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  #3337  
Old April 17th, 2019, 10:24 AM
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Re: The Pre-SoV Workshop

It seems like the “number of the OM” mechanic isn’t as popular, then.
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  #3338  
Old April 17th, 2019, 10:32 AM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Pumpkin_King View Post

SHERIFF'S POSSE
After revealing an Order Marker on this card and taking a turn with Clayton Pierce, you may choose up to X other Unique Lawman Heroes you control. Move each chosen Lawman up to 5 spaces. Each Lawman must be able to end their move within 5 clear sight spaces of Clayton.


SHOOTOUT
After revealing an Order Marker on Clayton Pierce or a Unique Lawman Hero and taking that Lawman's turn, if the Lawman attacked an opponent's figure during its turn, you may take a turn with every other Lawman that has an Order Marker on its card. During these turns they can only attack. Clayton may be one of the Lawmen taking a turn using Shootout.
Does the power level of four guaranteed attacks per turn bother anyone?
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  #3339  
Old April 17th, 2019, 10:46 AM
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Scytale Scytale is online now
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Pumpkin_King View Post
Quote:
Originally Posted by Pumpkin_King View Post

SHERIFF'S POSSE
After revealing an Order Marker on this card and taking a turn with Clayton Pierce, you may choose up to X other Unique Lawman Heroes you control. Move each chosen Lawman up to 5 spaces. Each Lawman must be able to end their move within 5 clear sight spaces of Clayton.


SHOOTOUT
After revealing an Order Marker on Clayton Pierce or a Unique Lawman Hero and taking that Lawman's turn, if the Lawman attacked an opponent's figure during its turn, you may take a turn with every other Lawman that has an Order Marker on its card. During these turns they can only attack. Clayton may be one of the Lawmen taking a turn using Shootout.
Does the power level of four guaranteed attacks per turn bother anyone?
Yeah, kinda. Limiting it to three turns seems like plenty, and gives a little freedom to activate a non-Lawman.
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  #3340  
Old April 17th, 2019, 11:04 AM
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Re: The Pre-SoV Workshop

Limiting it to three turns? So, all numbered order markers or something?
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  #3341  
Old April 17th, 2019, 11:16 AM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Pumpkin_King View Post
Limiting it to three turns? So, all numbered order markers or something?
I am assuming that the Lawman who takes a Turn +3 others who have OMs on their cards.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #3342  
Old April 17th, 2019, 11:22 AM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Kinseth View Post
Quote:
Originally Posted by Pumpkin_King View Post
Limiting it to three turns? So, all numbered order markers or something?
I am assuming that the Lawman who takes a Turn +3 others who have OMs on their cards.
Well, +2 others.

Quote:
SHOOTOUT
After revealing an Order Marker on a Unique Lawman Hero and taking that Lawman's turn, if the Lawman attacked an opponent's figure during its turn, you may take turns with up to two other Lawman Heroes you control. A Lawman Hero taking a turn with Shootout must have an Order Marker on its card. During these turns they can only attack.
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  #3343  
Old April 17th, 2019, 11:25 AM
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Re: The Pre-SoV Workshop

Forgive my questions, but a "Move 3, attack with three" breakdown on his abilities does seem to edge him closer to the "omegacron/Lao Xin" style of bonding - which we were explicitly told was not going to pass. Is that a valid concern?
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  #3344  
Old April 17th, 2019, 11:27 AM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Kinseth View Post
Quote:
Originally Posted by Pumpkin_King View Post
Limiting it to three turns? So, all numbered order markers or something?
I am assuming that the Lawman who takes a Turn +3 others who have OMs on their cards.
Well, +2 others.

Quote:
SHOOTOUT
After revealing an Order Marker on a Unique Lawman Hero and taking that Lawman's turn, if the Lawman attacked an opponent's figure during its turn, you may take turns with up to two other Lawman Heroes you control. A Lawman Hero taking a turn with Shootout must have an Order Marker on its card. During these turns they can only attack.
Ah, I wouldn't restrict it to 2 others, I would allow it for all lawmen who have Order markers on them. It encourages you to spread out your Order Markers on my of your Lawmen, otherwise that X order marker just becomes a token marker where it will always be used on another lawmen and Clayton will likely always get 2 Numbered Order Markers, to get extra movement.

