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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#145
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Re: Justice League Dark Brainstorming
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So, I'm riffing off of those four Madness Vest powers you posted above. I'm trying to capture the spirit of a poet who doesn't really interact with the game in a traditional sense... and it's 1:30AM so bear with me. MADNESS VEST Instead of taking a turn with Shade, you may choose Shade or a figure within 4 clear sight spaces of Shade and roll a Combat Die, then roll an additional Combat Die for each Die on this card. If you roll; -a skull, that figure receives a wound. -a shield, place that shield on the chosen figure's card. While that figure has at least one shield on their card, add 1 to that figure's defense. -a blank, place that blank on the chosen figure's card. While that figure has at least one blank on their card, add 1 to that figure's attack. Whenever Shade receives one or more wounds, remove all Combat Dice placed with Madness Vest. SOUL OF A POET Shade rolls 2 additional attack dice when attacking an Insane, Troubled, or Unstable figure. When attacking with Shade, all skulls rolled count as blanks. If you rolled more blanks than the defending figure rolled shields, you may move a Wound Marker from this card to the defending figure's card, or from the defending figure's card to this card. MADNESS STREAM [Same power you have.] I really liked that Madness Vest D draft, which feels very "out there" in a cool way. I added an "escalating madness" effect to kind of encourage you to pump Shade as much as you can and get exponentially stronger... but of course, that increases your chances of self-harm and losing it all just as much. From Changing Girl, that feels thematic to me - tell me if it's not. I also added a power that sort of played in similar space, but just fundamentally changes how he works. He doesn't "attack" enemies to cause damage, he just uses our "attack" mechanics to mess with opponents. It has echoes of Raven and the Cosmic Cube, which I think are both very "in-line" with how the M-Vest works. It's funky and the wording could probably use some tweaks, but I think it's a cool idea if it's workable. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#146
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Re: Justice League Dark Brainstorming
Well now, I’m at a predicament. I really dig those 2 powers. Like, really. But text space was already an issue, so I don’t think there’s any way all 3 are fitting. I’m tempted to cut Madness Stream, but then he loses the D20 roll, and since Constantine is really the only other character he’s worked with more than once, I think that link is important. Anybody have ideas/suggestions?
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#148
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Re: Justice League Dark Brainstorming
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#149
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Re: Justice League Dark Brainstorming
Interesting stuff for sure. I would like to see the restriction of one die lifted. Let him multi-boost until he takes damage and see if it's abusable. If there are a few obscene armies with it, reintroduce the limit, but instead of taking turn is a high enough price where I think opening it up would help draftability versus other boosters.
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#150
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Re: Justice League Dark Brainstorming
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#151
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Re: Justice League Dark Brainstorming
Liking it. All dice removed when he takes any wounds is a bit steep though if it costs him a turn to do it.
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#152
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Re: Justice League Dark Brainstorming
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#153
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Re: Justice League Dark Brainstorming
I think it could work pretty well as an Instead of Moving power. He has Madness Stream to move at the end of each round and allowing attacks can help him fend off swarms of foes. As it stands, giving up an entire turn or an attack for a 50% chance to do (at best) nothing immediately doesn't sound worth it on paper. Currently, the JLD don't have a designed healer, so the wounds are a dangerous game to begin with. I am thinking along these lines:
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#154
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Re: Justice League Dark Brainstorming
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#155
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Re: Justice League Dark Brainstorming
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1) This is the Chimp Heroclix, and I kind of hate it. He's not even in his classic costume! But the big thing for me is that the current draft has him with a sword but the mini doesn't. It does seem weird to me that his card has him using this giant sword that he's just clearly not actually carrying. The Sword of Night is a really recent addition to his character too. He's been around since 1952 and he's had the sword since the Metal event (2017-2018 ) so I'd hardly call it iconic. So if it's not on the mini and not really iconic to the character, I guess I'm questioning if the card needs to have it. My opinion on this will completely flip if the upcoming DC Rebirth set (or any future set) gives us a JLD Chimp with the sword. 2) I think Acrobatic Mastery is a bit bland and overused, and if that could be replaced with something a bit more chimp-y that could make the card pop just that much more. There was some good discussion early on in the thread, but it kinda fizzled out. With those two changes considered, he'd pretty much have my undying loyalty, so I just wanted to bring it up and see what everyone else thought. |
#156
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Re: Justice League Dark Brainstorming
Chimp
Strong endorsement for ditching the sword, regardless of what minis we get in the future. I'm not an expert, but I've seen him pop enough to know the sword isn't an iconic aspect of the character, and it would always read to me as "Weird Sword Version of Detective Chimp" if that was the one we had in C3G. Shade Okay, have not checked in on where you were at with this guy in a while, but really interesting write-up. I don't think he's ever gonna choose himself for Madness Vest, though (certainly not once he has a die on his card). Kind of an uphill battle to get any dice on his card, since he's gonna lose one every time he wounds himself. Each die has a 50% chance of both wounding him and removing a die he already has on his card - doesn't look like a great deal to me once there's a die on his card boosting him. When he's trying to boost someone else, wounding them won't undo the boosts you do apply, so it feels like it's a little easier to play those odds. Really love Madness Stream. I'm a sucker for weird end/beginning-of-round movement powers and carry powers and 'd20 teleports' like Blink's and Mirror Master's, so this checks a lot of boxes for me. |
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