Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


View Poll Results: Choose the Top 3 Man-Eaters.
Jungle Beast 1 3.70%
Romitaen'c 1 3.70%
Manticore (Relentless Aquillan Predator) 1 3.70%
Manticore (Einarian Predator) 2 7.41%
Ol' Scratch 1 3.70%
Manticore (Utgarian Beast) 1 3.70%
Manticore (Valkrillian Marauder 2 7.41%
Akul 3 11.11%
Manticore (Utgarian Devourer) 0 0%
Crimson Manticore 6 22.22%
Tarkus 7 25.93%
Manticore (Aquillan Beast) 0 0%
Madyakhor 1 3.70%
Manticore (Valkrillian Predator) 0 0%
Manticore (Ferocious Aquillan Predator) 1 3.70%
Voters: 27. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #25  
Old December 31st, 2017, 04:53 PM
Taeblewalker's Avatar
Taeblewalker Taeblewalker is offline
Will Ultimately Face the Evil Black Dragon
 
Join Date: May 9, 2006
Location: Monticello, NY
Posts: 10,238
Images: 207
Blog Entries: 2
Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death!
Re: December Custom Contest Poll - CONGRATULATIONS TO THE DE

Congrats! It's nice to see at least one person voted for my entry.

"Well, either it allows a magic-user to cast the various Bigby's Hand spells, or it's a +2 backscratcher. So far we're not sure which."
Reply With Quote
  #26  
Old December 31st, 2017, 05:40 PM
Astroking112's Avatar
Astroking112 Astroking112 is online now
 
Join Date: March 15, 2011
Location: USA - TX - Dallas
Posts: 750
Images: 3
Astroking112 wears ripped pants of awesomeness Astroking112 wears ripped pants of awesomeness Astroking112 wears ripped pants of awesomeness Astroking112 wears ripped pants of awesomeness Astroking112 wears ripped pants of awesomeness Astroking112 wears ripped pants of awesomeness
Re: December Custom Contest Poll - CONGRATULATIONS TO THE DE

Congratulations, Dewk! Your unit looks great!

I see that I need to brush up on the Marrden Hounds. I could've sworn that it was a poison instead of a plague, so I figured that the immunity to Poisonous Quills would make sense and be a nice nod to them.

I guess that I'll have to work harder for the next contest to make a more unique unit. In hindsight, I suppose that the first step would be to come up with a name...

Proud Member of Platyfly!
Reply With Quote
  #27  
Old January 1st, 2018, 12:23 PM
capsocrates's Avatar
capsocrates capsocrates is offline
My six-year-old sister-in-law calls the shots
 
Join Date: October 6, 2010
Location: USA - CO - Denver area
Posts: 12,280
Images: 11
capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth
Re: December Custom Contest Poll - CONGRATULATIONS TO THE DE

Congratulations!

Would you put the names of each entrant under their entry?

A Child of the Risen Lord
--
Oklahoma HS Events - Colorado HS Events
Continuing Classic Heroscape: C3V SoV
Maps Customs Trades
Reply With Quote
  #28  
Old January 2nd, 2018, 02:37 PM
Dr.Goomonkey's Avatar
Dr.Goomonkey Dr.Goomonkey is offline
On vacation...
 
Join Date: February 20, 2012
Location: USA - WA - Seattle(Marysville)
Posts: 1,376
Images: 144
Dr.Goomonkey wears ripped pants of awesomeness Dr.Goomonkey wears ripped pants of awesomeness Dr.Goomonkey wears ripped pants of awesomeness Dr.Goomonkey wears ripped pants of awesomeness Dr.Goomonkey wears ripped pants of awesomeness Dr.Goomonkey wears ripped pants of awesomeness Dr.Goomonkey wears ripped pants of awesomeness
Re: December Custom Contest Poll - CONGRATULATIONS TO THE DE

Quote:
Originally Posted by capsocrates View Post
Congratulations!

Would you put the names of each entrant under their entry?
You'll see this happen once I save my edit. Edit: it is done.

Repaints My Maps Online Maps Customs
Autumn Custom Contest - Enter by September 30!
Where do you find giant snails?
Spoiler Alert!
Reply With Quote
  #29  
Old January 3rd, 2018, 10:50 AM
The Dewk's Avatar
The Dewk The Dewk is offline
 
Join Date: November 19, 2016
Location: USA - UT - Salt Lake City
Posts: 447
Images: 17
The Dewk rolls all skulls baby! The Dewk rolls all skulls baby! The Dewk rolls all skulls baby! The Dewk rolls all skulls baby!
Re: December Custom Contest Poll - CONGRATULATIONS TO THE DE

Hey, cool! Thanks for the votes, you seven people, and thanks for running the contest @Dr.Goomonkey !
Reply With Quote
  #30  
Old January 3rd, 2018, 11:14 AM
Dad_Scaper's Avatar
Dad_Scaper Dad_Scaper is offline. Isn't that smurfy?
Counting gray cells and coming up short... Also, I confess to being a fanboy.
 
