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  #1  
Old September 12th, 2022, 01:08 PM
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Awaken515 Awaken515 is offline
 
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Awaken515's Maps - New Map 11/7/22

11/7 Added High Tide Hideout, and updated the two maps I made for the Marvel contest; Toxic Thaw and Desolate Courtyard.

Hello! Thank you for checking out my maps.

High Tide Hideout



Requirements: 1x SotM, 1x M:tCB, 1x FotA

Toxic Thaw



Requirements: 2x M:tCB, 1x SotM, 1x TT

Desolate Courtyard



Requirements: 2x M:tCB, 1x FotA

Starlight



Requirements: 1x RotV, 1x BftU, 1x RttFF

Many thanks to @superfrog for his feedback and revisions on this map.

The map with connected roads:

Moonlight



Requirements: 1x RotV, 1x BftU, 1x RttFF

Last edited by Awaken515; November 17th, 2022 at 05:20 PM. Reason: New maps.
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  #2  
Old September 12th, 2022, 02:04 PM
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Shurrig Shurrig is offline
 
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Re: Awaken515's Maps - New Map 9/12/22

Nice maps! I used a similar set list in my most recent map. Not much I can critique based off just the picture other than I feel as though you could utilize the road tiles a little more efficiently. It's certainly not a requirement, but I find it awkward sometimes when the road is just a space away from the start zones. I like to launch units into battle and sometimes when there's that gap between start zone and road it can make for awkward unit placement, especially when that road is on height. That isn't to say there aren't plenty of good maps that don't follow this rule, just something to consider. I'll have to give this map a try though because it does look like fun.

Excited to see what else you come up with, and welcome back!

RUNA DID NOTHING WRONG

My Maps
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  #3  
Old September 12th, 2022, 03:59 PM
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Awaken515 Awaken515 is offline
 
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Re: Awaken515's Maps - New Map 9/12/22

Quote:
Originally Posted by JaesShurrig View Post
Nice maps! I used a similar set list in my most recent map. Not much I can critique based off just the picture other than I feel as though you could utilize the road tiles a little more efficiently. It's certainly not a requirement, but I find it awkward sometimes when the road is just a space away from the start zones. I like to launch units into battle and sometimes when there's that gap between start zone and road it can make for awkward unit placement, especially when that road is on height. That isn't to say there aren't plenty of good maps that don't follow this rule, just something to consider. I'll have to give this map a try though because it does look like fun.

Excited to see what else you come up with, and welcome back!
Thanks Jaes for the feedback and encouragement. I checked out your map - it looks great as well! I find that terrain set to be a lot of fun.
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Old October 5th, 2022, 01:27 PM
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Awaken515 Awaken515 is offline
 
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Re: Awaken515's Maps - New Map 10/5/22

Here are two maps that I created for the Scapecon III Marvelous Maps competition.

Toxic Thaw



Requirements: 2x M:tCB, 1x SotM, 1x TT

Desolate Courtyard



Requirements: 2x M:tCB, 1x FotA

I wanted to challenge myself even further so I tried to make a map using only 2 Marvel sets and 1 expansion. It was a challenge working with such less terrain than I normally would, but it was fun and a great learning experience.
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  #5  
Old November 7th, 2022, 11:45 AM
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Awaken515 Awaken515 is offline
 
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Re: Awaken515's Maps - New Map 10/5/22

I updated the two maps I made for the Marvel contest, Toxic Thaw and Desolate Courtyard.



For Toxic Thaw I smoothed out the middle leaving a level 2 path. I also changed around some of the tiles for aesthetic purposes. I'm still not sure what I want to do long term with this map; there is a lot of unused terrain so I might revisit this again and attempt to lengthen the map from its current 11 hexes between start zones.



On Desolate Courtyard I just shifted the castle walls so that there is LOS obstruction between the glyphs and the central height. I also moved one other hex next to each of the moved columns to compensate.

Thank you to everyone who gave feedback on these maps!
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  #6  
Old November 7th, 2022, 12:34 PM
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Awaken515 Awaken515 is offline
 
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Re: Awaken515's Maps - New Map 11/7/22

Here's a map that spawned out of an idea I was tinkering with for the Marvel contest.

High Tide Hideout




Requirements: 1x SotM, 1x M:tCB, 1x FotA

A once thriving port town, the abandoned ruins now serve as the hideout for a band of devious pirates!
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