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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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Re: Gen Con 2010 Main Event Armies
That's a lot of points to leave on the table and try to make Day 2, though I agree it could be done in the hands of a skilled player. Brownsfan82 might need to be feared this year....
EDIT: I posted this somewhere else, but the reinforcements are really cool even if might not be the most competitive build: Venoc Warlord - 120 Venoc Vipers x5 - 320 Major Q9 - 500, 18 hexes 600 - Zetacron + Venoc Vipers, 23 620 - Raelin + Venoc Vipers, 22 (this one is particularly awesome) 640 - Raelin + Zetacron, 21 Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 Last edited by killercactus; May 28th, 2010 at 09:23 AM. |
#2
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Re: Gen Con 2010 Main Event Armies
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4thx4 + Jotun?? OK, this is getting to be crazy-talk. |
#3
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Re: Gen Con 2010 Main Event Armies
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I like 5x Mass and Q10 for a suicide mass strategy, or 4x Mass, Q10 and Raelin Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#4
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Re: Gen Con 2010 Main Event Armies
The 4th certainly have been tough in play-testing.
A few more armies I've been messing with - Dividers x 7 / Q10 Dividers x 6 / Krav / Laglor Dividers x 7 / Raelin / Kumiko Dividers x 6 / Raelin / KA I have decided that I'm officially a sucker for the Dividers. Thanks Ry... But I really think you need at least 6 squads to get their full potential. I also really like Knights x 5 / Gilbert / Eldgrim It's 25 points short, but the upgrades are sweet! I'm comfortable against anything with this except rats (and WoA, but since Killercactus isn't coming to Gen Con I'm not worried that anybody will play them). So the question becomes, will the rats be prevalent? Do the PKs knock them out? My gut is no since the repulsors really didn't slow them down last year. Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#5
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Re: Gen Con 2010 Main Event Armies
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Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#6
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Re: Gen Con 2010 Main Event Armies
I feel like rats are often guarding things with special attacks anyway, and PK's are less of a concern in that case.
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#7
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Re: Gen Con 2010 Main Event Armies
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Victory by Attrition Rats x5 - 200 Nilfheim - 385 Raelin (SoTM) - 485 Day 2 - I would pray for a blank and add Q10, sit a rat. However, KA or Hydra with shield. And Brunak with a skull (or whoever meets my fancy at the time.) Last edited by Kaemon Awasome; June 3rd, 2010 at 02:39 PM. |
#8
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Re: Gen Con 2010 Main Event Armies
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#9
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Re: Gen Con 2010 Main Event Armies
This might have already been pointed out, but Zelrig will probably be absent for most playtested armies at the championship. Only one of the maps at the championship has the classic 24-hex clumping, and that map has a lava field in it.
Check out Gulp's Glyphs Not Worth Grabbing and Gulp's Abilities Not Worth Activating! Very Useful Thread: The Heroscape Library "Heroscapers.com is not a charity site for the illiterate." -Gbob
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#10
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Re: Gen Con 2010 Main Event Armies
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In every map there are places to affect at least 5 figures with Magestic Fires. Even if there were not, Zelrig is fast, flying, and has a ranged special attack, and has above average life and defense. It is just gravy that his special is particularly effective when opposing armies are clumped and full of common squads. He is a beast that has to be considered for sure, at least for starting zone allocations of armies that are less than 24 hexes. |
#11
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Re: Gen Con 2010 Main Event Armies
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I don't think this is a bad map set for Zelrig at all! |
#12
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Re: Gen Con 2010 Main Event Armies
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Just a little story I've found that trying to bomb a starting zone with Zelrig is very risky. It could pay off but it could kill the dragon without much benefit. 2 years ago I played Hendal and his 7StingersRaelin team on Fire Isle: Perfect map for me, I could reach the 2nd or 3rd hex in his starting zone in one move. I won initiative. Yes! "Go in there Zelrig." I even found stingers without raelin's help in his starting zone. I rolled a BLANK! Next turn: 1 skull, 2 or 3 kills. THEN DEATH. This happened again in that tourney. This doesn't always happen but: In saying this Zelrig is still a solid figure to add to a team. But sacrificing him early isn't always smart. It might pay off, but even if i would have killed 7 stingers, thats less than 185 points worth of stingers. I did get a risk reward against Damja at a michigan tourney when he had a omnicron sniper army. But I pulled Zelrig back when his team was more spread out. Zelrig would be great for the main tournament if played right. I guess you could say that for a lot of figures though. I had more to say about Zelrig but forgot. Airborne Elite I agree with what has been said. yagyuninja I like your first army and the Charos army with 3 greenscales. Bonding with charos may be the new steamroller and with a good backup, hey why not? Krav, Raelin, and any screen is good. In conclusion, I am really impressed with the quality of discussion in this thread. Last edited by Brownsfan82; May 28th, 2010 at 06:05 PM. |
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