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Other Customization & HS Additions Everything from new ways to play to modded figures |
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#1189
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Re: Competitive Unit Congress
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But those cookie cutters are still more than valuable if your building armies for more than just yourself. And only scales with number of armies to be built. And of course, even lower tier armies can still be easily built. Elf Wizards are pretty much a no brainer. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#1190
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Re: Competitive Unit Congress
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The whole point of this was to create more competitive and interesting cards for some of the units we love. We tested them for tournament play, but we weren't really trying to invent a new system to be adopted by the community at large. Quote:
Take Hatamoto for example. His ability as written on the card is very terrible. While you could dial his points down to make him worth it, you would only end up with a very heavy counter unit that was really good against very specific armies and then useless against others. That's not nearly as interesting as the version we have here now (IMO). There are several units in the CUC where this applies. I think adjusting abilities can help make some abilities more dependably useful and avoid making hard counter unit. That's a key to making a competitive tournament army. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#1191
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Re: Competitive Unit Congress
I just came across this post and I agree with all of these changes and thanks for the work put in. Most of these figures I could never imagine using but with these changes I will play them now. I look forward to the acolarth so I can finally use all my flag bearers without feeling like I am shoehorning them in.
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#1192
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Re: Competitive Unit Congress
What metric is being used to judge whether a unit is "non-viable"? At first glance it appears that every unit on the non-viable list in the OP is rated C+ or lower on spider_poison and Jexik's power rankings with the exception of Ana Karithon, Kato Katsuro, and Ulginesh. If this is the case, which of the following units, if any, should be added to the list?
Spoiler Alert!
I'll also say that I don't think Ulginesh belongs on the non-viable list. The general consensus seems to be that the elf heroes team isn't the greatest, but that's less because of Ulginesh and more because of the relative unimpressiveness of his wizard buddies. When the wizards get better, Ulginesh will get better. |
#1193
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Re: Competitive Unit Congress
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Evar Scarcarver Gurei-Oni Master of the Hunt Mika Connour Obsidian Guards Evar has a cool concept but doesn't really see play in our area. Maybe a bump to Move 6, Attack 3 would help. That makes him a double-attack in melee before he gets rage infused. Gurei is just not as good as Torin for just 20 more points. Maybe drop him to 80 points or make him Wild or a Wild Giant) for Deathchasers/Dreadguls {someone has a modification like that on their thread but I forget who} Master of the Hunt is too expensive. I'd drop him to 110 points. You could drop the Javelin power and add something like Precision - targets do not receive additional defense dice from special powers, glyphs, terrain, or height advantage. Mika needs to not take leaving engagements on her Shadow Dance and maybe add a third shadow tile. Obsidian Guards are over-priced. Drop to 75 points and lose Water Weakness. This makes them on par with the Hornskull Brutes (4/4). It makes them very competitive on lava boards though. |
#1194
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Re: Competitive Unit Congress
In my Competitive Unit alters thread I have "fixes" for Evar Scarcarver (add extra move and move power), Gurei-oni (make Wild), Master of the Hunt (make 125 and improve Javelin odds) and Obsidian Guards (add 2 to range if next to another Obsidian or other Lava Resistant figure) but I just thought of a better way to make Obsidian Guards better by changing Lava Throw and adding one more power.
Change LAVA THROW to "When an Obsidian Guard is on a molten lava space it may add 2 [4/5] to its range, or if an Obsidian Guard is on a lava field space it may add [2/3] to its range." [not sure if should change lava throw to +4 or +5 for molten lava and +2 or +3 for lava field. It would need to be worth 100 for 3-man ranged 4/4 squad (only in the game)] OBSIDIAN FIELD: All land spaces adjacent to Obsidian Guards are considered lava field spaces [for special powers and end of the round rolls]. [text in brackets is optional for clarity] This allows them to lava-throw when next to another obsidian guard, as well as wound adjacent non-LR opponents at the end of the round, while significantly reducing dependence on map. They still might be too expensive, but maybe not - would have to playtest. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; June 6th, 2018 at 01:51 PM. Reason: changed wording to use "land spaces" - Arashara Goshiri set precident |
#1195
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Re: Competitive Unit Congress
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Honestly, I'd love to see him get Evil Eye Protection like Torin has. It gives him a niche to fill of protecting Einar units (and acts as a good way to cover one of the major shortcomings of the Samurai, although with CUC's Hatamoto Taro it'd undoubtedly be too strong) while still somewhat lining up with his original vision. Quote:
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As for some of the other units on @UberQ9 's list... Elite Onyx Vipers I think that it was the CUA version that upped their base defense to 4 and changed Evasive 8 to Evasive 6, but this change seems perfectly acceptable to me. Every time that I've seen these guys in action, they have no problem engaging their targets, but they fail to kill them in one turn and promptly die the next. A respectable 4 defense would go a long way towards helping them. MacDirk Warriors A bump to 3 defense is all these guys need, in my opinion. They should still be more killable than the Knights of Weston, but the extra defense die should give them the edge they need to be more reliable. Otonashi Honestly, I don't want her to be buffed. We already have Isamu in the game, and with a surge of 10-point fillers being worked on for SoV, I think that he'll have enough competition elsewhere. She's also useful in a Command Courier build, where she'll almost always get the movement boost when you activate her. Granted, none of the above applies in a Classic-only format, so for everyone who plays without VC units, I can see why buffing her would be appealing. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#1196
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Re: Competitive Unit Congress
It's been about 5 years since I've logged on to this site. Glad to see the community is still alive and well. A desire to find custom "tweaked" versions of some of the official units that never get played led me to do a google search and it looks like I found exactly that.
I have a few questions: Is there a way to view the playtest process for these cards (what abilities are being added, re-worked, etc.)? I don't necessarily want to add anything to the conversation, just want to see what's being worked on is all. And I put a comment on the post hosting the PDF file with all of the CUC cards released so far, but not sure if anyone will see that so I'll ask again here: Is Parmenio meant to have 5 range? It doesn't seem like it, but his range is 5 on that PDF file. Glad to be back! C3G is why I play heroscape. |
#1197
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Re: Competitive Unit Congress
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Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#1198
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Re: Competitive Unit Congress
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Are you excluding C3V/SoV releases from the alterations still? Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#1199
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Re: Competitive Unit Congress
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We aren't going out of our way to exclude C3V/SoV, we just aren't fully keeping up with everything over there. Really the intent is for this to fix figures without needing C3V/SoV, so we work somewhat in a vacuum. Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress "It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns". |
#1200
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Re: Competitive Unit Congress
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I thought that was the case, but I just wanted to check. Everyone brought up good points earlier that even when combining CUC and VC, it's not creating any real Major Q9 or Raelin-levels of power, so it's probably fine for the most part anyway. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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