Alpha Prime is now a war-torn husk of the glorious world that used to be. In a time now lost to history, a brilliant race thrived there. The planet was then called Mariedian. With technology the Mariedians ended crime; with technology they ended hunger; and with technology they ended war. Life was good. Hard labor was preformed by the Robota, complex machines design to perform arduous tasks. It was one grief-stricken scientist who after losing a child to a fatal accident, changed that beautiful world’s history forever. In an effort to save the child from death, he twisted science to preserve the soul of his child in the metal encasings of a Robota. Thus, the Soulborg were born. Three Millennia pass, and now the Soulborg rule the planet, fighting among themselves in a constant state of war. Mariedians still exist, mostly as slaves on the prison planet Isadora. But there is a resistance. Small factions of Mariedians, driven deep underground, still fight the Soulborg. The Blastatrons, and their counterparts the Gladiatrons, were built to mimic the size, movement, and guerrilla fighting style of the Mariedian resistance— for the Mariedians continue to adapt and survive against great odds. While that disgusts many Soulborg, others envy those traits. (Hasbro)

Quote:
Originally Posted by Confred View Post
GLADIATRON MOVEMENT BONDING
Before taking a turn with Blastatrons, you may move 4 Gladiatrons you control up to 5 spaces each.

HOMING DEVICE
When attacking a non-adjacent figure, add 1 attack die for every Soulborg you control who follows Vydar that is adjacent to the defending figure.
_________________________________________________________________


-Rulings and Clarifications-
- GLADIATRON MOVEMENT BONDING : Using Movement Enhancements
When using the Gladiatron Movement Bonding, can the Gladiatron’s movement be enhanced by anything like roads, or auras to increase the amount of spaces it can move?
No. That is a static move value. The 4 Gladiatrons that you choose to move may move up to 5 spaces each, but cannot move any further. (Hasbro FAQ)

- HOMING DEVICE : What Vydar Soulborgs Apply
Can an opponent’s Vydar Soulborg figures adjacent to my target enhance my Blastatron’s Homing Device special power?
No, only Soulborgs who follow Vydar that you control contribute to your own Blastatron’s Homing Device special power. (Hasbro FAQ)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
- HOMING DEVICE : Soulborg Units that Follow Vydar
As Soulborgs that follow Vydar, Blastatrons may benefit from the following units for their HOMING DEVICE attack bonus:
* Blastatrons
* Gladiatrons
* Major Q9
* Major Q10
* Major X17
- LAGLOR : Vydar’s Range Enhancement Aura
Being Vydar units with a range greater than 4, Blastatrons may benefit from Laglor’s VYDAR’S RANGE ENHANCEMENT AURA.

- WARDEN 816 : Guard Leadership
As Guards, Blastatrons may benefit from Warden 816's GUARD LEADERSHIP movement bonus.

- Deathwalker 9000: Range Enhancement
Being Soulborg Guards, Blastatrons may benefit from Deathwalker 9000's RANGE ENHANCEMENT.

Synergy Benefits Offered
- GLADIATRON MOVEMENT BONDING : Gladiatron Units
* Gladiatrons
- SACRED BAND : Disciplined Army Defense Bonus
* Having a Disciplined personality, Blastatrons may aid the Sacred Band with their DISCIPLINED ARMY DEFENSE BONUS.*NOTE: See The Book of Sacred Band for proper application.
C3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________
-Strategy, Tactics and Tips-
- TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Rankings

Jexik: Blastatrons- Highly mobile and potential for crazy-high attacks help the B-Trons compete with the best. A

OEAO: A

Cleon: Tier 9 (25/208)

dok (VC inclusive): A

Master Index
Counters to Blast/Glad builds?
Strategy for Blast/Glad builds
Can Homing Device work with enemy Vydar Soulborgs? No.
SOULBORG SPECIAL Unit Debate #12 -- 'Crons Vs. 'Trons
Examining the Guard Class in Heroscape Part 2: Blastatrons

