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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#37
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#38
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And, I DID read the rulebook, thank you very much. Their explanation of this is very misleading. I, as well as many others (who aren't speaking up anymore) all interpreted that they are essentially the same thing, the only difference being that one has a little thing underneath so that it hooks on to a wall. Which is exactly what it is.
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#39
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#40
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Page 3 of the ruleset, (download it if you don't want to get up), pretty much states that though they are two "different" types of terrain, wall walk pieces can be used as road tiles. It's pretty much the same thing to me. The only difference between the two "different" terrain types is that wall walks have an attachable bottom to affix to a wall. Is there REALLY that much difference. The only difference is the name of the tile. Both will be used the same in my games, as it's always been without double thinking it. 9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete - (All for just $4,000 BUCKS) |
#41
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No, we don't play by what the rulebook doesn't say. But where the rulebook leaves off and doesn't give enough information for a particular situation, you have to come up with the most logical solution.
All of the rules are logical. They are all common sense, and somewhat correlate to the real world in some way. The logical explanation for this problem that relates to the real world by the same logic that all the other rules are based on says that if I am on a paved street, and continue walking on that paved street, I will move quicker. If I am on a paved street that happens to be on a bridge (elevated just for arguments sake) and the bridge ends and I am back on more pavement that has dirt underneath, I am still on pavement and thus I continue at my faster pace. This ruling goes against the core logic of the game. This ruling makes the game more complicated in a very unnecessary way. This ruling was not thought out well, and I think that it is wrong. In my opinion Craig should revisit this rule, rethink why it exists, and change it to fit the game. This rule does NOT fit this game. Again, this ruling goes against the core logic of this game. |
#42
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#43
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9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete - (All for just $4,000 BUCKS) |
#44
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Nether, do you LIKE this rule? Do you think it adds anything to the game? Do you think it's going to help, or hurt gameplay?
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#45
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When your entire move is on Wall Walk tiles you get +3 move. When your entire move is on Road tiles you get +3 move. A Wall Walk Tile is defined as a tile on the top of the Castle Wall Sections. When moving. When you move from a road tile to a wall walk tile (defined above) was your entire move on road tiles? No. When you move from a walk tile to a road space was your entire move on the wall walk tiles (defined above)? No. |
#46
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Just curious,... 9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete - (All for just $4,000 BUCKS) |
#47
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#48
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9 RotV - 4 SotM - 5 DDMS - 2 MarvelScape - 7 RttFF - 6 FotV - 5 VW - 4 TT - 4 TJ - 5 GC Xclusive - 6 FB's - 1,561 Figures - 7,147 Hexes - 174.24% Complete - (All for just $4,000 BUCKS) |