Heroscape Duel
So I've gotten really into the new pokemon Duel phone game, and I've decided to try to modify Heroscape, since thematically, the mechanics of Pokemon Duel actually work great for Heroscape. The changes would be as follows:
1. The objectives would change. Each player has a summoning pool at their edge of the map. They can summon from this pool, and the goal of the game is to protect your summoning pool and take the enemy's.
2. At the start of the game, when you first use an order marker on a card, you can summon the figures from that card onto a space around the summoning pool and take your first turn with them as normal.
3. When all the figures on a card are destroyed, this card is not removed from the game, instead move the card to the top of an "unsummonable cards" pile. Once three cards enter this pile, remove the bottom card. This card can be used to summon the figures on it as described in the second change. This is to represent the immortality and summoning abilities on valhalla.
I'd love to hear some thoughts on how this type of game could be played/improved.
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