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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#13
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Re: Chardar's customs
Major changes to Tooms. I restricted his squeeze power like lamaclown suggested. I also took away his disengage because it is included in squeeze. Finally I upped his point cost.
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#14
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Re: Chardar's customs
I like the changes.
Do you plan on doing any other X Files customs? "An army of principles can penetrate where an army of soldiers cannot." - Thomas Paine
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#15
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Re: Chardar's customs
Defininately going to make a Jersy Devil. That's the only one for sure. If you'd like to work together on some we could do that. I'll post a blank if you'd like.
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#17
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Re: Chardar's customs
Those Moltarn Serpents seem perfect, except for two things:
1. Lower their movement to 5. 2. Either raise their point cost to 60 or restrict the Overwhelming Heat ability slightly. Quote:
"An army of principles can penetrate where an army of soldiers cannot." - Thomas Paine
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#18
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Re: Chardar's customs
Torch's Ironclad is a little beefy , two auto shields on adjacent ...
overall torchs melee def is about 12 since an auto shield is about three def. I hope I am reading that right. |
#19
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Re: Chardar's customs
It adds two to your total roll. So even if you rolled six shields it would only be eight. He does seem beefy on paper, but with low life and move he is very weak against range. Now against melee...
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#20
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Re: Chardar's customs
Quote:
His melee defense would be 8, wouldn't it? 6 (regular defense) + 2 (Ironclad ability) = 8 @Chardar Okay sounds good! "An army of principles can penetrate where an army of soldiers cannot." - Thomas Paine
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#23
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Re: Chardar's customs
Excellent Zombie Warriors. The wording on Cursed Blade seems a little off though; I think it might be a bit wordy.
"An army of principles can penetrate where an army of soldiers cannot." - Thomas Paine
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