Join Date: January 3, 2007
Location: MD - Baltimore
Posts: 21,719
Images: 4
Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth
Re: December Custom Contest Poll - CONGRATULATIONS TO THE DE

I didn't see this contest when it was live, but Tarkus is an excellent custom, IMHO. Congrats, Dewk.

C3V "Easily the best quality classic customs I have ever seen."
Designing Customs? Help With Wurdz
= =
Reply With Quote
  #31  
Old January 9th, 2018, 02:05 PM
DewNoHarm's Avatar
DewNoHarm DewNoHarm is offline
 
Join Date: January 3, 2017
Location: USA - UT - Salt Lake City (Provo)
Posts: 41
DewNoHarm is surprisingly tart
Re: December Custom Contest Poll - CONGRATULATIONS TO THE DE

Congrats @The Dewk ! I've got a habit of losing to you.
Reply With Quote
  #32  
Old January 12th, 2018, 05:44 PM
Scytale's Avatar
Scytale Scytale is offline
Thanksgiving Custom Contest Champion
 
Join Date: August 25, 2006
Location: MN - Rochester
Posts: 6,907
Images: 440
Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth
Re: December Custom Contest Poll - CONGRATULATIONS TO THE DE

I've got a bit of time finally so I'll review the contestants. In order from the 1st post.

Tarkus by The Dewk
The stats are nicely restrained and Valkrill is a good fit for the design. I like the simplicity of the powers, particularly Terrifying Presence though that power seems a bit too tailor-made for the metagame. My greatest concern with Tarkus is a balance one: adding a multi-attack special attack to the already-solid Arrow Gruts is a frightening prospect. Yes, Mimring can already do that, but Fire Line's linear nature makes it tricky to use effectively. Piercing Quill volley can't deal many wounds but it's deadly against squad figures. It's one big drawback is limited range, which, combined with a sizeable price tag, may keep Tarkus in line. Overall, definitely one of my favorite submissions.

Crimson Manticore by DewNoHarm
A number of entries went with the anti-Human angle, an angle I'm not thrilled about. While I appreciate the thematic focus, I just don't see it being healthy to the playability of the unit despite the relative prevalence of Humans in the game. More importantly, though, especially on this design, is that powers that have no effect in many games do not deserve much card space. Let's take a look at Predator of Men. The +2 Attack against Humans is a situational bonus that works for the theme. The additional rule about not being able to disengage from Humans sounds neat on paper, but will have little gameplay effect. While disengaging is occasionally useful, it's usually avoided. Thus that effect will very rarely come into play. Similarly, the rule about being forced to attack Humans, while again thematic-sounding, will have little effect. While there may be times where one would prefer to attack a different high-value target, the +2 Attack vs Humans is hard to pass up. Actually, I would contend that the tension caused by having to choose between the +2 Attack or a more valuable target would be a positive. Last but not least, there is a healing ability attached to the power. Healing abilities are fine in general, but this is one that is immensely useful against some opponents and is entirely useless against others, which makes the unit useful only as a counterdraft (assuming appropriate costing). Quill Riposte is neat, though I struggle to understand how it negates wounds. Also, the height advantage boost is an additional rule to remember that has practically no gameplay effect; having height advantage is always preferable anyway.

Jungle Beast by WarBeast
I agree with others that using the name "Beast" but not using Beast as its class is somewhat confusing. I like the different direction used here, and Aquilla works well for it. I also like that it's not too focused on terrain for effectiveness. Though I would have preferred a different name for Jungle Sting. The name is not really generic enough for much reuse but also doesn't convey much about the creature itself. Poisoned Tail Barbs or something like that would have been more thematic.

Romitaen'c by Toogwick_tuk
I appreciate that this design does not rely on synergies for effectiveness. I have two issues with the design, though. First, it's not clear how many Tail Barb markers are removed in a single turn. Heroscape isn't very clear when it comes to technical details, so it's not clear for powers like this if the attacking phase has one instance of Tail Barb Flick Special Attack with three attacks or if Tail Barb Flick Special Attack is being used three times. This version of the wording in particular is vague, whereas other wording versions (such as Blood Hungry Special Attack) strongly suggest multiple instances of the power. The other issue is with the Tail Barb mechanic in general. In my experience with powers like these, the limitations and mechanics of the markers has little gameplay effect. Assuming one marker per three attacks, they won't be used up all that quickly, especially with it's potent normal attack option. Most likely it's a bunch of rules for something that isn't worth tracking in most games. If you use up three markers in a single turn, the opposite occurs: it will take too long to regrow them, so you probably never will. This is all theoryscape though (based on experience); I would need to playtest to really know how it plays.