Unit Strategy Review
- TBA

Last edited by superfrog; March 21st, 2019 at 03:10 PM. Reason: vc added
Reply With Quote
  #2  
Old May 21st, 2007, 09:09 PM
GForce3062's Avatar
GForce3062 GForce3062 is offline
 
Join Date: November 3, 2006
Location: VA - Richmond
Posts: 2,154
GForce3062 has disabled reputation
These guys are crappy without drafting the Gladiatrons, and can be crazy good if you have 3 or 4 Gladiatrons engaged with the figure you wanna attack. Like said in a previous thread, a 2(Gladiatrons) to 1(Blastatrons) is what you want to maximize they're potential.

Reply With Quote
  #3  
Old May 21st, 2007, 09:26 PM
Sargent_Drake_8 Sargent_Drake_8 is offline
 
Join Date: February 13, 2007
Location: In the Chrome cave fighting crossdresser ghosts
Posts: 1,030
Sargent_Drake_8 has disabled reputation
Not nessecerily true, you can still do something that's very risky but just as effective, attack wise. Instead of moving the glads adgacent, you move the blastrons adjacent and shoot away. it still gives you the extra attack, but defense may be an issue. I find it useful with a bunch of squaddies. You move the blasts adjacent and shoot each opponet with an enhanced attack.

Sarge is Torch...
aboard STARSHIP GAMMA...
Reply With Quote
  #4  
Old May 21st, 2007, 09:39 PM
GForce3062's Avatar
GForce3062 GForce3062 is offline
 
Join Date: November 3, 2006
Location: VA - Richmond
Posts: 2,154
GForce3062 has disabled reputation
Quote:
Originally Posted by Sargent_Drake_8
Not nessecerily true, you can still do something that's very risky but just as effective, attack wise. Instead of moving the glads adgacent, you move the blastrons adjacent and shoot away. it still gives you the extra attack, but defense may be an issue. I find it useful with a bunch of squaddies. You move the blasts adjacent and shoot each opponet with an enhanced attack.
So what you're saying is instead of shooting from afar you would rather have these guys engage your opponent even though they're ranged figures? I don't exactly understand what you're saying. The most common idea with these guys stratagettically(sp?) you move the Gladiatrons first with their bonding, and engage the figures you want to attack, engaging as many Gladiatrons as you can. Then you move the Blastiatrons and get within range of the targeted/surrounded figure(s). You then attack with all eligable Blasatrons with an enhanced attack, while being held by the Gladiatrons. Once your turn is over, your opponent can't move since they are engaged with the Gladiatrons(unless it's a large or huge figure) and they have to fight their way through the Gladiatrons to get to the Blastatrons. If you have suffered any Gladiatron casualties, you move more in since they bond, or you reposition your engaged Gladiatrons. Once they're done, you can reposition your Blastatrons and then fire away some more with an enhanced attack.

Reply With Quote
  #5  
Old May 21st, 2007, 09:48 PM
Sargent_Drake_8 Sargent_Drake_8 is offline
 
Join Date: February 13, 2007
Location: In the Chrome cave fighting crossdresser ghosts
Posts: 1,030
Sargent_Drake_8 has disabled reputation
I'm saying that if you draft the b-trons without the g-trons, they can still be good. Yes, you would have to engage them, but it is still worth it to get the extra dice, since a whole lot of ones is going to be less effective than one big attack. Don't throw them into a crowd, but they can often handle the first wave as they come along in small numbers.

