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#37
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#38
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So on a slightly different note. In my Game with Lonewolf, when my Airborne dropped I placed two of them behind ruins out of harms way. Why? 1.) so that they might live to fight another round. But more importantly 2. ) so that I would not lose those 110 points. Am I a bad sport for protecting my point value on the board? |
#39
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That said, I have two points.... 1. I never felt like either one of us were stalling or playing the clock. The nature of the armies we had were conducive to taking more time to play. I had to move 8 figures per turn and he had to scatter 2 rats after every time I attacked. All of these extra moves made our game move along a little slower. Some armies just take longer to play and I don't think you should be punished for this. I didn't hear any accusations of stalling in any of the games I observed. 2. Maybe we could make the games longer for the second day? I am not sure how much time, but at least the SE games might not be decided by the clock. I know Rev and I could have used an extra 15 minutes and I would have loved to get 15 more minutes against R˙chean. |
#40
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#41
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#42
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#43
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#44
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#45
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#46
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I really think the 3, 2, 1 system works well. The 4, 2, 1 "punishes" slower players/armies a little too much. If we are concerned about time, we could use chess clocks set to 25 minutes for each player and if time runs out that player loses. Again, that might be a bit too extreme especially with Sir Gilbert armies or Reaver armies. |
#47
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#48
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