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#37
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Re: The Book of Vulcanmech Incendiborgs
wait, so does that mean if your opponent has Incendiborgs, you can use one of their markers
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#38
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Re: The Book of Vulcanmech Incendiborgs
No, for the same reason you can't use Mind Shackle with all of your figures if your opponent has Ne-Gok-Sa. You could use your markers to protect your opponent's 'Borgs, however-I could see this being useful in a 3-way kill-the player-to-your-left...
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#39
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Re: The Book of Vulcanmech Incendiborgs
Quote:
~Aldin, sacrificing for the good of all ETA Good point about 3-way Kill Da Guy on Da Left awesomeunleashed. Still, those markers are valuable and not to be spent lightly. He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#40
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Re: The Book of Vulcanmech Incendiborgs
Very valuable-but obviously worth it if the guy on your right is down to just a single Incendiborg. Granted, this will basically never happen, but...
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#41
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Re: The Book of Vulcanmech Incendiborgs
I played a couple of games with the Incendiborgs to give them a test. In my first match, my other units took care of business before the Incendiborgs came into play. In the second match, I played all Incendiborgs until they fell . . . I took out 300 points of my opponents figures. Yes, my dice rolls were more favorable, but as of now I'm thinking they are priced appropriately and were pretty fun to play with.
Thanks C3V for all your excellent work! |
#43
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Re: The Book of Vulcanmech Incendiborgs
These guys have quickly become a favorite of mine. I've played them twice so far and each time they have had no problem killing their points worth. They can shrug off a couple attacks (even more if you have Raelin) while climbing to the high ground. Once they reach an advantageous position, they can easily hold it thanks to redundant systems. I have found that I can easily get three attacks of 4 out of this squad each turn, whether through height advantage or the flamethrower. Of all the Wave 15 units, I think the Incendiborgs have the greatest competitive potential.
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#44
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Re: The Book of Vulcanmech Incendiborgs
We just had a local event here in Denver. Man, these guys rocked it! It was a shared pool event, and they were brought to the table by 3 different players. Just about everyone used them and most LOVED them.
They're definitely not too pricey at 180pts. I'd say they are almost as potent as Major Q9 (but a very different). Their range might be a little too good at 6. But they're fun! Always rummaging through garage sale bins, hoping that someone is dumping their kid's Heroscape treasures. |
#45
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Re: The Book of Vulcanmech Incendiborgs
You wanna know something? up until just now, I thought these guys were common. No wonder it was always x1...
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#46
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Re: The Book of Vulcanmech Incendiborgs
The Incendiborgs have been dominating the online tourney scene as of late. From what I have seen when the borgs are unleashed towards the end of the match, there is usually not enough left of the opponent's army in which to threaten the borgs' stout defense or ability to hold ground. With that in mind, I think that they might be one of the best closers around.
Dare I say it, but perhaps they should be moved into the A range of power rankings? |
#47
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Re: The Book of Vulcanmech Incendiborgs
I agree, Filthy. They are extremely powerful.
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#48
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Re: The Book of Vulcanmech Incendiborgs
I definitely think the Vulcanmechs are a solid "A."
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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