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  #13  
Old December 30th, 2014, 03:59 PM
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Re: C3V Online Playtesting Rotation

Quote:
Originally Posted by Foudzing View Post
This is a good idea but it's coming way too late.
Bah. Too late for what? I wish we'd started sooner, but it ain't too late, as far as I'm concerned. I look at our playtesting backlog, and I think it's right on time.

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  #14  
Old December 30th, 2014, 04:37 PM
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Re: C3V Online Playtesting Rotation

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Originally Posted by awesomeunleashed View Post
Quote:
Originally Posted by Ixe View Post
I'm signed up. This sort of stuff only works if we get behind it and not if we say it should exist but keep forging on on our own.
Despite how few of us there are, I think it's been reasonably successful. They got 13 Beorn playtests and 10 (so far) Josie playtests from it.
This program has single-handedly gotten things moving through the C3V Playtesting phase again (and quickly, too!). I think the online playtesting rotation is a huge success!
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  #15  
Old January 12th, 2015, 03:46 PM
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Re: C3V Online Playtesting Rotation

I would personally recommend you push out the figure rotation from 2 weeks to 4 weeks (maybe 3). I say this, because I envision as the OHS seasons start back up people will have less free online scape time for this (The first two playtests happened during the EOY down time)

(Gladiatrix are very fun to play though. I suggest everyone give them a shot)
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  #16  
Old March 19th, 2015, 01:33 PM
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Re: C3V Online Playtesting Rotation

I see I'm signed up here but I haven't gotten any notification of links to online maps for playtesting.

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  #17  
Old March 31st, 2015, 06:25 PM
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Re: C3V Online Playtesting Rotation

Signed up! I currently have to playtest the 53rd NCS

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  #18  
Old April 20th, 2015, 01:09 PM
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Re: C3V Online Playtesting Rotation

I'm curious how this is working for you guys? Has this improved your testing turn around rate?
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  #19  
Old April 20th, 2015, 07:24 PM
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Re: C3V Online Playtesting Rotation

Quote:
Originally Posted by Karat View Post
I'm curious how this is working for you guys? Has this improved your testing turn around rate?
Since I started back up with C3V, we haven't been doing this. Though a fair amount of online testing has occurred elsewhere.

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  #20  
Old April 20th, 2015, 08:02 PM
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Re: C3V Online Playtesting Rotation

Quote:
Originally Posted by Taeblewalker View Post
Quote:
Originally Posted by Karat View Post
I'm curious how this is working for you guys? Has this improved your testing turn around rate?
Since I started back up with C3V, we haven't been doing this. Though a fair amount of online testing has occurred elsewhere.
Darn. I was hoping it would have taken off as I'd love to implement something like this in C3G.
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  #21  
Old April 20th, 2015, 08:59 PM
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Re: C3V Online Playtesting Rotation

The online playtesting started off really strongly. It has slowed down since, but it's still very convenient to be able to post in a thread asking "who wants to play a game?" and just be able to click a link and play the game that's already set up for you.
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  #22  
Old April 20th, 2015, 09:28 PM
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My Thoughts

I think that really most of the slowdown has been due to people being busy myself included but I do know that because of this I have done more testing then I would have done otherwise. I think it's very possible something like this could be implemented elsewhere as it does cut down on a lot of prep work that someone has to do and I do think it is a useful tool but again the big problem with playtesting is how much time people have and this helps mitigate it but not eliminate it.

~Dysole, observing that the initial start up of this was during a lull in online scape
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