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  #1  
Old May 19th, 2011, 12:23 AM
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Competitive SoV & C3V armies

Since we've got some material to work with...


Zombies x4
Zombie Hulks x2
Raelin I
Krav
540/20

Basically straight out of dok's How to eat Brains. Depending on the local/event metagame, it might be appropriate to swap a squad of ZoM for a third ZH (if you expect to see a lot of large/huge figures).

132-98-0 (4/13/09-4/15/24)
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  #2  
Old May 19th, 2011, 08:09 AM
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Re: Competitive SoV & C3V armies

Yep, ZH x2 seems to be the sweet spot for them. Though I prefer a bigger horde, so I would add more Zombies.

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  #3  
Old May 19th, 2011, 08:29 AM
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Re: Competitive SoV & C3V armies

The Zombies of Moran strategy guide writer (dok) found that 5 squads is the sweet spot.

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  #4  
Old May 19th, 2011, 10:08 AM
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Re: Competitive SoV & C3V armies

Why not use the incredible undead hulks with other, non-zombie Undead units?

Zombie Hulk x2 120
Phantom Knights x3 210
Raelin 80
Krav 100
500, 17 spaces

>>Krav as the fishing pole, then send out your Hulks via Horde Shriek. Once your Hulks have engaged, launch your PKs to take advantage of Paralyzing Fear; mix your OMs based on your opponent's figures. The advantage of this build [with Pk's over Zombies] manifests itself when facing ranged commons, as the PKs can deal directly with said commons, especially if you lose an agent or two early in the game.

Cyprien 150
Hulks x3 180
Rhogar 110
Rats x2
520, 16 spaces
>>A more hero-heavy build; Rats lead the way, then send out your Hulks and/or Cyprien (who can also take advantage of Paralyzing Fear to help to finish off opponents). Rhogar is more of a OM juggling act, but he will help the Hulks fight off opposing rats, as well as provide a fairly reliable healing mechanism for your second or third Hulk (you probably want the first one for Zombie Rises Again fuel). He could be replaced with Sonya/Zetacron (or another Hulk), and so forth.

Last edited by Filthy the Clown; May 19th, 2011 at 10:15 AM. Reason: Second build, trying to think outside of the brain-eating box
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  #5  
Old May 19th, 2011, 11:16 PM
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Re: Competitive SoV & C3V armies

Either 4 or 5 squads of zombies can make a lot of sense. Fewer than that is really pushing it, and more than that can be nice but usually not as nice as other support figures.

Zombie Hulks without Zombies are playable in a heroes-only format, but I don't think I would do it otherwise unless I was just trying to do something strange. The synergy is so strong between the two.

As for the Zombie Hulks, two is often very nice, but I wouldn't discount the value of playing just one, either. More than two starts to experience diminishing returns in most matchups, but there's no reason why playing one would be bad.

The opposing armies the Zombie Hulk are most useful against are armies with abundant large/huge figures (many orc armies, Death Knight/Dumutef armies, any of the large squads), and armies that rely on powers that don't work on large figures (Braxas/Grimnak armies).

Long story short - I like Kilo's army at the top. I also don't mind the same build with one ZH at 480.
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  #6  
Old September 2nd, 2011, 01:36 PM
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Re: Competitive SoV & C3V armies

More toys=more armies.

Zaeus
G'nators x3
Nakitas, Raelin II or Rats x3
520/11-22

Zaeus+3x G'nators is a neat 400 point core that can be filled out a lot of different ways. Nakitas allow you to move the apes without putting any OMs on them, Raelin II's large aura boosts the apes while still allowing them to take advantage of their mobility, and Rats are great for anything with the range to shoot over the top of them.

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  #7  
Old September 2nd, 2011, 03:00 PM
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Re: Competitive SoV & C3V armies

Ohh, I like getting SotM Raelin in there to both boost the Nators defense and give them even more threat range (in that Raelin II allows them to move further out and stay within the aura). Hadn't thought of that one.

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  #8  
Old September 3rd, 2011, 04:56 AM
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Re: Competitive SoV & C3V armies

I like Captain GreyOwl

Shark Support:

Alastair MackDirk
Airborne Elite
Capt. John Varan
Ana Karithon
Mindflayer Mastermind (just one of them)

This hero-heavy army idea is based around protecting yourself, but still dealing out tons of damage. One of the most important parts of this is getting your air support out early to deal out quick damage, but still keeping them on the retreat. At least, to your own band of heroes. If you can bring in the enemy, you can overpower them. Now you might wonder why the only units that Capt. John Varan can aid is Alastair and the Airborne Elite soldiers. Well, the other two heroes serve functions that are especially important. Ana can heal any unexpected damage that is dealt out to your heroes in the early game(and perhaps soak some up, as she is a nasty surprise for Utgar swarms). She can also defend you against the Mindflayer turning against you. The Mindflayer is just as much of a weapon against swarms, and can even take a turn with the vast majority of your units(unleash a Rambo-like attack, reposition Ana, or get Alastair to the enemy or back towards Ana) on a lucky die roll. But, that's just extra gain, and is not the primary reason to use that Mastermind. The captain has a simple role, take a few wounds in place of Alastair (2 is enough) and then heal up at the local friendly Cleric.

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.

Last edited by flameslayer93; September 3rd, 2011 at 05:08 AM. Reason: The best army? Probably not...but it looks fun!
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  #9  
Old September 3rd, 2011, 09:26 AM
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Re: Competitive SoV & C3V armies

150 Romans x3
100 Marcus Decimus Gallus
80 Raelin RotV
80 Capt. John Varan
110 Airborne Elite
520, 19 spaces

Pretty nasty firebase if you can set it up.
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  #10  
Old September 3rd, 2011, 09:37 AM
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Re: Competitive SoV & C3V armies

Quote:
Originally Posted by dok View Post
150 Romans x3
100 Marcus Decimus Gallus
80 Raelin RotV
80 Capt. John Varan
110 Airborne Elite
520, 19 spaces

Pretty nasty firebase if you can set it up.
Nice! That could be a fun scenario too. Put that army up on a hill with the opposition attempting to uproot them.

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  #11  
Old September 8th, 2011, 01:27 PM
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Re: Competitive SoV & C3V armies

'Cronroller:

Omegacron
Snipers x2
Repulsors x3
500/17

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)
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  #12  
Old September 8th, 2011, 01:51 PM
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Re: Competitive SoV & C3V armies

Quote:
Originally Posted by Killometer View Post
'Cronroller:

Omegacron
Snipers x2
Repulsors x3
500/17
Yep. And it just keeps getting better at higher point totals. At 580 with Raelin, it's positively nasty.
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