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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#121
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Re: Justice League Design Discussion
I agreee. Issue to Issue and episode to episode you may not see the exact same group back to back.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#122
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Re: Justice League Design Discussion
I still think Markers make the most sense. Yes, it will feel somewhat like the Avengers, but can be differentiated in plenty of ways. We can change how they are distributed, what bonuses they bring, and other things. What Sock put forward with those three designs doesn't have to be the final version by any stretch, but I think it illustrates how a team with markers can be done in a way that doesn't feel the same as the Avengers.
These are the two great superteams of those two publishing houses. The defining characteristic of each of them is that they contain the great heroes of their world, not that they contain a bunch of valiant vigilantes or somesuch. It feels 100% appropriate to me that they would have a superficially similar mechanic (involving markers). We are more than capable, as a group, of making two marker-based teams feel and play very differently. Quote:
TL;DR - I don't believe the concept of JL markers, per se, has been vetoed. If I am wrong, then someone who knows should probably say so. But I don't think I am wrong. As I suggested before, if there are concerns about stacking Avengers markers with JL markers, or indeed with Masters of Evil markers, then I suggest Avenger, JL, Masters of Evil, and Horseman of the Apocalypse markers all be classed as "team markers" and we just put in a rule that you cannot place multiple team markers on a card. Frankly, I have my doubts that this is really necessary, but it's certainly justified in theme. Last edited by dok; July 23rd, 2015 at 04:48 PM. |
#123
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Re: Justice League Design Discussion
Right. I completely get this and understand it. However, I'm still not seeing why the Team Card route is not capturing this. If we have a list of 10-15 prominent JL members to choose from, and the ability to draft anyone off the list as well, they just aren't offering the unique bonuses for being drafted(this is common amongst synergies), that's all the options you'd need for an ever rotating team.
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#124
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Re: Justice League Design Discussion
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#125
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Re: Justice League Design Discussion
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#126
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Re: Justice League Design Discussion
Quote:
Quote:
life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
#127
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Re: Justice League Design Discussion
I'm representing a group of 10 Heroscape C3G players who meet twice a week. We would like to express our gratitude to all involved in the creative process and pay respect to the C3G leaders. You are Legends!
With that frame of reference, we would like to speak out against a move towards team cards or any other major changes to the base game. Many of our players left Heroclix because of similar changes in the game. Thank you for all the hard work that you have done that has made C3G such a high quality game! |
#128
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Re: Justice League Design Discussion
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Every time you play you can pick what ever members you want and each has their own benefits. You of course can also pick any other figure to add in but they do not get direct JL Team Card synergy because they were never part of the JL. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#129
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Re: Justice League Design Discussion
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One man's "innovation" is another man's "major changes to the base game". |
#130
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Re: Justice League Design Discussion
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Regardless, I'm not going to belabor a point that clearly is irreversible. As for the markers being the biggest sticking point? All I know is Johnny said when we first started discussing all of this 3+ weeks ago:
Spoiler Alert!
So I'm not sure what it'll take, but the markers seem like a huge sticking point. I suggested we simply replace the markers with the change of the class to Justice Leaguer or whatever, and you get the same results just without the markers. |
#131
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Re: Justice League Design Discussion
Twilkerson actually told me that he thought me and Johnny were the only ones speaking out about the opinion that a team card is not the right move/too heroclixey, and encouraged me to keep rocking on. I of course said that he should speak up aswell, (every voice counts, community driven project. Yada yada) and am glad he did so. I decided to raise my voice because of this guy, and his group of friends I've never even met, and I think that's pretty awesome!
life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
#132
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Re: Justice League Design Discussion
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JL teams need to be open-ended or it will not feel like C3G (or the JL) to me. |
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