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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: Mole Man - Brainstorming Phase
I agree also, I am loving his direction.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#14
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Re: Mole Man - Brainstorming Phase
The Book of Mole Man C3G MARVEL RELEASE SET The figure used for this unit is a Heroclix figure from the Critical Mass set. Its model number and name is #'s 49, 50 and 51/Mole Man. Background: (INSERT BACKGROUND PICTURE FOR THE MINIATURE) Mole Man Harvey Rupert Elder Human Unique Hero Ruler Genius Medium 4 LIFE = 4 MOVE = 4 RANGE = 4 ATTACK = 4 DEFENSE = 4 POINTS = ??? SWARM DISTRACTION If 2 or more Subterraneans are engaged with an opponent's figure and Mole Man attacks that figure this turn, that figure rolls 1 less defense die against Mole Man's attack for each Subterranean it is engaged with. TUNNEL SURPRISE Once per game, Mole Man may use Tunnel Surprise. After revealing an Order Marker on this card and before moving normally with Mole Man, you may place him on any empty non-water space within 5 spaces and no more than 2 levels higher than Mole Man's height or 2 levels lower than Mole Man's base. After placing Mole Man, choose up to 4 Moloids you control that were adjacent to Mole Man prior to moving with Tunnel Surprise. Place the chosen Moloids adjacent to Mole Man. If Mole Man or the Moloids are engaged when they use Tunnel Surprise, they will not take any leaving engagement attacks. SUBTERRANEAN SENSES If Mole Man is attacked with a normal or special attack and at least 1 skull is rolled, roll the 20-sided die. If Mole Man is on a dungeon space, add 3 to your die roll. If he is on a shadow space, add 6 to your die roll. If you roll 1-15, roll defense dice normally. If you roll a 16 or higher, ignore all damage that would be inflicted by the attack. _________________________________________________________________ Character Bio - (Insert character Bio) -Rulings and Clarifications-
Synergy Benefits Received Classic:
Marvel:
-Strategy, Tactics and Tips-
-Heroscapers Community Contributions-
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; July 14th, 2010 at 05:13 PM. |
#15
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Re: Mole Man - Brainstorming Phase
Front page updated.
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#16
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Re: Mole Man - Brainstorming Phase
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My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#17
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Re: Mole Man - Brainstorming Phase
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I didn't know what's more beneficial or thematic for this, moving before or after Tunneling. I kind of envisioned him popping out from underground and then moving to attack with his minions. If he moves first, wouldn't it seem more Earth Elemental like for him move, then dive underground and pop up somewhere else in the same turn? The only thing about removing any kind of higher/lower restrictions is that it becomes more like a teleporting power. Would it be thematic for him and his horde to pop up from ground level to the top of the central structure on Platform 5 and 6 map? That's a solid brick/concrete block or whatever structure that would seem odd for him to tunnel through. Same with a 30 level castle walkway. Would/should he be able to tunnel to the top of your Statue of Liberty map? I can see upping the higher/lower number a bit, but if others think it should go unlimited because it's a one time power, I guess it could work, but it would be more of a gameplay thing than thematic for me Moloids could maybe not have to be same level after tunneling, as long as they are adjacent to Mole Man and their higher/lower would be whatever MM would be. I could certainly see up to 6 Moloids or (Subterraneans) tunnel with MM. So considering some Subterraneans could be Unique, Common or Uncommon Heroes, perhaps it should say "up to 6 Subterranean squad figures or 1 Subterranean hero figure." I agree with Subterraneans being used instead of Moloids. That's kind of what I did for my NM24 Moleman as I wanted it left open for Moloids and Giganto or any other Subterraneans. This way, we can create any kind of monster and call it Subterranean and allow it to add to Mole Man's minions. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#18
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Re: Mole Man - Brainstorming Phase
Would Subterranean even fit?
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#19
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Re: Mole Man - Brainstorming Phase
Actually, that's an important point GO. I think I had wanted to use Subterranean for Moloids and Giganto when I did them with Mole Man, but Felindar said that it wouldn't fit now that I recall. At the time, I was working on Mole Man, Moloids and Giganto as a request from Felindar. So they ended up being kind of specific for his uses. Here are the three cards together. When I researched Mole Man's monsters like Giganto, they seemed to be considered Mutates. So maybe we can have "Moloids and Mutates" for Tunneling Surprise. Though that will add a lot of text to that. I don't know, we'll figure something out. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; July 10th, 2010 at 09:31 AM. |
#20
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Re: Mole Man - Brainstorming Phase
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Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#21
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Re: Mole Man - Brainstorming Phase
I love this. I would play this guy and his Moloids. Should tunnel surprise allow him to pop up on water and other oddball spaces or should it be limited to land spaces? We used the term non-water for this purpose.
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#22
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Re: Mole Man - Brainstorming Phase
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Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#23
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Re: Mole Man - Brainstorming Phase
Personally, I think limiting it to non-water spaces is the way to go.
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#24
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Re: Mole Man - Brainstorming Phase
Yeah, if you look at the Earth Elemental's power earlier in the thread I had posted, he can't tunnel onto water, either. Suggested changes:
TUNNEL SURPRISE Once per game, Mole Man may use Tunnel Surprise. After revealing an Order Marker on this card and before moving normally with Mole Man, you may place him on any empty non-water space within 5 spaces and no more than 2 levels higher than Mole Man's height or 2 levels lower than Mole Man's base. After placing Mole Man, choose up to 4 Moloids you control that were adjacent to Mole Man prior to moving with Tunnel Surprise. Place the chosen Moloids adjacent to Mole Man. If Mole Man or the Moloids are engaged when they use Tunnel Surprise, they will not take any leaving engagement attacks. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
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