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Marvel Discussion General discussion, units, rules & FAQs specific to Marvel HS |
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#1
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MarvelScape House Rule - "Down But Not Out"
In a case of form following function, we came up with a new MarvelScape House Rule the other day and I wanted to see if anyone has done something similar.
My 6 year-old had Spidey and due to a couple of bad rolls, was taken out pretty early in the game. In an effort to preserve his delicate HS ego, I explained that just like the movies and comics, even though Spidey was down, he wasn't out. In an inexplicable demonstration of sheer will power he picked himself back up, brushed himself off, and got back in the fight! Game-wise, I let him come back in at half his normal life. So, the thus formulated House Rule reads: Quote:
I was EyeOfSauron back in the day. Now I'm Mythic. |
#2
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Have yet to try this but I think it would help spice up the low figure battles...
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#3
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Interesting ideas. I really like the face paced, quick nature of Marvel games, though.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#4
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Sounds great for playing against kids. I couldn't see using elsewhere though.
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#5
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I'd use it when playing with my kids, or situations where the scenario is crafted around a single hero backed by a squad (if you're mixing genres).
Not one step backwards! |
#6
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Just adding to the idea pool:
Recovery would be a great stat to borrow from a game like Champions to apply to Mavelscape...Something like Strength + Life divided by 5 = your hero's Recovery. So you would have to place a turn marker on your knocked-out hero for him to use his Recovery until he reaches positive one or two life points... |
#7
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Quote:
"Down But Not Out" gives you a one time recovery shot. I was EyeOfSauron back in the day. Now I'm Mythic. |
#8
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Another KO idea with boxing in mind is to do a "down for the count" roll. After a figure is "destroyed" make a KO roll by rolling a number of attack dice equal to wounds received in the attack. If at least 1 skull is rolled, roll again. Continue making KO rolls until you have rolled 10 times or no skull is rolled. If a skull is rolled for each of the 10 KO rolls, the figure is KO'd and removed from play. If there are no skulls rolled in a single KO roll, the figure is not KO'd (destroyed) and remains in play with 1 life remaining. To add to the boxing feel, after each round, you can remove 1 wound marker from each card. These rules may work well for a 1 figure vs 1 figure 12 round match. TKO's could be added also. Go down 2 times in a round and you are out. |
#9
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Give your kid a Revive card (token, button, penny, whatever) and tell him that he can discard it to "wake up" one knocked out character before placing order markers for the next round.
Environmentalists make great compost. |
#10
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Quote:
Another idea for Recovery...Roll one die for each point of the figure's starting Life points. Every shield rolled = one point recovered (when you use a turn marker for a Recovery turn as mentioned in my first post.) |
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