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#181
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
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I also wouldn't be surprised if the friendly movements increased the price. Putting him on a hill with some ranged squads could be potent and potentially unfun to go against. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#182
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
PTI, but I think that limiting Tether to opposing figures would be a very good change. I think that Dienekes is already going to be very strong in the right situation, and this helps us focus on his main niche rather than worry about him potentially also being usable for helping to pod ranged figures together on height or something.
I also think that that's the more intuitive use of the power based on the theme the card is presenting, which is worth noting. Obviously that doesn't have to stop us from baking in some other uses for a unit, but I think that the narrower focus suits the defender role really well, and the free movement for friendlies has the ability to drive up the price past what it would normally be. Edit: I somehow missed that I had already posted about this over two weeks ago. Sorry about that. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; June 27th, 2021 at 12:06 AM. |
#183
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
Agreed, if he pulled up fellow figures he’d be more of a combat leader/general.
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#184
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
Pinging Pod 1 to see if there are any other thoughts about Scytale's proposal in Post #176. @lefton4ya @Fakeraistlin @Jaur0n @The Long eared bat It sounded like most people supported limiting the Tether to opposing figures to hone in on Dienekes' niche as a defender and keep his price down. I think that being able to tether your own figures has a lot of unintuitive uses and would inflate the price of this figure beyond what newer players want, and the design overall is stronger when focused on its core conceit of being a defender. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#185
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
That's fine by me.
Long live heroscape |
#186
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
That is fine, as it somewhat reduces OP combo with Cathar Spearman, Nakita Agents, and Motley Max if you could Tether them as well. Also can we change "movement" with "normal move" to prevent uses on things like Warforged Tactical Switch, Granite Guardians Gain High Ground, and other moves besides outside of the movement phase. So to summarize changes would be
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C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#187
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
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#188
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
I just realized, if Tether wasn’t limited to normal movement, couldn’t it trigger itself? For example, if dienekes was adjacent to two Nakiya, he could repeatedly tether the same figure into and out of engagement with each Nakiya.
Or in a 3 player game, two dienekes could engage in a tether of war whenever One of them placed a third players figure within range of the second dienekes. |
#189
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
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That is a more significant concern. |
#190
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
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I agree. Perhaps stating a figure can only be affected by a single instance of Tether of Logos per turn is necessary here? My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#191
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
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#192
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Testing
Ran another game today, this time with Dienekes as a screen for some artillery.
A snow and ice map with a highway running through the middle. Valda was on the edge but not used. My Army: Dienekes DW9K Zettian Infantry x3 vs LoveElemental: Dzu Teh x3 Marutuk 425 vs 420 points I used my first two turns to park Dienekes on a hill with a fair bit of clearing. LoveElemental ran 6 of the yetis towards the far easier path that Dienekes was blocking. When the yetis would end their movement next to a glacier and within 3, I would go ahead and yoink them next to Dienekes so that Deathwalker and the Infantry could fry them on my next turn. This was quite effective, and Dienekes only suffered two wounds from Yeti attacks. When Marutuk came to play, I had Deathwalker positioned so that Worthy Challenge would prevent Marutuk from finishing off Dienekes. This let Dienekes absorb two Dismisive Swipes before the dragonspawn had a standoff with the Deathwalker. Deathwalker (and the Zettian Infantry) pelted down Marutuk and we called the game. In total, only Dienekes and a single Zettian Infantry was lost. Tether or Logos is a handy way to get figures both into range of your artillery pieces, and deny some of your opponent's defensive powers. It really helps make Dienekes into handy dandy hero. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
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