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AotV Customs A place for Arena of the Valkyrie Customs |
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#13
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
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Could One Shield Defense + Reach work here? This gives him a defender role along with a way to use the whip in battle. Theoretically he could just have straight 2 or 3 range instead of reach as well. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#14
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
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2/3 Range is problematic. There are no height restrictions on range, so he could attack something on top of a cliff if he could see it. |
#15
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
I like the idea of Combat Challenge with a passive movement interruption power. Something like
Tether of Logos When an opponent’s small or medium figure moves onto a space within 2 clear sight spaces of (figure name) that is no more than (X) levels above his height or (X) levels below his base for the first time in a turn, you may roll the 20-sided die. If you roll an (X) or higher, that figure’s movement ends and you may immediately place them on any (same-level?) space adjacent to (figure name). If that figure is engaged before it is moved by Tether of Logos, it will not take any leaving engagement attacks. Combat Challenge (possible fixed text) Figures engaged with (figure name) may only attack figures with the Combat Challenge special power. |
#16
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Good piont
@The Long eared bat
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@All Your Pie
Tether of Logos is a little better than the chain grab power. Also means if you move adjacent to a figure it is almost like cyberclaw. I'd keep the D20 low like 11 or 13.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#17
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
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In addition to logos grab: Maybe cheerleader or psychout aura of range 2 which affects allies/enemies attack by 1 Gideon has range 2 normal attack When killed, presence of psionic psychout lowers attack of any unit within LOS permanently like the Vikings heros from RotV Immune to mind shackle |
#18
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
FYI, there was some discussion of him being sci-fi due to the transparent nature of the whip.
And a spitball for consideration (since stronger-when-wounded was mentioned*): VENGEVINE** LASH 13 Instead of attacking, roll the d20 once for each wound marker on this card. For each 13 [or whatever number] or higher you roll, choose an adjacent enemy figure to receive 1 wound. *Could be as simple as Krug's Wounded Smash, too. **Act now and we'll throw in a FREE MtG reference! Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#19
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
I think it would be interesting if he had an ability similar to Opportunity Strike 15 that would allow him to wound the attacking figure and cancel their attack. It would be as if he was stunning his enemy with his whip, kind of like a defensive Whip 12 from James Murphy.
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#20
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
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It's neat, but again, if we're going with a defender role, this isn't helping with that. Though there's nothing inherently wrong with giving a defender some combat usefulness. Quote:
I've never been a fan of anti-take over control abilities, mainly because abilities that take control of units are very rare. Which means the power would mostly just take up space and add mostly meaningless complexity to the unit. |
#21
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
What does defender role mean? What would this role do?
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#22
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
A Defender is a unit with either big defense, a defensive power, or a ton of life with the main task of engaging other figures. They’re similar to a Screen, except that they commonly want to engage rather than offer the threat of engagement. If they have nothing good to engage, they also make phenomenal glyph holders.
Examples include Ne Gok Sa, Major X17, Tandros Kreel, and Crixus (to an extent). My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#23
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
Thanks for the explanation.
I'd like to point out that the only one of those who has a shield is the one who is only to an extent a defender. My point is, some people seem a little too fixated on the appearance of the figure when Heroscape is littered with figures who's power and or purpose won't match too closely with the figure's appearance. It's a little dull to me to pigeon hole a character or reject an ability because it doesn't meet an eye test the creators obviously didn't restrict themselves to. (Race and faction likely being an exception) I don't think I have a problem with this character fitting a defender role but it's an eye-roll for me that the main reason appears to be it's carrying a shield and not because we decided it should be or it happened organically. |
#24
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design
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But as an experienced customer creator and reviewer, and as I have written repeatedly my Codex articles, knowing a unit's role is the most important aspect of its creation. If you don't know what it is you're trying to make, the result is often a lackluster hodgepodge. The early ideas seemed to pin a defender on this guy, and I suspect the whole project is lacking in that role due to a lack of commons. If we wanted to go another route, I'd be happy to listen to ideas. |
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