Sarge is Torch...
aboard STARSHIP GAMMA...
Reply With Quote
  #6  
Old April 29th, 2009, 06:39 PM
Oestedb Oestedb is offline
 
Join Date: April 14, 2009
Location: U.S.A. - OR - Eugene
Posts: 110
Oestedb is surprisingly tart
Re: The Book of Blastatrons

Quote:
Originally Posted by Sargent_Drake_8 View Post
I'm saying that if you draft the b-trons without the g-trons, they can still be good. Yes, you would have to engage them, but it is still worth it to get the extra dice, since a whole lot of ones is going to be less effective than one big attack. Don't throw them into a crowd, but they can often handle the first wave as they come along in small numbers.
I have had great success with this in a lot of games. I usually use the strategy where I do take Glads and Blasts, however, because the glads are engaging the enemy, they run out first. I generally try to keep the blasts close enough to the fray that when the glads dwindle, I can move one or two blasts adjacent to the enemy, which gives the other blasts one or two extra attack dice. This is actually effective because of the fact that there are four members in each squad. Of course, unless you get the kill, you are effectively sacrificing the two engaging blasts. I figure that if you are out of glads, then there is no reason to really try to preserve the blasts. Just go all out and run Kamikaze. Hopefully you were smart with your army build and you have a second option.
Reply With Quote
  #7  
Old May 21st, 2007, 10:19 PM
Matthias Maccabeus's Avatar
Matthias Maccabeus Matthias Maccabeus is online now
Don't Need Range in the Knight-time
 
Join Date: April 10, 2007
Location: IA - Councilbama
Posts: 3,890
Matthias Maccabeus is hot lava death! Matthias Maccabeus is hot lava death! Matthias Maccabeus is hot lava death! Matthias Maccabeus is hot lava death! Matthias Maccabeus is hot lava death! Matthias Maccabeus is hot lava death! Matthias Maccabeus is hot lava death! Matthias Maccabeus is hot lava death! Matthias Maccabeus is hot lava death! Matthias Maccabeus is hot lava death! Matthias Maccabeus is hot lava death! Matthias Maccabeus is hot lava death! Matthias Maccabeus is hot lava death!
I have to admit that Drake's idea is sound in theory but from personal experience, it doesn't work well against Charos. Lost all 8 Blastatrons without even wounding him. Thanks Goodness for Crixus. Crixus + Raelin + Height = Dead Charos.

Dragon Dice - (the 2nd best game there is) Learn to Play!
http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G
Reply With Quote
  #8  
Old May 23rd, 2007, 01:49 AM
TheRealQ TheRealQ is offline
 
Join Date: May 10, 2006
Location: TX - Taylor
Posts: 737
TheRealQ has disabled reputation
The problem with using blastatrons to boost themselves is in the fact that they can only get the bonus when attacking a nonadjacent enemy. Couple that with the fact that you can only attack figures that you are engaged with when you are engaged.

The only way to be successful with this strategy using strictly blastatrons would be to have multiple squads of them and to shoot with the ones that are not engaged. If you are going to invest the points into it you might as well spend a few more and pick up some gladiatrons.

On the other hand, I do like to use them as fly swatters for Q9. Hold them a little further back from Q9 at a higher point. If Q9 gets swarmed you can take 4 3 dice attacks (1base+1height+1homing) at the angry mob leaving Q9s attacks to fire down range.

Reply With Quote
  #9  
Old June 22nd, 2008, 10:21 PM
Faxanadu13's Avatar
Faxanadu13 Faxanadu13 is offline
 
Join Date: July 20, 2007
Location: USA-NV-Reno
Posts: 145
Faxanadu13 is surprisingly tart
Re: The Book of Blastatrons

I think this will play well with Blastatrons:

Major Q9: For Long range backup to the Gladiatrons
Warden 816: For added backup and +1 guard movement
Blastatron x2: with 6 movement they should get to high ground fast.
Gladiatrons x2: with bonding they will lock down units and give bonus
of +1 to Blastatrons.
Theracus: To help either Major Q9 or Warden 816 achieve high ground
Isamu: Well who else could fill the 10 point role?

600 points

Any Feedback? I'm playing this one next week.