Manticore by Taeblewalker
I like the straightforwardness of this design. I sort of feel that the poison damage of the special attack is unnecessary dressing, but the design might not stand out enough without the extra flair. I am concerned that it's pretty similar to Othkurik but significantly cheaper.

Manticore by Scytale
As this is my own design, I can't really critique it. Instead I'll explain my design reasoning. This is designed to be a D&Dscape unit, and as such is a port of the 4th Edition D&D manticore. That creature is relatively simple with multiple fang and claw attacks, with its range attack with the spikes on its tail being its key feature. The spikes are of course necessary for the port, though while a ranged special attack on a flier is interesting by itself, it bears too much similarity to other Heroscape units. It needed something else, and I wanted to give it multi-attacking potential. One overlooked but very important aspect of a design is to make it fun to play--to give the player and/or the opponent interesting choices. Making the normal attack higher than the special attack does that as it encourages bold play, but again that's nothing new. Adding the special attack to the normal attack is a new twist, and making the special attack only work against non-adjacent figures exaggerates the gamble aspect even further. To maximize the use of this unit one needs to make risky but tempered plays, and a smart opponent can tempt its owner into overextending. As for making it a Predator, I was originally going to make it a solo unit, but Predator fits the D&D unit pretty well, and creating useful synergies helps "play to the judges."

Ol' Scratch by Sam
The use of the 'X' order marker is a clever and necessary way to limit the terrifying effectiveness of Unearthly Voice. Combining Ol' Scratch with Arrow Gruts, Death Chasers, or Ornak could have terrifying results. The reduction to Attack seems like overkill, honestly. I don't think the price is high enough either. He's almost as good as Iron Man (from the Marvel set), but also bonds with good squads and has a powerful aura effect, all for 50 pts less.

Manticore by NecroBlade
Another design that doesn't rely on synergies; I approve. I love the reuse of Legendary Creature, and I'm always a fan of anti-range. I do somewhat feel like the second figure in Spike-Tail Shot is unnecessary and that a lower d20 roll would have been adequate, and it's a little weird that it can only fling spikes when provoked, but these are merely quibbles.

Akul by Lazy Orang
The tension created between the multi-hit special and the self-healing normal attack is the design's strongest point. There's nothing inherently wrong with a 4-power unit, but I would argue that it is something that should generally be avoided. In this case, while Flying is a standard (though wordy) power, 4 powers feels like too much. The standout is Legendary Creature. While that's a very appropriate power for a manticore and fits well with the design, it's addition isn't really necessary here. You could easily drop it and bump the defense by 1 and it would be an overall tighter design.

Manticore by flameslayer93
Ferocious Jump is exciting, but unfortunately not very useful on this design. 6 Attack is a lot, but you're risking a 125pt 5 Life/4 Defense figure to do it. On your last life, possibly, but just too risky in most cases. Unfortunately that's where the tension on the design should come from. Poison Spikes has no requirements other than being able to use it after attacking normally (do you intend that it can be used instead of a normal attack, or only after a normal attack?), so there's not a lot of decision points with it. Possibly adjusting positioning for singular engagement in the hopes of maintaining a wider range of Poison Spike options.

Manticore by Confred
It's a little odd to me that a bunch of quills works as an area lob effect unlike most things in the game, but it does give it a uniqueness. Devour Whole is a curious addition. Very rarely does it matter, and on the places where it does (Zombies, Dividers, etc) the act of devouring the enemy does not thematically stop powers like Zombies Rise Again (which is, thematically, a new Zombie). Points for creativity though.

Madyakhor by capsocrates
A nicely restrained design. Only some interesting softer synergies and just one new, pretty simplistic power. That does make it a little dull, though, as the only real ability rarely happens (triple skulls). But really, a flier with solid stats and a ranged special attack really shouldn't need anything more.

Manticore by Astroking112
Poisonous Quills is curious. Other poison powers in Heroscape don't have Soulborg restriction (and I don't really understand the Wulsinu one), so it's odd to see it here. Without it you could just make it's Range 4. If you did that, though, you'd lose the thematic description as to why it has range. Kind of a pickle. Feast on Flesh has a problem I noted in a different unit: it's incredibly important to the unit's survivability but only has an effect in certain games. Assuming it's costed effectively for the best case, it will only be useful as a counterdraft.

