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  #2581  
Old October 28th, 2012, 10:19 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by Super Bogue View Post
I get that but The Drop explicitly states placing on empty spaces and not on glyphs. A power like this should follow the precedent of The Drop and call out both.
The Drop does explicitly state it, but that's due to the figures not being able to be placed next to glyphs. "Empty" has a specific meaning in Heroscape, which is a space not occupied by a figure or glyph or terrain piece. This power works differently than The Drop, for better or worse.

Last edited by Scytale; October 29th, 2012 at 12:53 AM.
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  #2582  
Old October 28th, 2012, 11:05 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Super Bogue View Post
I get that but The Drop explicitly states placing on empty spaces and not on glyphs. A power like this should follow the precedent of The Drop and call out both.
The Drop does explicitly state it, but that's due to the figures not being able to be placed next to glyphs. "Empty" has a specific meaning in Heroscape, which is a space not occupied by a figure or glyph or terrain piece. This power works differently than The Drop, and for better or worse.
This is why you are an editor and I'm not. With complaint passed over, I'll vote to review.
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  #2583  
Old October 28th, 2012, 11:59 PM
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Re: Soldiers of Valhalla - nominations and discussion


After reading you post SB I changed the card a little bit for the better by fixing grammar errors and also putting the requirement of being attacked before placing and after initiative is rolled instead of that after so it makes more sense and is more in line with how the drop is set up word wise because with the drop it is before you place OMs you roll and then you place. So it is the same order. So When, with what conditions and then where. So the order for Beam Reinforcements is before rolling initiative, if one of your Isodorans has been attacked, and then where you put them.

@ZB Yes they are supposed to be the natives of Isodora.

Also, sorry for workshopping a little bit. I didn't change how the power works I just changed the order of it to make it clearer for people.
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  #2584  
Old October 29th, 2012, 12:02 AM
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Re: Soldiers of Valhalla - nominations and discussion

What does it mean for the Isodoran to "not need a visible hit zone to attack the figure"? Don't you mean that the defending figure does not need a visible hit zone to be attacked by the Isodoran?

Do you feel that 80 points is low, or high, or spot-on? And why do you feel that way?

After looking at a Symbol-side-up Glyph, do you place it back on the space it came from? Symbol-side-up or power-side-up?

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  #2585  
Old October 29th, 2012, 12:12 AM
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Re: Soldiers of Valhalla - nominations and discussion

Yes they can attack figures that normally would be invisible at range such as Goblin Cutters, Nakita Agents, Estivara and a hero with the cloak of invisibility.

They have nearly the exact stats as stingers which are very competitive and only 20 points less with one less move. They also have a form of the drop and several other helpful powers that are useful in finding glyphs and not wasting turns if it is a pit trap, dud or anything else that is not helpful.

You would return it to the side it was on. The power was based on the C3G's Superman card's X-ray vision. After looking at it the power doesn't seem clear enough, but as of now I don't have enough time to change it right now so I'll fix it later if it is needed.
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  #2586  
Old October 29th, 2012, 10:50 AM
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Re: Soldiers of Valhalla - nominations and discussion

I'm not thrilled about adding another ranged 3 attack common into the game, especially one with 3 defense. The movement of 6 is also quite powerful for a ranged squad and helps make up for their one disadvantage, range of only 5. If the Stingers didn't exist I'd be against them based purely on stats, but with the added point cost they probably won't outdo the Stingers. Seriously potent group though; the Stinger-like offensive power is almost a theme-break for me for a group of explorers, as is 3 defense for guys in jumpsuits.

There's also perhaps a bit of a grey area with Beam Reinforcements. If all my fielded Isadorans are dead, can I still place the other three on the battlefield? I think precedent is clear that if all of one's army is dead no power like The Drop can be used, so in that case no. What if you still have other (non-Isadoran) figures on the board? Normally all the powers on a card are gone once all the figures are dead. The answer to this one, in the most technical sense, is that each copy of your Commons have their own army card, thus even if all your other Isadorans are dead those Isadorans are still active and associated with an army card. So it works.

The near theme-break I mentioned earlier may be enough for me to vote them down in the end, but I'll willing to take a look at them.

I vote to review Isadoran Explorers.
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  #2587  
Old October 29th, 2012, 01:09 PM
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Re: Soldiers of Valhalla - nominations and discussion

Mezzoderms are another 5 range/3 attack/3defense squad. albeit, they have a 1 figure disadvantage.
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  #2588  
Old October 29th, 2012, 11:51 PM
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Re: Soldiers of Valhalla - nominations and discussion

Hoplitron by dok
Balance: The Hoplitron compares best to the Death Knights of Valkrill. With Melee Soulborg Bonding the Hoplitron can function as a two man squad which makes this comparison applicable. They both have 5 move and melee attacks. They differ in that the Hoplitron has another point of defense and two more points of attack. However, with Soul Weapons can in many situations make up for at least one attack die. Also the Death Knights have a bonding power with a variety of heroes. The Hoplitron does have the Soulborg and Large advantages. So the question that all this brings me to is: Are Shield Push 13, an additional attack and defense die, and Soulborg and Large advantages worth an additional 10 points despite losing a hero’s activiation? That’s a tough one to weigh in the scales, but I think it works. Pass


