Re: Frostgrave, Halo Ground Command and other tabletop minis
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Originally Posted by TREX
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Originally Posted by japes
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Originally Posted by Tornado
Good stuff Hahma.
Looking forward to the paint.
The zombies could be made into aliens or really anything.
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I've thought of that as well but the beauty of the AI system as far as I can tell works because of a "dumb" and slow mass of enemies. Justifying Aliens with the skill to reach this planet but be slow and dumb enough to not see a person sneaking by ruins it...
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What game mechanics on this thread that really can translate to any genre is frostgrave. I am going to get into playing the walking dead all out war soon as well but it really is a "Zombie" game. I have a ton of stuff for it already, just not painted yet. I guess you could do head to head games without zombies but that's kind of the point with this one. Thing is, with frostgrave, or Ghost archipelago, you really can fight all kinds of miniatures. They have the ones in the books but you can (and I will) add more to my beastiary for the game. @ Hahma , I'm cleaning the workshop again to make way for more crafting. I already put some ideas together for my walking dead scope of terrain. It should be pretty fun. I'm going to go for a been apocolypse for a while approach instead of doing newer looking houses and what not.
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It's the CO-OP without needing a manager for the antagonist that I was looking for. Something to let my son and I play on a team against some AI bad guy. Does frostgrave fit that?
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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