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  #205  
Old December 15th, 2019, 11:02 AM
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing

Khorr jumped out at me.

Atrixus seems to close to Crixus to me.
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  #206  
Old December 15th, 2019, 01:17 PM
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing

Khorr is my favorite as well. That one one is close to two different original names.
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  #207  
Old December 15th, 2019, 01:46 PM
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing

hmm, yeah. Axentia/Atrixus didn't bother me too much, but Crixus/Atrixus definitely does. I may hit the good ol' Castlevania bestiary sometime soon and see if we can pull out some more options.
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  #208  
Old December 19th, 2019, 08:23 PM
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing

Quote:
Originally Posted by Tornado View Post
Khorr is my favorite as well. That one one is close to two different original names.
I prefer Khorr as well.
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  #209  
Old January 16th, 2020, 05:06 PM
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing

The name is still undecided, but I can get to work on Editing for the rest.

Quote:
FRAILTY AURA
When a destructible object or an opponent's figure within 4 clear sight spaces of Velkhor rolls defense dice against a normal or special attack, if two or more shields are rolled, subtract one from the number of shields rolled.

DEMON'S VULNERABILITY SPIRIT 2
When Velkhor is destroyed, you may place this figure on any Unique Army Card. Velkhor's Spirit subtracts 2 from the Defense number on that card.

FLYING
When counting spaces for Velkhor's movement, ignore elevations. Velkhor may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Velkhor starts to fly, if he is engaged he will take any leaving engagement attacks.
Suggested R&C:
Quote:
Q: If an opponent's Warforged Soldier rolls one shield for defense on its two dice, is it affected by Frailty Aura?
A: Yes. Warforged Resolve adds one shield to the roll, so effectively two shields are rolled. Frailty Aura would remove one of them.

Q: If an opponent's Sentinel of Jandar rolls one shield for defense, is it affected by Frailty Aura?
A: No. The Sentinel only rolled a single shield, even though it blocks two hits. Similarly, if the Sentinel rolled two shields, one would be removed by Frailty Aura, which would reduce the roll from four blocks (from two shields) to two blocks (from one shield).
General Checklist:

1. Are we recycling a unit name? No

2. Are we recycling a power name? No, Flying is an existing power.

3. If we are reusing an existing power, is the wording exactly the same? Yes

4. What happens when the powers are negated (Rod of Negation, Exploit Weakness)? If affected by Rod of Negation, opponent's figures would not be affected by Frailty Aura, the figure could not be placed on a different army card upon death, and he could not fly. If affected by Exploit Weakness, nearby opponent's figures would not be affected by Frailty Aura, and he could not be placed on a different army card upon dying (during that turn). Do any powers continue to have effects after being negated? No Is this clear from the wording?

5. Should the powers affect destructible objects? Frailty Aura does affect destructible objects.

6. Do any of the powers unintentionally synergize with other players' units? Frailty Aura could weaken enemy units for a 3rd player's attacks; this is intentional.

7. Do the powers allow turn stacking? No

8. Are any of the powers conditional on a future event? No Is that future event inevitable or avoidable?

9. Does it have a d20 power? No If is a small, medium, or large Hero, how does it interact with Mystic Sacrifice? If it is Tricky, how does it interact with Queen of Thieves? If it is Undead, how does it interact with Curse of the Mummy?

10. Do the powers create out-of-turn attacks? No

11. Are any powers conditional on the source of damage? No

12. Are any powers expected to work after all figures have been destroyed? Yes If so, is that clearly worded? Demon's Vulnerability Spirit clearly only works after the figure is destroyed. How does it interact with revivals, via Glyph of Sturla or otherwise? The same way that other Spirit powers interact with Sturla.

13. Do any powers that decrease attack or defense dice introduce a new minimum value (other than zero)? No

14. Do any powers change a Range value from 3 or less to 4 or greater or vice versa? No

15. Do any powers act unexpectedly in multiplayer games? Frailty Aura could weaken enemy units for a 3rd player's attacks; this is intentional.

16. Do any powers place other figures on this card? No If so, how does it interact with other place-on-card powers (Animated Materiel, Cling, Dwarven Gunners, Warriors Armor Spirit, Warriors Attack Spirit, Warrior's Swiftness Spirit, Necromancy)?

17. Does a power trigger off of an Order Marker being revealed on another Army Card? No If so, is the power expected to trigger if all figures associated with that Army Card have been destroyed?

18. Is it clear which powers are mandatory and which are optional? Frailty Aura is as mandatory as other defense-reducing powers. Demon's Vulnerability Spirit is clearly optional.