Playability: The powers are clear. I think the figure is fine on its own base, though if you are one of those that rebase everything then a large single base (I mean the D3 big single base not the Deathwalker base) fits it best. It mixes in well with the existing Vydar Soulborgs. You would have to be a super Star Wars nerd to recognize this as figure from that universe.
On the battlefield, I found the Hoplitrons to leave me wanting if when I tried to build an army around them. Their best role seems to be as a 70 point filler in a heros only format. Though on certain maps against melee heavy matches they do fair well, but against consistent ranged attacks their six defense dice will eventually fail. Pass

Creativity: The Hoplitron brings plenty of new and creative things to the table. Shield Push 13 is a nifty power to affect board control. It is especially fun with used in conjunction with either Major X17 or Deathwalker 7000. However, the required roll of 13 makes the power too inconsistent for a player to really rely on it. I do wish the d20 roll was 11 instead of 13. I can understand why dok choose 13. Melee Soulborg Bonding is very creative way to modified a bonding power to bring some rarely used heroes back to the table (Major X17 and Deathwalker 7000).
Vydar’s Soulborgs are fairly complete faction, so I wonder if we would have ever seen a figure like this if Scape had continued. Though if they did bring something like the Hoplitron out, then I wouldn’t complain. Pass

Theme: So I do have a small gripe with the Hoplitron’s theme. I have trouble with the Champion class on a common hero. I wouldn’t change the Hoplitron from being a common hero, but perhaps another class would be more fitting. Official soulborgs use the following classes: Guard, Hunter, Major, Death-whatever, Warden, Repulsor, Sniper, and Scout. Fanscape has added Commander and Marauder to that list. From those lists I think Hunter would the best option. It avoids any odd synergies (for now at least). Another option would be to link the Hoplitron’s class back to the historical element that its name is drawn from. Hoplites were soldiers in ancient Greece, so Soldier would be the class. That would not produce any new cross general synergies, but Marcus’s boosts would have complicated playtesting. Guard would be the class that would give them the boost that they most need (Warden 816’s Guard Leadership). Certainly it is not a deal breaker from passing the unit thematically (it’s probably not worth the amount of discussion that I’ve already given it). The other elements of theme in the design are seamless and fit perfectly with existing Scape. Pass

Accessibility: With a ten minute search of miniature merchants I found over 80 available. This design has been available for a while so I imagine that a lot of us have already picked up our Hoplitrons. Pass

Overall, the Hoplitron is a tough melee common hero that functions like a two man squad. It adds new elements to an existing faction and brings some lesser used heroes back to the table. There are a few tweaks that could be implemented that would make the Hoplitron more competitive (Guard class and roll of 11 on Shield Push), but these changes may require higher points. Regardless, all things consider, I vote YES to inducting Hoplitron into the Soldiers of Valhalla.

Last edited by Super Bogue; October 30th, 2012 at 01:52 PM.
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  #2589  
Old October 30th, 2012, 12:24 AM
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Re: Soldiers of Valhalla - nominations and discussion

So how goes the unified fanscape review on the Beakface Sneaks and Cxurgy'gath?

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  #2590  
Old October 30th, 2012, 01:20 AM
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Re: Soldiers of Valhalla - nominations and discussion

So far so good.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #2591  
Old October 30th, 2012, 10:59 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by Toogwick_tuk View Post
I would like to nominate my Isodoran Explorers.

Minis: from right to left: 30/40 Duros Scout from Imperial Entanglements, 43/60 Duros Scoundrel from Legacy of the Force and 40/60 Duros Explorer from Alliance and Empire. These are all star wars miniatures.

BIO:
Spoiler Alert!


Availability: The Duros Explorer has 131 on abprices and 117 on Auggies
The Duros Scout has 183 on abprices and the list includes Auggies.
The Duros Scoundrel has 131 on abprices and 152 on Auggies.
All and all these guys have a lot of availability and usually are cheap.

Balance: I have playtested these guys a number of times and they always seem to me pretty balanced.

Creativity: They decent ranged figures that have a good amount of thematic powers full of Sci-Fi goodness.

Theme: It's always nice to add new Sci-Fi figures to classic scape and also Isodora seems pretty blank so far as heroscape planets go (all we have from there is the Warden). Though they were never mentioned in the bios or anything else for that matter I feel that they fit into classic scape fairly well. Also they aren't that recognizable as star wars characters (unless I am mistaken) and could serve as pretty much any large headed aliens.

Playability: The Duros Explorer has to be rebased since it has the square base that is a bit to thick for ladders, but that is it for rebasing.
I've thought long and hard about this.

I'm trying to like this design, but its just not doing anything for me. Its hard for me to pinpoint what it is, exactly, but their powerset seems really bland to me. X-Ray Scanner is marginally useful. Beam Reinforcements looks like it could be useful, but I'm concerned that it could cause problems for many scenarios and I especially feel weird about a Common Squad with a defining ability that only happens once a game.

I do like the miniature choices, the left- and right-hand boxes, and the creativity and theme of the powers.

to review the Isodoran Explorers.

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  #2592  
Old October 31st, 2012, 10:20 AM
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Re: Soldiers of Valhalla - nominations and discussion

to review the Isodoran Explorers.

I hate to say no to figures with high availability, but these ones don't seem like a good fit for Scape IMO.

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