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  #13  
Old November 18th, 2022, 01:03 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

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@Anitar this is great work and thank you for pulling it all together and posting. On the topic of Xenithrax Vine Glyphs do we know what the glyph actually does? I see on Xenithrax's card where the glyphs are implemented with "Summon Vines", but I don't see anything of what they do once they are deployed. Maybe I missed it somewhere. As far as creating a glyph I could find a good picture to create it using GIMP and a glyph template.
Huge agree, thanks for all the hard work Anitar! Gator, the glyph description is in the beta rulebook. It seems like it’ll make Xenithrax extremely hard to get at when combined with Greenscales:

Glyph of Xenithrax Vines (Vines)
If a huge figure moves onto this glyph, this glyph is immediately removed from the battlefield and that figure may continue its movement. Figures standing on this glyph roll 1 fewer attack die and 2 fewer defense dice. When a figure on a Xenithrax Vines glyph moves off of the glyph, roll one attack die. If you roll a skull, that figure takes one wound. Remove this glyph from the battlefield after a figure moves off of it, or at the end of the round if a figure is standing on it.
@orgsbane is there a link to the beta rulebook?
Yup, it's still linked on the Haslab page luckily. Might be worth downloading a copy

https://cdn.shopify.com/s/files/1/01...f?v=1666127310
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  #14  
Old November 18th, 2022, 02:45 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

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Originally Posted by gatormustang View Post
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Originally Posted by orgsbane View Post
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Originally Posted by gatormustang View Post
@Anitar this is great work and thank you for pulling it all together and posting. On the topic of Xenithrax Vine Glyphs do we know what the glyph actually does? I see on Xenithrax's card where the glyphs are implemented with "Summon Vines", but I don't see anything of what they do once they are deployed. Maybe I missed it somewhere. As far as creating a glyph I could find a good picture to create it using GIMP and a glyph template.
Huge agree, thanks for all the hard work Anitar! Gator, the glyph description is in the beta rulebook. It seems like it’ll make Xenithrax extremely hard to get at when combined with Greenscales:

Glyph of Xenithrax Vines (Vines)
If a huge figure moves onto this glyph, this glyph is immediately removed from the battlefield and that figure may continue its movement. Figures standing on this glyph roll 1 fewer attack die and 2 fewer defense dice. When a figure on a Xenithrax Vines glyph moves off of the glyph, roll one attack die. If you roll a skull, that figure takes one wound. Remove this glyph from the battlefield after a figure moves off of it, or at the end of the round if a figure is standing on it.
@orgsbane is there a link to the beta rulebook?
Yup, it's still linked on the Haslab page luckily. Might be worth downloading a copy

https://cdn.shopify.com/s/files/1/01...f?v=1666127310
Thank you and agreed I did download it.
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  #15  
Old November 18th, 2022, 02:51 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

Go ahead and upload it here.

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  #16  
Old November 18th, 2022, 02:57 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

Got it done: https://www.heroscapers.com/communit...o=file&id=5480
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  #17  
Old November 18th, 2022, 03:09 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

God bless this community!! I love you!!

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  #18  
Old November 18th, 2022, 05:24 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

To go with Anitar's custom cards, I would be interested in the new glyphs as well if anyone makes them! I can try myself but I have no skill in this department. I know this is a thread for the army cards but I saw the new Glyphs mentioned so I am expressing interest.
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  #19  
Old November 18th, 2022, 05:27 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

I believe @A3n uploaded card templates (including for Glyphs) here.

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  #20  
Old November 18th, 2022, 05:28 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

I personally would also like to see renditions of each card with Classic generals; all the Volarak cards as Ullar and all the Revna cards as Valkrill.

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  #21  
Old November 18th, 2022, 05:38 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

Rather than just using the words "Flying" and "Stealth Flying" on the AoA cards you guys would be welcome to use the symbols I developed for my Superhero cards several years ago. You could even go as far as using my symbol to indicate "Phantom Walk" if you're so inclined. I've used these icons for years now and they work just fine. Using my graphic design sense it also makes the card look more "finished", rather than simply having a word just "hang" out there at the end of the card. (Of course Super Strength does not apply here.) Just let me know and I can post a higher resolution image.

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  #22  
Old November 18th, 2022, 05:44 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

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I personally would also like to see renditions of each card with Classic generals; all the Volarak cards as Ullar and all the Revna cards as Valkrill.
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  #23  
Old November 18th, 2022, 05:50 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

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I personally would also like to see renditions of each card with Classic generals; all the Volarak cards as Ullar and all the Revna cards as Valkrill.
Would be nice!
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  #24  
Old November 18th, 2022, 06:30 PM
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Re: AoA units, classic style (incl. Revna and Volarak templa

Magnificent. Well done! Proxytown here I come!
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