19. How do the powers interact with the Marro Hive? Nothing special.

20. If the unit is a Soulborg squad who follows Jandar, how do the powers interact with Directed Fire? N/A

21. Does any power's name or wording unintentionally prohibit the power's reusability? Frailty Aura is nicely reusable. "Demon's Vulnerability Spirit" is not especially reusable, but other Spirit powers have a descriptor like "Warrior's," so we are keeping with that precedent.

22. Does the text fit reasonably well on a card? Yes Use this tool to check: https://www.heroscapers.com/xorlof/x2cc.


Capitalization Checklist:

-normal attack
-special attack
-Army Card
-card
-Unique
-defense die
-Defense number


Style Checklist:

1. Species is always singular for Heroes and plural for Squads, except Human and Soulborg are always singular. "Demon" is singular.

2. Class is always singular for Heroes and plural for Squads. "Darklord" is singular.

3. For Heroes with a name like {name} the {optional adjective} {noun}, use the full name for the first instance in each power description, and only the first {name} thereafter. N/A

4. Single-space, not single-spaced; double-space, not double-spaced. N/A

5. Always add 's' after an apostrophe for a singular possessive, even if the possessor ends in 's' or 'z'. "opponent's," "Demon's," and "<name>'s" are all correct.

6. Special attacks should have a newline between the Range/Attack line and the description. N/A


Unique Card Checklist:

1. How does it interact with Enslave/Moon Frenzy? According to the FAQ for Enslave, the temporary owner does not get to control Spirit powers. Control returns to the original owner before this occurs.

2. How does it interact with Mind Shackle/Soul Devour? Nothing special.


Normal Attack Power Checklist:

1. Is it dependent on the type of space the target(s) is on? No If so, does it work clearly with double-spaced figures and destructible objects?

2. Does it affect targeting? No If so, how does it interact with Smoke Powder, Tribal Protection, Combat Challenge, Opportunity Strike, Quick Draw, and Façade?

3. How does it interact with Hard Targets? Nothing special.

4. How does it interact with Aura of Despair? Nothing special.

5. How does it interact with Marked for Destruction? Nothing special.

6. How does it interact with Vanish/Spider-Sense X/Spidey-Sense X/Disappearing Ninja/Hide in Darkness/Fleet Footed/Flutter? Nothing special.

7. How does it interact with Mask of Terror? Nothing special.

8. How does it interact with Ring of Protection? Nothing special.

9. How does it interact with One Shield Defense? Nothing special.

10. How does it interact with Tough/Iron Resolve/Iron Tough/Warforged Resolve/Aegis of the Crimson Sigil? These powers add additional defense dice. These are added to the total "rolled" before checking for Frailty Aura.

11. How does it interact with Shield(s) of Valor? Shield(s) of Valor does not affect the number of shields rolled, rather each shield counts double. So Frailty Aura would not affect a single rolled shield (which counts as two blocks), but it would reduce two shields (four blocks) to one shield (two blocks).

12. How does it interact with Defensive Agility/Stealth Dodge/Nature's Protection/Acrobatic? Nothing special.

13. How does it interact with Gift of the Empress Aura? The rerolls from Gift of the Empress Aura would happen before applying Frailty Aura.

14. How does it interact with Counter Strike/Evil Eye Defense/Evil Eye Protection? Frailty Aura reduces the number of shields, so it would reduce (or eliminate) the wounds from these powers.

15. How does it interact with Evil Eye Glare? Frailty Aura reduces the number of shields, so it would reduce (or eliminate) the wounds from Evil Eye Glare.

16. How does it interact with EMP Response? N/A

17. How does it interact with Upgrade? Nothing special.

18. How does it interact with Stealth Armor/Sacred Band Defy Death/etc? Nothing special.

19. How does it interact with Temporal Jump? Nothing special.

20. How does it interact with Cell Divide? Nothing special.

21. How does it interact with Exoskeleton/Redundant Systems? Nothing special.

22. How does it interact with Expendable Rabble? Nothing special.

23. How does it interact with Purple Heart? Nothing special.

24. How does it interact with Dying Swipe/Rupture? Nothing special.

25. How does it interact with Teleport Reinforcements? Nothing special.

26. How does it interact with Eternal War? Nothing special.

27. How does it interact with Scatter and Scurry? Nothing special.

28. How does it interact with Defensive Vault? Nothing special.


Movement Power Checklist:

1. Does it allow leaving engagement attacks? Yes

2. How does it interact with Engagement Strike/Ice Spikes/Braced Spear? These powers are not triggered during flight, but can be triggered upon landing.