Manticore by aksisu11
I mentioned in an earlier review that I'm not a fan of the Human-only powers, but I like the simple implementation here. It's all that's needed to get the theme across. Spiked Tail Defense is a nice, thematic twist on Counter Strike, though Soulborgs are not immune to other poison powers so I don't think they should be here. I would argue that the Move value is excessive, but otherwise it's a solid design overall.
Reply With Quote
  #33  
Old January 12th, 2018, 05:55 PM
Lazy Orang's Avatar
Lazy Orang Lazy Orang is offline
First Lady of C3G
 
Join Date: November 10, 2012
Location: British Isles
Posts: 8,614
Images: 6
Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun Lazy Orang is a penguin with a machine gun
Re: December Custom Contest Poll - CONGRATULATIONS TO THE DE

Quote:
Originally Posted by Scytale View Post
Akul by Lazy Orang
The tension created between the multi-hit special and the self-healing normal attack is the design's strongest point. There's nothing inherently wrong with a 4-power unit, but I would argue that it is something that should generally be avoided. In this case, while Flying is a standard (though wordy) power, 4 powers feels like too much. The standout is Legendary Creature. While that's a very appropriate power for a manticore and fits well with the design, it's addition isn't really necessary here. You could easily drop it and bump the defense by 1 and it would be an overall tighter design.
Thanks for the review! Yeah, the tension between the multi-hit special and closing in to heal off the normal attack was a big thing I wanted to convey. Dropping Legendary Creature is something I actually strongly considered, for the exact reasons you mentioned, but decided against it in the end. I looked at the card without it, and it felt... solid, but not exciting, and bringing Legendary Creature back gave it the pop I felt it needed. Plus, having played him, it also has a major effect on his gameplay that I was looking to achieve - he preys on squads, but is terrified of heroes, and I think, for that reason, it's necessary for what I'm trying to achieve. I recognise it's not the call most people would have made, and I think there are good arguments for dropping it, but in the end, I thought a lot about it, and I'm happier with the design as it is.


My Classic Customs
- The Maneater
=====================
Reply With Quote
  #34  
Old January 12th, 2018, 05:57 PM
Scytale's Avatar
Scytale Scytale is offline
Thanksgiving Custom Contest Champion
 
Join Date: August 25, 2006
Location: MN - Rochester
Posts: 6,907
Images: 440
Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth
Re: December Custom Contest Poll - CONGRATULATIONS TO THE DE

Quote:
Originally Posted by Lazy Orang View Post
Quote:
Originally Posted by Scytale View Post
Akul by Lazy Orang
The tension created between the multi-hit special and the self-healing normal attack is the design's strongest point. There's nothing inherently wrong with a 4-power unit, but I would argue that it is something that should generally be avoided. In this case, while Flying is a standard (though wordy) power, 4 powers feels like too much. The standout is Legendary Creature. While that's a very appropriate power for a manticore and fits well with the design, it's addition isn't really necessary here. You could easily drop it and bump the defense by 1 and it would be an overall tighter design.
Thanks for the review! Yeah, the tension between the multi-hit special and closing in to heal off the normal attack was a big thing I wanted to convey. Dropping Legendary Creature is something I actually strongly considered, for the exact reasons you mentioned, but decided against it in the end. I looked at the card without it, and it felt... solid, but not exciting, and bringing Legendary Creature back gave it the pop I felt it needed. Plus, having played him, it also has a major effect on his gameplay that I was looking to achieve - he preys on squads, but is terrified of heroes, and I think, for that reason, it's necessary for what I'm trying to achieve. I recognise it's not the call most people would have made, and I think there are good arguments for dropping it, but in the end, I thought a lot about it, and I'm happier with the design as it is.
Sometimes you really need to play a unit to know what's necessary for the design. I can see Legendary Creature having a real effect as you said. I'd have to test it both ways to get a handle on the difference. I do love the theme of being terrified of heroes.
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
December Custom Contest - Entries Through New Year's Dr.Goomonkey Custom Units & Army Cards 19 January 1st, 2017 06:20 PM
Dr. G's January Custom Contest - Go vote at the poll! Dr.Goomonkey Custom Units & Army Cards 13 January 31st, 2016 01:45 PM
VOTE HERE - Speed Custom Terrain Contest #26 Poll chief Custom Terrain & Obstacles 17 August 13th, 2010 10:54 PM
VOTE HERE - Speed Custom Unit Contest D4: Poll chief Custom Units & Army Cards 4 August 8th, 2010 09:11 PM
Speed Custom Terrain Contest #12 Theme Poll Vote on it. chief Custom Terrain & Obstacles 24 May 25th, 2008 03:45 PM


All times are GMT -4. The time now is 10:56 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.