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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV.

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  #277  
Old February 21st, 2018, 06:52 PM
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Re: NEW CONTEST!!! - Contest Thread

Quote:
Originally Posted by TREX View Post
@cmgames , thanks for the submission. Are there special rules for the moltarns in the pdf?
Yep.

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My map thread
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  #278  
Old February 22nd, 2018, 10:50 PM
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Re: NEW CONTEST!!! - Contest Thread

My first submission, Bloodred River Narrows:



Bloodred River Narrows build instructions. It uses 1 RoTV, 1 RttFF, and 1 TT, with Valda and Wannok.

From the Compendium:
Unusually warm currents from Volcarren flow through the Bloodred River, separating the frozen wasteland from the temperate forest as if a line were drawn between them. On one side: glaciers. On the other side: forests. The warriors who inhabit the territories on both sides of the bridge have been feuding over the land that surrounds the Bloodred River for centuries. Many battles are so fierce that the river becomes a dark red channel that flows back into the sea, warning others to stay away. Every year the Armies get larger and the battles more fierce. It seems that the Bloodred River shall forever live up to its name. The Bloodred River never freezes completely. Crossing the river over the thin ice is dangerous but necessary, as an attack from the bridge is always met with an equally fierce defense. The territories owned by the feuding warriors surrounding the Bloodred River is constantly changing; but it is the bridge that is the symbolic prize possession of battle, even though it serves no useful purpose other than bragging rights and exaggerated stories at the end of battle.

Personal backstory notes:
A few miles upstream from the Bloodred River battlefield lies Bloodred River Narrows. Here, the river is easier to cross, but the stark divide between green forest and frozen tundra remains. The remains of a road run through this river, alternately submerged and emerging from the thin ice. When two armies meet here, the snow, the road, and the woods (and yes, the river) will once again run red with blood.
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  #279  
Old February 22nd, 2018, 11:31 PM
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Re: NEW CONTEST!!! - Contest Thread

Official Announcement

The following has been REMOVED from our by-laws:
If you are submitting 2 map entries then each entry must use a different master set and no more than one of the same expansion as your other map entry (i.e. if map entry #1 has TT and RttFF, than map entry #2 may only reuse one of those two expansions along with any other expansion)

Map makers are free to reuse master sets and expansions in their 2 submissions...BUT there is still the 1 master set 2 expansion set restriction.

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  #280  
Old February 23rd, 2018, 12:00 PM
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Re: NEW CONTEST!!! - Contest Thread

@superfrog

Thanks for the submission - love the backstory and compendium inclusion.
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  #281  
Old February 23rd, 2018, 12:29 PM
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Re: NEW CONTEST!!! - Contest Thread

Quote:
Originally Posted by Nomad View Post
@superfrog

Thanks for the submission - love the backstory and compendium inclusion.
Agreed. Map looks great.

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  #282  
Old February 23rd, 2018, 06:42 PM
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Re: NEW CONTEST!!! - Contest Thread

Is there a way to submit maps if we do not have access to VirtualScape? Would a view from Tabletop Simulator or actual pictures of the physical map suffice?
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  #283  
Old February 23rd, 2018, 08:02 PM
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Re: NEW CONTEST!!! - Contest Thread

Quote:
Originally Posted by Astroking112 View Post
Is there a way to submit maps if we do not have access to VirtualScape? Would a view from Tabletop Simulator or actual pictures of the physical map suffice?
If you PM me pics of the board layer by layer I can build it in VS for you. Or if email works better you can PM me for my email.
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  #284  
Old February 23rd, 2018, 10:24 PM
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Re: NEW CONTEST!!! - Contest Thread

Quote:
Originally Posted by superfrog View Post
Quote:
Originally Posted by Astroking112 View Post
Is there a way to submit maps if we do not have access to VirtualScape? Would a view from Tabletop Simulator or actual pictures of the physical map suffice?
If you PM me pics of the board layer by layer I can build it in VS for you. Or if email works better you can PM me for my email.
That would be fine. Yes it should be in Virtualacape...and it needs to be submitted by you, but yeah you can enlist the help of others for that.

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  #285  
Old February 24th, 2018, 02:26 AM
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Re: NEW CONTEST!!! - Contest Thread

Shores of Thaelenk



to copy the idea from @superfrog ...

From the Compendium:
The Thaelenk Tundra is an unfriendly region of ice and snow that stretches into the Dragon Head Sea. Previous travelers tell tales of monstrous snow hunters that hide in the mountains coming out to swing their weapons and hurl boulders of ice at them. Travel in the tundra is wisest during the summer solstice, even though the mountain snow never melts and sudden storms of ice and wind make every journey here a perilous one. It is common to see frozen souls entombed in monoliths of ice along the way. Approaching the tundra from the valley floor is a formidable sight. Spires of ice tower above the landscape and pierce the sky ominously, while the Dzu-Teh scream their war-cries. However, where the valley meets the tundra, it is the Storm of Frozen Shards that is the most deadly foe. Warm valley wind swirling with the tundra frigidness form frozen shards of ice that spiral down from the sky like stalactite spears, some as large as the warriors themselves. Violent storms have kept all but the most determined armies from occupying the wellspring in the Thaelenk Tundra. This wellspring is so powerful, that it is not unusual for warriors who drink from it to triple their powers. Some warriors think it is because the water has been frozen. Others think it is because the strange aura that glows from the glaciers. The only thing that is agreed upon is that the tundra is inhospitable and the winter storms can decimate an entire army very quickly. In the vast wasteland of the northern tundra Thaelenk, lies a great Jandarian stronghold. Few have ever tried to oppose it. None have even succeeded in making it to the fortress doors; for in that frozen, desolate land dwell the wild Dzu-Teh.

Map Backstory:
The rocky shores of Thaelenk hint at the towering spires of ice that lay inland. Frozen souls can be seen entombed in large boulders of rock and ice which lay strewn about. Dzu-Teh faintly scream in the distance as two small armies meet, vying for control of power glyphs recently uncovered by the shifting ice and rock.
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  #286  
Old February 24th, 2018, 10:25 AM
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Re: NEW CONTEST!!! - Contest Thread

Looks great! Thanks for the submission Leaf_it!

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  #287  
Old February 24th, 2018, 02:13 PM
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Re: NEW CONTEST!!! - Contest Thread

Here are my two submissions ( updated on 3/14/18 ):

Jandar's Summoning Circle:

Requires 1 RotV, 1 FoA, 1 BftU
Link to .hsc file

Jandar's Summoning Circle Backstory:
Spoiler Alert!


Ruins of Rennoc:

Requires 1 RotV, 1 FoA, 1 VW
Link to .hsc file

Ruins of Rennoc Backstory:
Spoiler Alert!

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Last edited by Flash_19; March 14th, 2018 at 06:19 PM. Reason: Updated To Latest Versions
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  #288  
Old February 24th, 2018, 10:37 PM
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Re: NEW CONTEST!!! - Contest Thread

Here is my edited post submission for Durgeth Swamps:

Durgeth Swamps
1 SotM, 2 TJ


Valkrill and Aquilla wage war over a wellspring on the southwest edge of Braunglayde.* Here, Aquilla calls for the help of Einar, no more than 250km north of the Braunglayde battlegrounds. There's just two things that are keeping Einar from answering the call of his ally. The Durgeth Swamp... and what awaits inside.

*Based losely off of C3V's Heroes of Braunglayde release

Last edited by Sheep; March 12th, 2018 at 09:46 PM.
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