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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #25  
Old August 20th, 2022, 12:14 PM
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Re: The Book of Namor (A+X) (VOTE for Initial)

yea

C3G can be played with official Heroscape, but it's not recommended.


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  #26  
Old August 20th, 2022, 12:19 PM
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Re: The Book of Namor (A+X) (VOTE for Initial)

yea
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  #27  
Old August 20th, 2022, 04:37 PM
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Re: The Book of Namor (A+X) (VOTE for Initial)

Yea
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  #28  
Old August 21st, 2022, 12:04 PM
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Re: The Book of Namor (A+X) (VOTE for Initial)

Yea

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  #29  
Old August 21st, 2022, 12:33 PM
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Re: The Book of Namor (A+X) (Initial)

This passes.
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  #30  
Old August 23rd, 2022, 04:24 AM
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Re: The Book of Namor (A+X) (Initial)

Just trying to get an idea of how the Rex power is intended to work.

Does it really need to be a 'may' power? Why would you try to use it instead of a normal move if you weren't in a position to beat someone down with it? With a normal range of one, if you aren't engaged and give up your move to use Rex, you're risking not moving at all and missing out on your attack too.

Can you pick a new adjacent target between different uses of the power? Start the turn adj. to a Street Thug, roll a 14, move adj. to a different Street Thug, kill the initial Street Thug, choose the new Street Thug, roll a 17, move 2 spaces, kill the 2nd Street Thug?

If you have 5 wounded or destroyed allies, you roll the d20 once, get a 2, then just roll the d20 again, a 7, keep rolling, get a 17, move, roll again, 1, roll one more time, 16, move?

When moving 2 spaces, can you just move out 1 space, then back to where you started 1 space and never actually go anywhere?

Still think it encourages you to add him to army builds filled with lots of low price heroes if no cap exist. Wasp, Ant-Man, Atom, Jubilee, etc. If I can get 6 rolls of the d20 per use, I should be getting 2 auto-wounds in, multiplied by 3 OM's.
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  #31  
Old August 25th, 2022, 04:54 PM
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Re: The Book of Namor (A+X) (Initial)

Quote:
Originally Posted by Yodaking View Post
Just trying to get an idea of how the Rex power is intended to work.
You're the second person, after toy, to ask similar questions, so maybe it needs to be worded clearer? The intent is yes, you can choose multiple figures, and yes, you keep going after a 'failed' roll. If you have 2 wounded allies, you get 3 rolls, even if you roll <14 on that first roll. And yes, when it says up to 2 spaces, you can move back onto the same space. You can also just move 0 spaces and avoid actually moving Namor at all.

I'm not entirely sure what you're saying here though, can you clarify?
Quote:
Does it really need to be a 'may' power? Why would you try to use it instead of a normal move if you weren't in a position to beat someone down with it? With a normal range of one, if you aren't engaged and give up your move to use Rex, you're risking not moving at all and missing out on your attack too.
Quote:
Still think it encourages you to add him to army builds filled with lots of low price heroes if no cap exist. Wasp, Ant-Man, Atom, Jubilee, etc. If I can get 6 rolls of the d20 per use, I should be getting 2 auto-wounds in, multiplied by 3 OM's.
I have one game left on the initial, so I'm gonna try a common spam army. I guess I'm not hugely concerned about spending 100+ points to get a few chances at an extra 14+ autowound per turn, but I very well could be wrong!
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  #32  
Old August 25th, 2022, 05:25 PM
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Re: The Book of Namor (A+X) (Initial)

I as suggesting that if you just make it mandatory once you opt to use the power, it would require less text without losing any upside that I can see.