3. How does it interact with Slippery? N/A

4. How does it interact with Cyberclaw/Improved Cyberclaw? He can ignore Cyberclaw while flying, but can be Cyberclawed before taking off or when landing.

5. How does it interact with Swirling Vortex? He can ignore Swirling Vortex while flying.

6. Is there any way the figure can be forced to end its movement on an illegal space? No

7. Is it a space-by-space move power, or a teleport-like place power? It is a modification of space-by-space movements. Is it clear in the power which one it is? Yes

8. How does it interact with bonus movement powers, such as Movement Bonding or Jandar's Dispatch? Flying can be used with bonus movements.

9. How does it interact with Shield Push? Flying can only be used with Shield Push if the pusher is a friendly figure.

10. How does it interact with Maneuver? N/A

11. How does it interact with Steadfast? N/A

12. How does it interact with Flying/Stealth Flying? It is Flying.

13. How does it interact with Levitation? N/A


Aura Power Checklist:

1. Is the aura intended to affect the figure with the aura? No Is this clear? He cannot be an "opponent's figure."

2. If one member of a squad is within the aura, are the other squad members unintentionally affected? N/A


Triggered Power Checklist:

Destruction Triggered Powers:

1. How does it interact with normal attacks? Nothing special.

2. How does it interact with every special attack in the game (listed here)? Nothing special.

3. How does it interact with leaving engagement attacks? Nothing special.

4. How does it interact with falling damage? Nothing special.

5. How does it interact with lava field damage? Nothing special.

6. How does it interact with the Glyph of Wannok? Nothing special.

7. How does it interact with Engagement Strike/Ice Spikes/Braced Spear? Nothing special.

8. How does it interact with Marro Plague/Circuitry Overload/Toxic Skin/Searing Intensity? Nothing special.

9. How does it interact with Cleave? Nothing special.

10. How does it interact with Chilling Touch/Commander's Strike/Dragon Swoop/Fledgling Acid Breath/Spiked Gauntlet? Nothing special.

11. How does it interact with Poisonous Acid Breath? Nothing special.

12. How does it interact with Dying Swipe? Nothing special.

13. How does it interact with Eternal Heartbreak? N/A

14. How does it interact with Healing Touch? Nothing special.

15. How does it interact with Maul? Nothing special.

16. How does it interact with Mystic Sacrifice? N/A

17. How does it interact with Opportunity Strike? Nothing special.

18. How does it interact with Overextend Attack? N/A

19. How does it interact with Self-Destruct? Nothing special.

20. How does it interact with Throw? Nothing special.

21. How does it interact with Thunder Step? N/A

22. How does it interact with Trample Stomp? Nothing special.

23. How does it interact with Purple Heart? N/A

24. How does it interact with Expendable Rabble? N/A

25. How does it interact with Bloodlust/Demonblade? Nothing special.

26. How does it interact with Eternal War? Nothing special.

27. How does it interact with Furious Wrath/Engorge? N/A

28. How does it interact with Life Drain/Life Transfer Aura? Nothing special.

29. How does it interact with Swarm Sting 18? Nothing special.

30. How does it interact with Devour From Beneath? Nothing special.

31. How does it interact with Remote Detonation? N/A

32. How does it interact with Opportunistic Hero? Nothing special.

33. How does it interact with Piercing Scream? Nothing special.

34. How does it interact with Dismissive Swipe? Nothing special.

35. How does it interact with Wave of Flame? Nothing special.

Last edited by Scytale; April 29th, 2020 at 09:44 AM.
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  #210  
Old January 16th, 2020, 05:54 PM
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing

Impressive checklist!
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  #211  
Old January 16th, 2020, 10:58 PM
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing

Khorr seemed like the most popular option, though we can discuss it a little more. We should probably finalize that before leaving editing. I’m fine with it but it sounds a little more alien than demon to me. Adding another syllable like Velkhor or Azakhor might push it a little higher for me. Definitely agreed that the Atrixus/Crixus similarity is problematic though.

Now, the checklist. For 5, it feels like Frailty Aura should affect destructible objects thematically. Since we have DOs in the set, we should probably have clarifying text either way so we wouldn’t be saving text by saying no.

18: That’s fine. I based the wording off of Finn and Thorgrim, but I checked Eldgrim and he has a “you may” in his ability so this unit should as well.

21: Similarly, the viking champions all have “Warrior’s” in front of their spirit. Arktos has a Hunter’s Aim Spirit. I don’t think the possessive has to be Demon, but if we’re following from precedent something has to be there.
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  #212  
Old January 16th, 2020, 11:06 PM
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing

Thanks @Scytale

My commends below in blue.

