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C3V and SoV Customs A place for C3V and SoV customs |
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#13
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Re: C3V Public Playtesting Tips & Tricks
I like the double glyph idea, it makes the game less one-sided because you know one team won't get a better glyph. I'll have to try doubles on my next map. Wannok does seem like fun and not too overpowered, but definitely worth getting. That seems to be the one to try next.
Right now I'm playing on Turret Rocks, which has the fixed glyph of Astrid. I definitely like the fixed glyph so I know the map is perfectly balanced, but doubling glyphs should be good too. Thanks Caps and Viegon for the help. |
#14
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Re: C3V Public Playtesting Tips & Tricks
When you guys playtests do you require that it be a BoV map? Or can it be just any map built for Tourney play? Would like to know for HoSS.
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#15
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Re: C3V Public Playtesting Tips & Tricks
My feeling on this is that BoV is preferred because they ask for the map that you played on and a BoV map is the easiest map for them to picture/understand. However, if I play on a map we just throw together, I will take a picture and send it in with the report on the figure. That's just my opinion though and I am just a play tester.
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#16
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Re: C3V Public Playtesting Tips & Tricks
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Really, you can play on any map you want, we just encourage people to use BoV and the like. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#17
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Re: C3V Public Playtesting Tips & Tricks
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For example, I've sometimes used various Typhon2222 maps for playtesting... Edit: Ninja'd... |
#18
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Re: C3V Public Playtesting Tips & Tricks
Yeah, it's perfectly fine to use non-BoV maps made my respectable community map makers, I've done plenty of playtesting on Dignan maps.
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#19
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Re: C3V Public Playtesting Tips & Tricks
Oh, wow, I thought it was a requirement to use BoV maps. I'll have to try a Dignan or Typhon map next time.
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#20
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Re: C3V Public Playtesting Tips & Tricks
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In fact, it would be good to have a list of suggested playtest armies, under different categories: Good versus melee, good versus range, good versus squads, etc... Obviously they can't cover all possibilities, but having suggestions would really help. 2) Viegon said that an unit should lose versus armies such as 4th Mass and Q9. I have a question: Would a unit be considered broken if an army built around it can beat the 4th Mass fairly consistently but loses to Q9 builds and many of the Tier 2 armies (or even Tier 3) on a consistent basis? Or would it's weaknesses make up for its strength against the 4th and similar builds? |
#21
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Re: C3V Public Playtesting Tips & Tricks
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Really, it depends a whole lot on the unit. |
#22
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Re: C3V Public Playtesting Tips & Tricks
Now I'm wondering... Viegon, roughly how many games does a unit go through, all told, before it moves through the process? I know there is some variance, so what are the low and high numbers?
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#23
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Re: C3V Public Playtesting Tips & Tricks
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#24
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Re: C3V Public Playtesting Tips & Tricks
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faure's comic customs: http://www.heroscapers.com/community...ad.php?t=35308 faure's classic customs: http://www.heroscapers.com/community....php?p=1368594 |
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