C3G Legacy LibraryThis is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.
Map size, set up thoughts, nothing most scapers couldn't look just look at the map and see, Just thought I would note them.
Spoiler Alert!
When setting up this map my initial thoughts were, man this is a big one. Its just about a half hex longer than my 4 foot table, and about 2 1/2 foot at its widest point. Absolutely nothing wrong with that, just pointing it out. This is if you position it like I did on the table, with the SZ's at the far end.
It should be noted that it is diamond shaped, and even though it's big, If your gaming table will fit a 4 by 2 1/2 foot map. You should have plenty of room for cards and dice, as it's diamond shape leaves some room on either side for these.
It uses 3 sets only, and set up is pretty easy, several one hex's to place in that first level but were are all used to map building so no big deal there. I think Griff used about every hex in those 3 sets as well.
It's not a perfectly symetrical (sp?) map. with the Great Evergreen trees on one side, longer wall, different Ice structures, but without using a bunch more sets this can't be helped and they are placed well as to not give much, if any advantage to either player.
The short Ruin has an Evergreen Tree adj making it as long as the long Ruin, Ice structures lined up so their hex "footprint" is the same. Their L-O-S potential is different but again, can't be helped. 3 Evergreen Trees and a road hex equal same hex 'Footprint" and almost same L-O-S blocker as the Great Evergreen Tree. The difference's of all these are laid out nice on the map and I wouldn't suggest moving them. Well maybe that road hex, (by the three Evergreen Trees) but only if it affect's game play significantly.
What's up with that single water hex all by itself though?
Overall a nice looking map. Looks fun to play on, lots of area's for the super's to move around on. Now lets get to that fun, and play on it!
I played three games on this map.
The games.
Spoiler Alert!
First game was:
Team 1. Luke Cage, Iron Fist, Spiderman (C3G) Human Torch (Jim) 850 points.
Team 2. Winter Soldier, Elektra, Bullseye, Hand Ninja (x3) 840 points.
In this game, all C3G optional rules are on. Heavy snow, normal ice. Winter Soldier picks Iron fist for his Mark.
Cage moves Torch out around the side, while he and Fist go down the road, Spidey left in SZ for clean up duty. As Iron Fist moves so does Winter Soldier moving around the side of the map on the opposite side of Torch. Hand swarm out from SZ mostly around the ruin setting up ambush w/height, again opposite side of Torch, bonded with Elektra who moves down road. Cage and Fist run smack into middle of ambush and with Winter Soldiers Mark and height, (from the 2 hex grass on 3rd level) they almost destroy Iron fist. Cage and Fist rally destroying several Hand and Elektra, before she does any damage! Iron Fist uses Focus Chi and heals some much needed wounds. Torch moves in and Fireballs several Hand before getting basically one shot destroyed (even though he's on the Road Hex adj to the 3 Evergreen Trees) by the Hand and the bonded Bullseye with his Deadly Aim from height. (from the height on three hex rock space over by the dirt and road next to the SZ) Iron fist and Cage destroy Bullseye. but are then destroyed by Winter Soldier and his mark and the remaining hand. WS isn't wounded and makes decision not to mark Spidey, and go back to his SZ. Not many Hand left to bond with though. Spidey v/s WS and 2 Hand for the game! With his range WS tries to "kite" Spidey, but to no luck, his Spidey Sense and a hot D20 keep him safe and unwounded, Spidey keeps destroying Hand till there all gone with his range, and finally gets WS in a spot to Web Sling him over and destroys him for the game winner. With some lucky rolls including that hot d20. Team Cage wins with Spidey w/3wounds.
Really fun game, used almost all the map, majority was near the Hand's SZ, both sides and the road. the Ruins provided a nice staging point for an ambush on the figures moving down the road. End game had WS moving around a lot and ending up near team Cages SZ. The height on either side of the SZ was used many times as well.
Game 2 was. All C3G optional rules. Heavy Snow, Slippery Ice.
Team 1. Laufey, Snow Giants (x4) 1240 points.
Team 2. Thor, Bucky, Iron Man, (Hasbro) Captain America, (C3G) Spiderman (C3G) 1220 points
Laufey has a Giant stand on the Casket of Winter in his SZ to make the map super snowy and icy. He and the rest of Giants move down the road. Cap, Bucky move out to one side of the map. Iron Man moves out along the other. Thor moves down the road, and brings the pain on Laufey and a Giant with his Thunder Strike. The Giants deal some wounds to him in return. Next few rounds are back and forth, Between the Giants, and Cap, Bucky on OM 1 and rest on Thor who keeps dealing the wounds to Laufey.(including KB into a glacier, on the 2 hex road spaces between the glaciers) Giants focus on Cap a little to much, but do destroy him. Laufey falls to Thor shortly after. Giants heal off some glaciers and destroy Iron Man with a lucky attack roll, and a bad defense roll on his part. but he went down swinging destroying 1 in the process. Thor is to much for the giants though and he finishes off the remaining Giants for an easy win. After Laufey fell, my bud kinda lost hope and could have made it a little closer I think. Team Thor wins this one easy. Spidey still in SZ with no wounds. Bucky with 3 wounds. Thor with 6 wounds.
