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Old March 26th, 2019, 03:41 PM
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Re: Castles for the Generals





Well met!


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Originally Posted by kolakoski View Post



The Lost City of Ashra!

"The Treasures are here, here, here, here, and here," the Ninja said. All are closely guarded by Warriors."

The Captain thought a moment. "We need to divert their attention. Ideas?"

The Ninja spoke again. "They value their Sacred Trees above all else, save, perhaps the life of their Great Priest, Acolarh. A threat to either or both should do the trick."

"Not everyone will like the idea of killing trees, or priests for that matter," the Captain said. "But they'll get over it somehow. Being filthy rich will help."



The C3G Christmas Special Falling Trees were used in this scenario.










The Victory Conditions were as follows:


The Victory Conditions. The team with the most Victory Points (out of 13 total) after 12 rounds wins. VPs are awarded to each team as follows:

2 VP for killing Acolarh.

2 VP for destroying the Great Evergreen.

1 VP for destroying each of the 4 Evergreens (other than the Great Evergreen).

1 VP for the each of the 5 Treasure Glyphs carried back to either Zap Zone (the hexes adjacent to the Outcrops). The Treasure Glyphs (face down, normally trapped) are Brandar's Chest, Bracers of Teleportation, Potion of Healing, Ring of Protection, and Belt of Giant Strength. When used, the Temporary Treasure Glyphs are transforned/converted to Brandar's Chests, rather than destroyed, and may still be carried to the Zap Zones for VPs.






New Ashra











New Victory Conditions . . . ?


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