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Dignan's Multiplayer Maps - New Map 3/25
Update 4/20
Here's a huge map that I made for our team event. The footprint also works for two player games as well. Sadly, I'm sure most of you won't be able to build this one yourselves. Anyway, maybe a few of you will try this one out. Map: the Shattered Plains Date Uploaded: 4/20/14 Requires: 6 RotV, 1 FotA Map:[/B] Shuffle off this Mortal Coil Date Uploaded: 3/25/12 Requires: 1 RotV, 1 BtfU, 1 TT, 1 FotA (the glyphs of Brandar are treasure glyphs) Map: Under the Canopy Date Uploaded: 3/18/12 Requires: 1 SotM, 2 BftU, 2 TJ (the glyphs of Brandar are treasure glyphs) Map: Sizzle Date Uploaded: 2/26/12 Requires: 2 RotV, 2 RttFF, 1 VW (the glyphs of Brandar are treasure glyphs). Map: Basalt Cathedral Date Uploaded: 02/13/11 Requires: 1 RotV, 2 BftU, 1 VW and an additional set of ruins. Map: Jungle Rot Date Uploaded: 02/12/11 Requires: 2 SotM, 2 TJ, 1 FotA Map: Kampfzone Date Uploaded: 02/01/11 Requires: 2 RotV, 2 RttFF, 1 TT (normal snow, normal ice) Map: Fight in the Shade Date Uploaded: 11/13/10 Requires: 2 SotM, 1 RotV, 2 TJ, 2 FotA, extra road tiles. Map: Spelunk-O-Rama Date Uploaded: 1/23/10 Requires: 1 RotV, 1 D&D, 2 RttFF Map: Cold Front Date Uploaded: 1/23/10 Requires: 2 RotV, 2 TT - Normal snow and ice. Map: Six Points Date Uploaded: 01/17/10 Requires: 2 RotV, 3 RttFF Map: Castle Forge Date Uploaded: 12/6/09 Requires: 4 RotV, 1 RttFF, 1 VW, 1 FotA Map: The Quad Date Uploaded: 12/6/09 Requires: 4 RotV, 4 RttFF, extra wave sand tiles Map: Sacrifice Date Uploaded: 9/09/09 Requires: 3 RotV, 2 SotM, 2 TJ Map:A Crossing to Bear Date Uploaded: 1/18 Requires: 2 RotV, 2 TT, 1 RttFF Map:Rush Hour Date Uploaded: 1/18 Requires: 2 RotV, 3 RttFF Map:The Cradle of Titans Date Uploaded: 1/18 Requires: 5 RotV (plus various wave tiles), 1 FotA Map:The Ruins of Castle Dramglade Date Uploaded: 1/18 Requires: 1 RotV, 1 SotM, 1 FotA, 1 TJ Map:Fire Starter Ver. 2.0 Date Uploaded: 1/18 Requires: 2 RotV, 2 VW, 2 RttFF Map: Molten Fortress Date Uploaded: 11/15/08 Requires: 2 RotV, 1 FotAK, 1 VW Map: Mergaine's Redoubt Date Uploaded: 11/15/08 Requires: 2 RotV, 1 RttFF, 1 FotAK Map: Stuck in the middle with you Date Uploaded: 10/29/08 Requires: 3 RotV 3 TT Map: A twist of fate Date Uploaded: 10/29/08 Requires: 2 SotM, 2 RotV, 2 TJ Map: ...to grandmother's house we go Date Uploaded: 10/29/08 Requires: 3 RotV, 3 RttFF Last edited by Dignan; April 20th, 2014 at 05:25 PM. |
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Re: Dignan's Muliplayer Maps
Nice - Twist of Fate in particular looks like fun. I'm always looking for good multiplayer maps as my two boys like three player matches. The ones I've built have been on the larger side, which tends to make our games last forever - these look like they'd make an interesting variant. Great stuff!
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#3
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Re: Dignan's Muliplayer Maps
As usual, very nice maps.
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#4
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Re: Dignan's Muliplayer Maps
I am looking forward to playing on Twist and Grandmother's house.
Stuck in the middle played great--I especially like the pass through the mountains. It's interesting (to me) that I've been playing on your 3/4 player maps for 3 months now and the ones you've posted are all very new--I've only played on stuck in the middles. But I can see how you got to these new maps from the older ones I've played on. Especially Twist. I can think of 2 other maps that led to this one. Thanks for (finally) getting these up! |
#6
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Re: Dignan's Muliplayer Maps
"Stuck in the middle with you" looks great, Dignan!
One Game to rule them all, One Game to find them, One Game to bring them all and in their wallets bind them In the Land of Valhalla where the Valkyrie lie. |
#7
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Re: Dignan's Muliplayer Maps
I like 'em all! Can't quite build the first one, though. The other two will be downloaded shortly.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#8
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Re: Dignan's Muliplayer Maps
Two tundras? Three roads?!? What do I look like, some kinda Rockerfeller, or something?
Anyway nice job as per usual. Two questions: Does Stuck In the Middle With You have heavy snow? What are the recommended glyphs for these maps? |
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Re: Dignan's Muliplayer Maps
Hey, I just built Grandma's House and I think there's some stuff wrong.
It's supposed to be 3 RttFF, but you have NINE 11 height trees. Which doesn't work with 3 RttFF. Not that I care. Not that you're going to need a lot of maps for the North Texas Shootout trourney anyway. ***WARNING THEOREYSCAPE WARNING*** Something that kind of bothers me are the glyphs. There's a lot of them. This map really makes me want to take rats. Now I haven't played this, so it's all theoreyscape, BUT I'm wondering if the middle should have 1 glyph (even though it would unbalance everything by 1 road hex) instead of 3 glyphs. And Thorian?!?! Doesn't my BroInLaw kick everyone's rear enough with Orcs/Grimnak? Does he really need Thorian in the mix? It's just crazy! That was of course all theoreyscape and I trust that after I play on it I will realize your genius. But right now I'm thinking that's a lot of glyphs to fight for... Last edited by DrLivingston; November 2nd, 2008 at 01:39 AM. Reason: No WAY the middle could be high ground... |
#10
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Re: Dignan's Muliplayer Maps
Quote:
All of the maps that I design for the upcoming team tournament will be limited to 2 MS and max at 3 expansions (except one ) Quote:
I probably will tone down the glyphs in the center, but this tournament is a little silly in-it-of-itself so some silly things might make it into the event. A free for all event is really the only way you can get some of the stranger glyphs in since the politics of the game can balance a glyph. Anyway, that's why we test these things out. I'll have it set up this Tuesday and we can play a game on it to see how it works out. |
#11
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Re: Dignan's Muliplayer Maps
Quote:
The glyphs shown in ...to grandmother's house we go are a bit crazy (as DrL has pointed out). People should use the shown glyphs only if they are looking for a bit of a chaotic game. The wound glyphs around the edges are fine, but we might go with a different set in the center for the tournament. |
#12
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Re: Dignan's Muliplayer Maps
I just finished building Stuck in the Middle and there's a 1 hex rock next to the move +2 glyph on the left side, but no 1 hex rock next to the glyph on the right side.
So, "to rock or not to rock?" is my question. Also I noticed there is no ice on this map. Which is weird because you usually have random ice all over the place to make it "look cool." Just saying. Also also, after thinking about all the glyphs on that Grandma map, I think its fine. We played one similar and I think I won (I had rats), so the map must be fine, after all. You know, since I won. Last edited by DrLivingston; November 2nd, 2008 at 11:33 PM. Reason: I am always ready to rock... |
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