”IMPERIUS REX!
Instead of moving normally with Namor, you may choose up to 1 figure engaged with Namor and roll the 20-sided die. If you roll 14 or higher, move Namor up to 2 spaces. Then if you chose a figure, place it adjacent to Namor and inflict a wound on it. Namor and the chosen figure will not take leaving engagement attacks from each other. After using “Imperius Rex!”, you may use it X additional times, where X is the number of Unique Heroes in your army that are destroyed or have at least 1 Wound Marker on their Army Card.

becomes:

”IMPERIUS REX!”
Instead of moving normally with Namor, choose 1 figure engaged with Namor and roll the 20-sided die. If you roll 14 or higher, move Namor up to 2 spaces. Then place the choosen figure adjacent to Namor and inflict a wound on it. Namor and the chosen figure will not take leaving engagement attacks from each other. After using “Imperius Rex!”, you may use it X additional times, where X is the number of Unique Heroes in your army that are destroyed or have at least 1 Wound Marker on their Army Card.
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  #33  
Old August 26th, 2022, 02:45 PM
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Re: The Book of Namor (A+X) (Initial)

I feel like that makes it kinda sound like you can't ever move normally and have to use Rex. The "you may" is what's letting you opt to use the power.


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  #34  
Old August 26th, 2022, 03:12 PM
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Re: The Book of Namor (A+X) (Initial)

OK. I'm looking forward to the new lingo & rule book.
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  #35  
Old August 27th, 2022, 12:48 PM
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Re: The Book of Namor (A+X) (Initial)

I really enjoy the Imperius Rex power. There should be some pretty fun army building for this guy with the use of the Avenger marker and also the Mutant synergy here. Don't know much about the character so I'll have to look into it as I just knew him as 'Aquaman' from a different company.

The personality of Arrogant is fun to see.
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  #36  
Old September 3rd, 2022, 08:43 PM
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Re: The Book of Namor (A+X) (Initial)

Quote:
C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Namor

Army Test 1
Map: Conflict Chernobyl (No Glyphs)
Units: Team 1 (1,300): Namor (290), Avengers Doctor Strange (320), Avengers Iron Man (270), Avengers Black Panther (210), Avengers Beast (200), Hellfire: Ignition (10)
Team 2 (1,300): Base Goku (300), SS Goku (380), Base Vegeta (220), Android 16 (250), Krillin (150)


Pre-game thoughts: A bit of a higher-point matchup than I usually do for playtesting these days, but I wanted to get a feel of a fuller Illuminati build with Namor.

Summary of the game:
Spoiler Alert!

Post-game thoughts: A pretty close game! Namor didn’t do a ton, but battering Goku around was fun.
___________________________________________________________

Army Test 2
Map: ..........
Units: Team 1 (1,000): Namor (290), Cyclops (240), Psylocke (250), Emma Frost (220)
Team 2 (1,000): King Kong (1,000)


Pre-game thoughts: Can the X-Men topple Kong? I’m putting the Avenger Marker on Emma so she can use Psychic Surgery if they win initiative.

Summary of the game:
Spoiler Alert!

Post-game thoughts: Same general thoughts as last time - close enough game, and it was fun battering the big strong enemy around with Namor, even if it didn’t last very long.
___________________________________________________________

Army Test 3
Map: Conflict Chernobyl (No Glyphs)
Units: Team 1 (1,000): Namor (290), Crimson Dynamo (150), Iron Man Mk II (150), Oracle (110), Iron Legion Drone (100)
Team 2 (1,000): Octus (200), Cyborg (200), Dalek Drones x4 (600)


Pre-game thoughts: Trying out giving Namor a bunch of cheapo allies to juice his Imperius Rex rolls, which he can then use to smash through some Daleks. Oracle has an “X” Order Marker power, so I don’t actually really want to trigger Arrogant Avenger at first.

Summary of the game:
Spoiler Alert!

Post-game thoughts: Decent win for Team Namor, but I thought the enemy army was pretty weak. I underestimated how much the Daleks would be impacted by going up against so much Super Strength, so they felt pretty lacking. Still, Namor only did about 320 points worth of damage. I don’t think the “cheap figure spam” technique is particularly effective, but I’ll ask at least one public playtester to try it.
___________________________________________________________

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: He feels good, maybe a little weak, but not terribly so.

GENERAL THOUGHTS ON THE TESTED UNIT: Arrogant Avenger wanting you to lose initiative can definitely feel at odds with some of his thematic pairings, but I do like the way it plays. And shoving people around with Imperius Rex is a lot of fun!
Imperius Test!
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