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#37
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Re: Shurrig's Maps: New Map 11/11/18
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#38
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Re: Shurrig's Maps: New Map 11/11/18
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Good luck! |
#39
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Re: Shurrig's Maps: New Map 11/11/18
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[URL=http://funkyimg.com/view/2N38q ][IMG ]http://funkyimg.com/i/2N38q.jpg[/IMG ][/URL ] If you just take out those two sets of brackets for the url, you'll just have the image and it won't pull up the page when clicked on. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#40
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Re: Shurrig's Maps: New Map 11/11/18
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#41
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Re: Shurrig's Maps: New Map 11/11/18
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#42
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Re: Shurrig's Maps: New Maps 12/21/18
Two new maps!
Shattered Bastion https://drive.google.com/open?id=1f1...IFK_YTUfTbZgRc Sunken Crag https://drive.google.com/open?id=1Rp...KHujKpKuz-hmdJ |
#43
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Re: Shurrig's Maps: New Maps 12/21/18
I really like Shattered Bastion...though Sunken Crag seems a bit “meh” if I’m being honest. Feels like it needs something more. Maybe more pillars or battlements?
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#44
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Re: Shurrig's Maps: New Maps 12/21/18
Thanks for the feedback! Yeah, I was thinking of maybe moving around the two center pillars closer to the sides. I’ll probably rework it a bit but I was kind of happy with the pathing as it is, so I may have to rework it a bit.
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#45
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Re: Shurrig's Maps: A Late Merry Christmas! 12/26/18
Merry Christmas! I was going to post these yesterday, but I was busy all day and spending time with family. Anyway, I've got FIVE new maps to share! All feedback is welcome
Bestowed https://drive.google.com/open?id=1Ks...cf8lgJEQa-Fsjx Hydra https://drive.google.com/open?id=1-d...OnOZyl0uXcHuvV King's Crown https://drive.google.com/open?id=1YV..._ki4NChK-lnGmC Roads of Feylund https://drive.google.com/open?id=1eg...rPG1aEfWv-wpej Squirrel https://drive.google.com/open?id=1lI...mZbAqUbge6Rug0 Also, @Sir Heroscape I reworked Sunken Crag a bit, thoughts? https://drive.google.com/open?id=1Jq...yqM0nOVA8KfIqm |
#46
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Re: Shurrig's Maps: Merry Christmas! 12/26/18
Heya Mr. JaesShurrig Sir, I've been trying out some new maps and wanted to drop by with some thoughts for you! (Thoughts that I've been meaning to drop for a long time, both for you and the others making maps recently, but I'm finally getting to it!!)
First off, I got to play on this puppy: and thoroughly enjoyed it! I did make a small change that I thought I'd suggest, which was just moving the trees in the start zone up a space to be next to the road, and then moving the start zone space on the road to the spot the tree occupied. This was mainly to keep the start zones more intuitive, which is helpful when you're trying to get armies placed and games started quickly (like at a tournament, maybe one that happens monthly in Utah ... ). I also popped a Treasure Glyph onto the center Water hex because I think Treasure Glyphs are fun. Overall it's a great map! The road does a good job of helping to enhance movement without commanding it, and options felt open. I do think this could be a map that would benefit from static Power Glyphs (while I was playing I was thinking Initiative on the plain-water hex and Wound on the other spot to counter the main hill more). Good job on it! While I had the terrain out I also tried: which was similarly a great experience! (I've also noticed a trend in good swamp/road maps coming from you ) You did a good job connecting the road to all the high ground on it, and the action really lent itself to using the whole map, even when I fielded Raelin! (Well, I still kept in her aura, but wanted to spread out more.) Those are the two I've played on recently, though I want to play on more of them! I'd also comment on each of them individually, but since that's time consuming and overwhelming, I do want to comment on one larger-picture thing I see happening in a few of them. Some of your maps have very turtle-friendly high ground right outside the start zone. Puddle Hopping, Hydra, and Roads of Feylund are my biggest offenders here, as they have high ground that oversees at least one glyph, which gives a very dominant position on the battlefield right outside the starting area. That's just something I'd watch out for, and it's one of my personal biggest turn-offs when looking for new maps to play. Even the Entanglement maps (which I love the look of, btw) worry me with high ground that can shoot right into the enemy start zone (partly due to the small size of the map, which may allow for sufficient counterattacks -- I'm not sure without playing on those ones). Definitely more maps that excite me than don't in your arsenal, though! I'm particularly hoping to get to play on Frayed, Paladin, Walk of the Wolves, Squirrel, and Swampy Streets sometime soon(ish)! Thanks for sharing them and your talent! Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#47
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Re: Shurrig's Maps: Merry Christmas! 12/26/18
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#48
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Re: Shurrig's Maps: 1/16/19
Hey Y'all, I got a map I'm working on.
@BiggaBullfrog
had pointed out that I like to do Swamp/Road maps, and I really do! I've been fiddling around on this one for a bit but haven't gotten to play any games on it yet, any thoughts? Feedback is very much welcomed
It should also be noted that the glyphs are on regular water spaces. |
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