General Checklist:
5. Should the powers affect destructible objects? Should Frailty Aura affect destructible objects? I don't think it does, but it isn't clear and should be spelled out either way.
Good point. I forgot if in FAQ if it says powers that mention figures affect destructible objects or not.

18. Is it clear which powers are mandatory and which are optional? Frailty Aura is as mandatory as other defense-reducing powers. It's not clear if Demon's Vulnerability Spirit is mandatory or not, though the FAQ makes it clear other Spirits are optional, so that would apply here as well. Does anyone mind if I add a "you may" to Demon's Vulnerability Spirit to make it clear?
I do like adding "you may" as otherwise if none of your opponent's have uniques left then you'd have to put on yourself.

21. Does any power's name or wording unintentionally prohibit the power's reusability? Frailty Aura is nicely reusable. Do we need "Demon's" in front of "Vulnerability Spirit?" "Demon's" doesn't seem to add anything, and makes the power name less reusable (and longer).
I'd be OK with removing "Demon's" and also we can add "2" to the end, so "Vulnerability Spirit 2" but maybe not.

Normal Attack Power Checklist:
10. How does it interact with Tough/Iron Resolve/Iron Tough/Warforged Resolve/Aegis of the Crimson Sigil? These powers add additional defense dice. These are added to the total "rolled" before checking for Frailty Aura.
I agree, but I could see it being unclear.

11. How does it interact with Shield(s) of Valor? Shield(s) of Valor does not affect the number of shields rolled, rather each shield counts double. So Frailty Aura would not affect a single rolled shield (which counts as two blocks), but it would reduce two shields (four blocks) to one shield (two blocks).
I am leaning your way, but am not 100% sure I agree with this. Either way may need FAQ for.
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  #213  
Old January 21st, 2020, 03:28 AM
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing

I’m liking the position this guy is in.
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  #214  
Old January 21st, 2020, 11:53 AM
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing

Quote:
Originally Posted by lefton4ya View Post
5. Should the powers affect destructible objects? Should Frailty Aura affect destructible objects? I don't think it does, but it isn't clear and should be spelled out either way.
Good point. I forgot if in FAQ if it says powers that mention figures affect destructible objects or not.
Rules for DOs are annoyingly vague. By the letter of the law it should not affect DOs, but it's far from clear.

Quote:
Originally Posted by lefton4ya View Post
21. Does any power's name or wording unintentionally prohibit the power's reusability? Frailty Aura is nicely reusable. Do we need "Demon's" in front of "Vulnerability Spirit?" "Demon's" doesn't seem to add anything, and makes the power name less reusable (and longer).
I'd be OK with removing "Demon's" and also we can add "2" to the end, so "Vulnerability Spirit 2" but maybe not.
All Your Pie makes a good point about precedent. I don't know if I like "Demon's," but I don't have a different suggestion.

Quote:
Originally Posted by lefton4ya View Post
10. How does it interact with Tough/Iron Resolve/Iron Tough/Warforged Resolve/Aegis of the Crimson Sigil? These powers add additional defense dice. These are added to the total "rolled" before checking for Frailty Aura.

I agree, but I could see it being unclear.
The issue already exists for Powers like Vanish and Shocking Grasp. While that was a rare interaction in the base game, auto-skulls and "if a skull is rolled" powers are increasingly common in VC. Same ruling would apply to defense dice.

Quote:
Originally Posted by lefton4ya View Post
11. How does it interact with Shield(s) of Valor? Shield(s) of Valor does not affect the number of shields rolled, rather each shield counts double. So Frailty Aura would not affect a single rolled shield (which counts as two blocks), but it would reduce two shields (four blocks) to one shield (two blocks).
I am leaning your way, but am not 100% sure I agree with this. Either way may need FAQ for.
This one is a messy one, and could be ruled either way. I went with this ruling because of the bad wording of Shields of Valor: "each shield rolled counts for one additional block," which doesn't follow any other HS precedent in wording. It really should have said that it counts as an additional shield, but it doesn't. It literally says that each shield is two blocks, not each shield adds an additional shield, so I followed that with this ruling.

Either way Frailty Aura works well against Shields of Valor, but in different ways depending on the ruling.
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  #215  
Old January 26th, 2020, 09:24 AM
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing

I am happy with the R&C. Also for the name I like @All Your Pie 's suggestion of Velkhor.

Long live heroscape

Last edited by The Long eared bat; January 26th, 2020 at 09:56 AM.
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  #216  
Old February 3rd, 2020, 06:36 PM
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing

I updated the Checklist with the discussed items. The only open question is the name. I like Velkhor fine.
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