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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Spell Rules
The Book of Spell Rules C3G SUPER SECRET EXCLUSIVE 52 DO YOU BELIEVE IN MAGIC? Download the PDF This set of rules is not necessary to enjoy C3G customs, but it is designed to enhance your SuperHero Battles by allowing figures with the Magical Defense Special Power to cast spells. (first 8 unique spells) _________________________________________________________________ Spell Description- "The strongest spellcasters use magic to bend reality to their will. How will it change your game?" -Rulings and Clarifications-
-Strategy, Tactics and Tips-
Last edited by Splash; August 1st, 2022 at 08:29 PM. Reason: back to jpg |
#2
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Re: The Book of Spell Rules
C3G SPELL RULES
C3G Spells add a new layer to your games, allowing your magic-using characters (those with the Magical Defense special power) to draft and cast a range of Spells. 1. Drafting Spells: Spell Cards, like Army Cards have an associated point cost listed on them. Spell Cards are drafted in the same way as Army Cards. There is no limit (except point cost!) to the number of different Spell Cards you can draft, and you can draft any number of the same Common Spell Card (indicated by the grey card border). However, like Army Cards, each player cannot draft more than one of the same Unique Spell Card (indicated by the purple card border). Unlike Army Cards, Spell Cards do not have a figure that is placed on the battlefield. Instead, at the start of the game, place all of your drafted Spell Cards face-up next to your Army Cards. Note: you may never conceal any of your Spell Cards from other players. Some Spell Cards may have additional limitations for drafting or casting listed on their cards, such as requiring specific Classes or Personalities on Army Cards in your Army. 2. Casting Spells: Spell Cards can only be cast by figures in your Army with the Magical Defense special power, unless otherwise specified by a special power or rule. Each Spell says on its card when it can be cast and what its effect is. You cannot cast more than one Spell each player turn (remember, a player turn begins with revealing an Order Marker and doesn't end until the next player's turn begins). Out of turn Spells, such as Temporal Inversion, are not cast during a player turn; you cannot cast more than one of these Spells each Round. When casting a Spell, you must declare which Spell you are casting and which figure you control is casting that Spell (remember, only figures with the Magical Defense special power can cast Spells). When a Spell refers to "this figure", it is referring to the figure casting the Spell. When a figure casts a Spell, you must resolve the entire effect of the Spell, and during that use the Spell is considered a special power on the card of the figure casting it. When using a Spell that has a Special Attack, that Special Attack is used instead of the casting figure's normal attack and it follows all standard Special Attack rules. Immediately after resolving the effects of a Spell, it is removed from the game, unless otherwise specified by a special power or rule. Spell Cards are not attached to Army Cards and therefore are not "lost" when a figure is destroyed or is temporarily or permanently controlled by another player. You may continue to use Spell Cards as long as you have at least one figure in your Army with the Magical Defense special power. Last edited by japes; January 12th, 2017 at 05:54 PM. |
#3
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Re: The Book of Spell Rules
I'd add the SA clarification in like this:
Quote:
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#4
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Re: The Book of Spell Rules
Looks perfect! Great work!
Instead of adding the line on the card colors, what about just incorporating it into the text like this? Quote:
Quote:
Quote:
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#5
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Re: The Book of Spell Rules
Looking over the rules closely, I noticed a couple small (potential) issues:
1) Both the spell cards on the cover and the cards used in the example are out of date versions of those spells. 2) There are a couple instances where we use "army" when we should probably be using "Army" capitalized, and the same for "Spell" (see below). 3) Considering some of the discussion to allow non-MD figures to cast spells, I wonder if we should cover that in the rules (see below)? 4) Considering some of the discussion of giving figures powers to hold on to spells, should we add something in for that (also see below)? Quote:
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! Last edited by Viegon; January 9th, 2017 at 06:59 PM. |
#6
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Re: The Book of Spell Rules
One outstanding issue for Final Editing is the question A3n brought up concerning where SA spell use is covered. We can indicate on the spell card itself or as part of the rules that using a spell SA is in place of the figures normal attack. I think it would be best just to include something in the rules since it would apply to all SA spells rather than repeat ourselves on each SA card. I'm not the wordsmith around here but a simple addition to the rule book (section 2 casting spells) like this:
Some spells feature a Special Attack, when casting these spells the Special Attack is used in place of the casting figures normal attack for that turn. Other issues, everyone happy with the name of the thread? I tentatively named the release 'do you believe in magic special release' but that can be changed. Not sure what goes in the line below that, it seems that some of the other rule books were presented as add-ons to previous releases (World's Finest, Fantastic Forces Unite!, etc.). What do we want to do here? For the spell description section I used one of the suggestions from the art department rulebook design thread. We can change it up though, just let me know what we are going for there. For the community contributions, I listed everyone who participated in the rules discussion thread up through page 29, where we started moving forward with what he have now. I then included all those who contributed tests. I also listed japes & A3n for art, let me know if Arkham or anyone else ends up helping out on the art front and I'll update accordingly. Actually, maybe I should just put japes down for art here in the rulebook thread and A3n down in the individual spell threads? Not sure how the art duties have been divided up behind the scenes. |
#7
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Re: The Book of Spell Rules
Sounds good to me. I'll give everyone else a chance to comment before updating.
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#8
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Re: The Book of Spell Rules
That works.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#9
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Re: The Book of Spell Rules
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. Last edited by japes; January 12th, 2017 at 06:21 PM. |
#10
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Re: The Book of Spell Rules
Look great to me.
C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps |
#11
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Re: The Book of Spell Rules
Looking good Japes. Is the yellow background the same shade used in other rules? It just looks a little dark here, but I haven't take the time to pull any others up to compare. Also I think you should either cut around the cards at the cut line or not at all. What you have done at the moment cutting only bits of the top card looks very strange.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#12
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Re: The Book of Spell Rules
Quote:
Color selected from the other rules so should be the same. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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