I think you are losing some of its uniqueness by limiting to two other lawmen, and some of the hard choices. It will no longer be a choice to decide to put 2 OM's on Clayton for extra movement, vs spreading out all OM's on all Lawmen for extra Shootout activations. Major gameplay implications.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #3345  
Old April 17th, 2019, 11:28 AM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Pumpkin_King View Post
Quote:
Originally Posted by Pumpkin_King View Post

SHERIFF'S POSSE
After revealing an Order Marker on this card and taking a turn with Clayton Pierce, you may choose up to X other Unique Lawman Heroes you control. Move each chosen Lawman up to 5 spaces. Each Lawman must be able to end their move within 5 clear sight spaces of Clayton.


SHOOTOUT
After revealing an Order Marker on Clayton Pierce or a Unique Lawman Hero and taking that Lawman's turn, if the Lawman attacked an opponent's figure during its turn, you may take a turn with every other Lawman that has an Order Marker on its card. During these turns they can only attack. Clayton may be one of the Lawmen taking a turn using Shootout.
Does the power level of four guaranteed attacks per turn bother anyone?
Yeah, kinda. Limiting it to three turns seems like plenty, and gives a little freedom to activate a non-Lawman.
Personally, I think that the number of attacks is not the problem but rather the power of these attacks. Several Lawmen have strong AoE special attacks.

I prefer a restriction to normal attacks than limiting the number of turns.
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  #3346  
Old April 17th, 2019, 11:28 AM
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Scytale Scytale is online now
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Kinseth View Post
Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Kinseth View Post
Quote:
Originally Posted by Pumpkin_King View Post
Limiting it to three turns? So, all numbered order markers or something?
I am assuming that the Lawman who takes a Turn +3 others who have OMs on their cards.
Well, +2 others.

Quote:
SHOOTOUT
After revealing an Order Marker on a Unique Lawman Hero and taking that Lawman's turn, if the Lawman attacked an opponent's figure during its turn, you may take turns with up to two other Lawman Heroes you control. A Lawman Hero taking a turn with Shootout must have an Order Marker on its card. During these turns they can only attack.
Ah, I wouldn't restrict it to 2 others, I would allow it for all lawmen who have Order markers on them. It encourages you to spread out your Order Markers on my of your Lawmen, otherwise that X order marker just becomes a token marker where it will always be used on another lawmen and Clayton will likely always get 2 Numbered Order Markers, to get extra movement.

I think you are losing some of its uniqueness by limiting to two other lawmen, and some of the hard choices. It will no longer be a choice to decide to put 2 OM's on Clayton for extra movement, vs spreading out all OM's on all Lawmen for extra Shootout activations. Major gameplay implications.
That's four attack turns per order marker, which is the thing I was a bit concerned about.
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  #3347  
Old April 17th, 2019, 11:29 AM
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Kinseth Kinseth is offline
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by AgentWard View Post
Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Pumpkin_King View Post
Quote:
Originally Posted by Pumpkin_King View Post

SHERIFF'S POSSE
After revealing an Order Marker on this card and taking a turn with Clayton Pierce, you may choose up to X other Unique Lawman Heroes you control. Move each chosen Lawman up to 5 spaces. Each Lawman must be able to end their move within 5 clear sight spaces of Clayton.


SHOOTOUT
After revealing an Order Marker on Clayton Pierce or a Unique Lawman Hero and taking that Lawman's turn, if the Lawman attacked an opponent's figure during its turn, you may take a turn with every other Lawman that has an Order Marker on its card. During these turns they can only attack. Clayton may be one of the Lawmen taking a turn using Shootout.
Does the power level of four guaranteed attacks per turn bother anyone?
Yeah, kinda. Limiting it to three turns seems like plenty, and gives a little freedom to activate a non-Lawman.
Personally, I think that the number of attacks is not the problem but rather the power of these attacks. Several Lawmen have strong AoE special attacks.

I prefer a restriction to normal attacks than limiting the number of turns.
Valid points, I'd like to hear in playtesting, trying these two different options and how they seemed to influence the game. Something to keep an eye on.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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  #3348  
Old April 17th, 2019, 11:33 AM
Kinseth's Avatar
Kinseth Kinseth is offline
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Join Date: May 16, 2007
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Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death!
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
That's four attack turns per order marker, which is the thing I was a bit concerned about.
That is a maximum of 4 attacks per Order Marker. It still requires getting Lawmen into position. Before you limit it, I think some playtesting reports on how easily this was to achieve. I like units who present difficult choices, ones that can be rewarding when you make the right calls. OM placement(Clayton extra movements) vs how powerful shootout this round, I think is an excellent choice to have to make.

Failure to do so, means Clayton gets 2 (numbered) OM's pretty much every round.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
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