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Dungeons and Dragons Scenarios This is the place to put all of our D&D adventure type scenarios. Come here when you want to browse user submitted adventures. |
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#25
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Re: HS Heroes and DnD Party Roles-building a dungeon army
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![]() And thanks again for sparking the idea to cross-list units, MegaSilver. ![]() |
#26
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Re: HS Heroes and DnD Party Roles-building a dungeon army
I like this idea, thanks for putting the thought into it. I'm new, but I love the scenario idea from HotU. I've been getting some of the D1 heroes for making the party, then using old school figs for the monsters. I just got some gruts today, because what is dungeon crawl without some orcs?
One of the things I like most is how each scenario is like a puzzle: can you complete the goal of the map without losing anyone? Once I figure out a good strategy for all the maps, I'll have to go back and do it again with different heroes from you list and/or different monsters. |
#27
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Re: HS Heroes and DnD Party Roles-building a dungeon army
I never have orcs for a dungeon crawl. Maybe it's just the fact that mine are slightly larger scale than most (well, it's hard to make it small scale when you're trying to use 5 master sets' worth of glyphs for treasure...?) and that I have very few orcs.
![]() in THE ENEMY'S LAST RETREAT |
#28
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Re: HS Heroes and DnD Party Roles-building a dungeon army
I do like your list, Killometer, but I'm having trouble now deciding on what kind of points limit to set for a custom campaign. I figured 400 is a good start - your experience? My intention is to make my maps no bigger than the maps in the MS3 booklet, small and to-the-point. Still, it is a foreign concept and difficult challenge to build small-scale maps for dungeon crawls instead of typical brawls.
I'm the wiener, you're the bun. Come on over, let's have fun! Confirmed Good Traders: tcglkn, DragonSlayer2 |
#29
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Re: HS Heroes and DnD Party Roles-building a dungeon army
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#30
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Re: HS Heroes and DnD Party Roles
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Also, Sir denrick makes an excellent defender because of his Coward's reward. Excellect post, overall! ![]() in THE ENEMY'S LAST RETREAT |
#31
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Re: HS Heroes and DnD Party Roles-building a dungeon army
Point balancing seems simple enough, in retrospect. With the new rule of Second Wind, death isn't such a threat and the enemy army can stand to be beefier. Still, it is hard to find a balance where clearing a room with no deaths is doable, but not too easy.
I cannot decide if it should be allowed to draft large heroes in your party. On one hand, Major Q10 was a member of the first "dungeon crawl" party in Swarm of the Marro, but he is incredibly powerful for D&Dscape. Likewise, I'd like to use characters such as Gurei-Oni as monsters in the dungeon but allowing any small, medium, or large unique hero that does not follow Utgar into Player 1's party would run the risk of them picking a non-Utgar monster I have planned for an encounter. However, by ruling out all larges you miss Sir Dupuis and a few other less monstrous heroes who happen to have added to their height. I suppose the gain outweighs the losses, though. I'm the wiener, you're the bun. Come on over, let's have fun! Confirmed Good Traders: tcglkn, DragonSlayer2 |
#32
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Re: HS Heroes and DnD Party Roles-building a dungeon army
The Iron Golem is a gimmee. He's a classic Defender-average mobility, one solid melee attack, great Defense with even more Defense against Specials.
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#33
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Re: HS Heroes and DnD Party Roles-building a dungeon army
The Werewolf Lord fits well into Defender and Controller-he has the Life and Defense to hold his own in a brawl, but his Special Abilties allow you to control the board pretty well.
The Mind Flayer Mastermind is a perfect fit for Controller-the ability to remove OMs (without even needing Clear Sight!) and the ability to take a turn with any Unique figure near-by are just the type of thing that this role is about. |
#34
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Re: HS Heroes and DnD Party Roles-building a dungeon army
His life of 8 makes the Ogre Warhulk atypical for a classical Striker, but his low Defense brings some of fragility of that role (relative to a Defender) to the figure, and the ability to throw 5+ Attack dice against everybody adjacent is pure Striker killin' power!
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#35
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Re: HS Heroes and DnD Party Roles-building a dungeon army
I like this thread, excellent job!
The controller class is difficult to find a good hero for. Removing OM's is a very good example for controller abilities ,unfortunately there are only 3(?) units with such ability, but imo not good for a party: -spiders (squad), the MF (utgar), dünd ( a beast). I'm thinking of using Morsbane for my controller, any suggestions for him? |
#36
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Re: HS Heroes and DnD Party Roles-building a dungeon army
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