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Official Units Discussion of official HeroScape units |
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#49
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Re: The Book of Mezzodemon Warmongers
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The funny thing is is that to my knowledge only the Mezzodemons do this and even other figures in the same series use more uniform language. It's like a new designer slipped and used language logic from a different game. |
#50
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Re: The Book of Mezzodemon Warmongers
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1 ) When a {FULLNAME} attacks, (Not “If” or “Each time”; not "When attacking") 2 ) Common figure (Rarities are capitalized) 3 ) … add 1 to its … 4 ) Attack value (Attack and other values are capitalized; “value” is written after the capitalized value name) 5 ) At the start of the game, 6 ) place 1 … marker … for each …{figure} 7 ) figure in your Army (capitalization) 8 ) {color} {CapitalizedMarkerName} marker (marker colors are defined, marker names are capitalized) 9 ) place # … marker on a {FULLNAME} Army Card (no apostrophe; Army Card is capitalized) 10 ) After …. rolls defense dice against a … attack, 11 ) you may remove 1 … marker from its Army Card (different from #8, placing markers; again Army Card is capitalized) 12 ) to ignore all wounds inflicted by that attack. (“ignore” and not “negate” or “prevent”; “wounds” and not “damage”; just “wounds” and not “wound markers” or “Wound markers”; wounds are lowercased; “inflicted” and not “dealt” or “placed”) 13 ) by that attack (“that” and not “the” or “this”; just “attack” and not “normal attack” on the repeat.) Questions Answered: Are Common, Uncommon, and Unique capitalized within special power text? YES Are Range, Move, Attack, and Defense capitalized within special power text? YES Is it Attack value, Attack number, or just Attack? Attack value Is Army capitalized when referenced within special power text? YES Are special markers colored? YES Are special markers capitalized within special power text? YES Is Army Card capitalized within special power text? YES Do you ignore wounds or prevent wounds? Ignore Is damaged inflicted or dealt? Inflicted Is it this attack, that attack, or the attack? That attack Last edited by Confred; April 3rd, 2016 at 05:12 PM. |
#51
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Re: The Book of Mezzodemon Warmongers
OK, heres a stupid question: lets say I wanna use nothing but mezzodemons in a tag tournament (assume both me and my partner are using mezzodemons). Can we use each other's exoskeleton counters?
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#52
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Re: The Book of Mezzodemon Warmongers
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Quote:
TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#53
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Re: The Book of Mezzodemon Warmongers
Among my favorite units- Specifically when it comes to games incorporating customs.
With morgoloth/Wolves, they become fierce and can establish early game dominance, with the pups providing a special attack and morgoloth being able to clear house. Even in general though the mezzos just feel right and can obliterate melee common squads like few other units. Their weakness to special attacking uniques is evident and essential, but with the right support or facing the right unit they are an imposing force. |
#54
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Re: The Book of Mezzodemon Warmongers
What are people's feelings on letting Mezzodemons die if multiple attacks can be leveled against one? What if letting a Mezzodemon die would mean you cannot make 2 attacks with your Mezzodemons on the following turn?
Scenarios: A full health Fen Hydra destroys a Mezzodemon on its first attack. A gaggle of Gladiatrons surround a single Mezzodemon and Blastatrons are poised to make 4 attacks of 4+ on it. A single Mezzodemon is surrounded by 7 attack MacDirk Highlanders. I tend to lean towards letting my Mezzodemons die in scenarios like these, even if it means I cannot attack with 2 Mezzodemons on the following turn. Other players have criticized me for this tactic. What does the community think about strategic Mezzodemon deaths? |
#55
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Re: The Book of Mezzodemon Warmongers
I'd rather lose the board positioning granted by the 1 figure than 4 markers in one OM. I haven't used them in quite a while but I believe I still moved them up in mass though, not just two with the rest in the start zone. Thus I usually can still get 2 attacks on the next turn anyway. Having a bunch of figures on the front line that can take a hit and not die can make a pretty effective screen.
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#56
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Re: The Book of Mezzodemon Warmongers
I think that it makes strategic sense, as otherwise you're only going to expend even more markers. By letting your Mezzodemon die, you can save those markers for the future, instead of very likely expending four of them immediately. Of course, this isn't ideal, but I think that it's a perfectly valid choice.
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Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#57
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Re: The Book of Mezzodemon Warmongers
Agreed. I play the mezzodemons pretty competitively, and that is one of their strongest strategic points that if an opponent tries to max out attacks on a single figure you simply destroy them to save your exoskeletons. Honestly that’s what makes opponents frustrated is when they realize they still have to burn through all those markers. It’s a very stretgixally sound decision. The hard part is when you defend the first two or three attacks and they only have one or two attacks left and then you have to decide whether not to still burn the figure or just eat in marker. For me if they’ve got 4 attacks on me and I defend the first two I’d rather keep my position and burn two markers on the next attacks rather than kill the figure after I’ve already defended with it twice
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#58
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Re: The Book of Mezzodemon Warmongers
Ive burned through my opponents exoskeleton markers with hydra attacks before. If it was me id let the guy die and move the rest to my other demons.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#59
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Re: The Book of Mezzodemon Warmongers
Agreed. Unless the position is incredibly important, you're better off killing a 'demon rather than burning through more than a couple markers. As noted, this is also why it's important to be able to reinforce a position, rather than move out a single squad and have to wait for the next group to come all the way from your start zone (this applies to more than just Mezzos).
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#60
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Re: The Book of Mezzodemon Warmongers
I actually almost brought
Nilfheim Mezzo Demons x5 To our recent tournament for 510 points restricted list It’s really good and covers most of your needs. I normally pair a Fen Hydra with them but for the point total I liked Nilfheim with them. Tournament Record: Solo 83-21 Team 7-5 |
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