:{ ALL OF OUR TIME WE SPEND }:
:{WAITING FOR OUR SOULS TO REND}:

"WATCH OUT FOR SPRING-TAILED JUMPING SNAKES!"
Reply With Quote
  #10  
Old June 22nd, 2008, 10:37 PM
scorpiusx's Avatar
scorpiusx scorpiusx is offline
CoN Recruiting Officer, Top Masq Sleuth, & Teller of Fantastic Tales
 
Join Date: January 1, 2007
Location: USA-KY-Paducah
Posts: 12,217
scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla scorpiusx is inducted into the Halls of Valhalla
Re: The Book of Blastatrons

Quote:
Originally Posted by Faxanadu13 View Post
I think this will play well with Blastatrons:

Major Q9: For Long range backup to the Gladiatrons
Warden 816: For added backup and +1 guard movement
Blastatron x2: with 6 movement they should get to high ground fast.
Gladiatrons x2: with bonding they will lock down units and give bonus
of +1 to Blastatrons.
Theracus: To help either Major Q9 or Warden 816 achieve high ground
Isamu: Well who else could fill the 10 point role?

600 points

Any Feedback? I'm playing this one next week.
Nice, but there are some miscalculations in there. Theracus cannot carry Quiggly, because he's large. Also, you could, if you wanted, use Otonashi instead of Isamu.

-scorp


scorpiusx presents...The Orphanage....
Reply With Quote
  #11  
Old June 22nd, 2008, 11:08 PM
rdhight's Avatar
rdhight rdhight is offline
Embraces the Suck
 
Join Date: June 1, 2007
Location: crawling through holes.
Posts: 2,678
Images: 7
Blog Entries: 4
rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness
Re: The Book of Blastatrons

Quote:
Originally Posted by CaptainCanuck View Post
The question of the hour is is marcu q9 and isamu better or worse than Captain america.
Very hard question! Q9's got the longer range and the Chill Touch immunity. Cap can throw quite a few more attack dice over the course of a game. Cap can help the blasts' attack with Tactician, but Q9 can too, by giving homing device. Personally, I would be more inclined to go with Cap, because if you meet a unit that can force you to put order markers on the blasts, such as Krav, Sgt. Drake, Dzu-Teh, or a raelinated Oni, you could engage with Cap and smash face with that 6 attack and counterstrike. But then throw in Isamu/Marcu and it turns back into a crapshoot! I think it has more to do with your personal style than with objective, measurable power level.

Quote:
Originally Posted by Faxanadu13 View Post
I think this will play well with Blastatrons:

Major Q9: For Long range backup to the Gladiatrons
Warden 816: For added backup and +1 guard movement
Blastatron x2: with 6 movement they should get to high ground fast.
Gladiatrons x2: with bonding they will lock down units and give bonus
of +1 to Blastatrons.
Theracus: To help either Major Q9 or Warden 816 achieve high ground
Isamu: Well who else could fill the 10 point role?

600 points

Any Feedback? I'm playing this one next week.
I think a third squad of glads would be a better buy than the Warden. Actually, if you have a third squad of blasts, too, I would ditch the riff-raff altogether and go with:

240 glads x3
180 blasts x3
180 Major Q9
600

That is going to bury most of the 600-point armies I've seen or played.
Reply With Quote
  #12  
Old May 23rd, 2007, 01:18 PM
Sargent_Drake_8 Sargent_Drake_8 is offline
 
Join Date: February 13, 2007
Location: In the Chrome cave fighting crossdresser ghosts
Posts: 1,030
Sargent_Drake_8 has disabled reputation
Non adjacent, . oh well, there goes my plan.

Though that may be a pretty effective Q9 counter-Send the G'trons in with movement bonding, then have the blasts move in and fire!

Sarge is Torch...
aboard STARSHIP GAMMA...
Reply With Quote
Reply

Go Back   Heroscapers > Official Classic HeroScape > Official Units
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes



All times are GMT -4. The time now is 01:28 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.