Road was used mainly by Laufey and his Giants, ...and Thor. Cap, Bucky, Iron Man used the areas around the sides in front of, and behind the Ruins, and near the Great Evergreen Tree. (I'm liking that 2 hex grass space on level 3) The snow and dirt area in front of team Laufey's SZ was used as well, when Thor was cleaning up. Ice Rock was thrown but did no damage.
Game 3 was. No C3G optional rules, normal snow and ice.
Team 1. Prof X. Jubilee, Rogue, Gambit, Angel, Jean Grey, Spidergirl. 1200 points
Team 2. Captain America, Spiderman, (both C3G) Thor, Bucky, Iron Man (Hasbro) 1220 points
Prof X has Jean, Spidergirl, Jubilee move down on, and along side of the road. Angel carries Wheels from SZ and adj to Ruins. Gambit hangs back, with Rogue who is also on the road. Cap, Bucky move out along one side of map. Iron Man moves around the other side. Spidey left in SZ again. Thor moves down the road, (grip 12 is a miss) and in one shot Thor destroy's Spidergirl. Rogue misses her drain on Thor, Jean throws him for a wound, Jubilee hits bucky. Iron Man attacks Prof X but he uses Psychic defense X and then carried away by Angel. Gambit moves in and deals some wounds on Thor with a good double skull roll on his Card SA, Rogue misses her drain on Thor again. Jubilee destroys Bucky. but is then destroyed by Cap who also almost destroys Jean as well. Gambit attacks Thor again and rolls double skulls several times again. Rogue moves in and attacks the thunder god and Thor is almost out. Thor responds, but is gripped by Jean so he attacks and finshes off the wounded Rogue. Gambit finishes off Thor, with great rolls again and also deals some wounds to Cap. Cap finishes off Jean, but misses Gambit, and with Psychic defense X misses Prof X, Gambit continues to roll great with his Card SA and destroys Cap. Iron Man finally given the OMs necessary and attacks Prof X several times, eventually destroying him but Gambit is on a hot streak with his double skull rolls almost every time and takes out Iron man. Spidey V/S Gambit and Angel for the Game. Spidey misses his Spidey Sense several times and is taken out by the cajun and his devil's luck. Angel unwounded, Gambit with 2 wounds survive this very fun game! Gambit used his Card SA several times and almost got 2 skulls doubling to 4 several, if not almost every time.
This game the part of the field that was used was the road, near the Greater Evergreen Tree, and short Ruin mostly. Opposite side saw some action but not near as much.
Final thoughts.
Spoiler Alert!
After playing these games, I like this map a lot. I especially like the 2 hex road spaces between the glaciers, as it is makes a nice place to bottleneck or "clog" up the road and get potential Knockback damage as well. The 2 hex Grass on the third level is great as well and was used several times during my games. The stone wall (bridge walls) are nicely placed but you can go around them and to height near the SZ in one turn, or move into the dirt and then up past them. Looks nice but doesn't slow you down much if you want to go that way. Nothing wrong with that just saying. The Ruins make for a nice place to set up an ambush, on figures coming down the road. As for that walkway single hex by the three Evergreen trees. It was used some in these games, but at most it gave a +1 a couple times but that side didn't see as much action as the other side. I don't know if I like it or not. I prefer the heavy snow and normal ice rules for this map, but I like them for all TT map builds. C3G optional rules are fun on this map as well, but ya know "optional." I Like map's with an option for random glyphs as well, with this map I would put one on each side. On the single rock and water hex, at the corners, that would be a nice option.
If I had to nit-pick on this great map and change something. I guess even though it never came up in the games, that single water hex all by itself looks weird to me. It kind of just gives the map even more of a non symetrical look, IMO. Griffen used almost the hex's in this build and if there isn't a single rock hex unused, there should be some on level 1 or 2 that eventually get covered up. Such as, on level 2 next to SZ it gets covered by a 2 hex grass, then again by the 2 hex rock that makes the height behind the ruins. One side its a grass single other side its a rock single. I'd go for the rock just because that's what's on the opposite side, connected to the 3 hex dirt. I have tried this, and it's still very sturdy even though it does make a visible gap on the side. again nit-picking.
All in all, a great map and a fine addition to the Competitive ones C3G already has. I have this map still up and might get a chance to get some more games in on it. If I do I'll edit and bump it, so ya know.