Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


Reply
 
Thread Tools Search this Thread Display Modes
  #1573  
Old January 14th, 2017, 04:18 PM
orgsbane's Avatar
orgsbane orgsbane is offline
Will Paint For naGrub...
 
Join Date: January 13, 2011
Location: USA - IN - Cincinnati (Aurora)
Posts: 2,265
orgsbane is inducted into the Halls of Valhalla orgsbane is inducted into the Halls of Valhalla orgsbane is inducted into the Halls of Valhalla orgsbane is inducted into the Halls of Valhalla orgsbane is inducted into the Halls of Valhalla orgsbane is inducted into the Halls of Valhalla orgsbane is inducted into the Halls of Valhalla orgsbane is inducted into the Halls of Valhalla orgsbane is inducted into the Halls of Valhalla
Re: The Pre-SoV Workshop

I really, really like this guy. I really wasn't a fan of the old card, but you've really done something special here (as far as my untrained eyes can see). Love the theme, really fits with the sculpt. No mercy is brutal, and I love it! I may run a game with this guy next time I play
Reply With Quote
  #1574  
Old January 14th, 2017, 04:26 PM
superfrog's Avatar
superfrog superfrog is offline
This is merely a joke.
 
Join Date: March 12, 2012
Location: USA - CA - San Gabriel
Posts: 12,174
Images: 46
Blog Entries: 3
superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth superfrog is a man of the cloth
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Simval View Post
Also, is it intented that he can "show No Mercy" even if he doesn't wound the figure first ? Because that allows some weird stuff, like auto-killing all Deathwalkers in the game! I think that's a little too much.
It only works on small/medium figures. So it doesn't kill all Deathwalkers. But yeah, it would auto-kill DW7K or all the wyrmlings and elementals.
Reply With Quote
  #1575  
Old January 14th, 2017, 04:41 PM
Dysole's Avatar
Dysole Dysole is offline
PuppetMaster & #2 Ranked CoNner
 
Join Date: March 17, 2008
Location: Oregon Eugeneish area
Posts: 17,597
Images: 262
Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer
Easy Fix?

I like it a lot better. I think the d20 roll needs to be toned down and I think a "if he inflicts at least one wound" clause needs to be added to No Mercy (although that still makes Warden and Deathcommander kind of vulnerable among others). Otherwise, it's a solid custom.

~Dysole, et tu?
Reply With Quote
  #1576  
Old January 14th, 2017, 09:09 PM
Ixe's Avatar
Ixe Ixe is offline
 
Join Date: August 21, 2013
Location: USA - MD - Sparks
Posts: 1,865
Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla
Re: The Pre-SoV Workshop

Quote:
Originally Posted by superfrog View Post
It only works on small/medium figures. So it doesn't kill all Deathwalkers. But yeah, it would auto-kill DW7K or all the wyrmlings and elementals.
While we're correcting things, it also only works on Unique Heroes so the Common Heroes you listed would be fine. Otonashi would be in trouble, however.
Reply With Quote
  #1577  
Old January 15th, 2017, 12:03 AM
Sir Heroscape's Avatar
Sir Heroscape Sir Heroscape is offline
Sir Formerly Known As adoney
 
Join Date: September 14, 2015
Location: U.S - Iowa
Posts: 9,638
Images: 147
Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth
Re: The Pre-SoV Workshop

Sorry for not responding sooner. I really appreciate all the insights and feedback.

I think your suggestions @wriggz are right on, and I'll make sure to playtest with those build types.

As for his D20 ability...the most I think I'd need to tone it down would be 14 or higher. Simply because the no mercy ability I anticipate to activate rarely and his spiked gauntlet ability is what I believe makes him a little more costly. But I think for now I'll keep it 13 or higher and let playtesting show if it proves to be too OP.

As for the "if Brutus does a wound" clause for 'no mercy'...I've considered that already before and I'm still undecided if I want to change that yet. I'm not convinced that that should be necessary...but a compelling argument or reason might help me see why it might be necessary? But as it stands I feel okay with the current wording on it.

Sir Heroscape's Content
Customs, Maps, Battle Reports
YouTube Channel, Trade List,
'Scaper of the Month, Burnout Format
Tourney Record: 309 - 141
Online Record: 19 - 22
Reply With Quote
  #1578  
Old January 15th, 2017, 12:20 AM
All Your Pie's Avatar
All Your Pie All Your Pie is offline
 
Join Date: July 12, 2010
Location: USA - Arizona - Tucson
Posts: 2,674
Images: 8
All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla All Your Pie is inducted into the Halls of Valhalla
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Sir Heroscape View Post
Sorry for not responding sooner. I really appreciate all the insights and feedback.

I think your suggestions @wriggz are right on, and I'll make sure to playtest with those build types.

As for his D20 ability...the most I think I'd need to tone it down would be 14 or higher. Simply because the no mercy ability I anticipate to activate rarely and his spiked gauntlet ability is what I believe makes him a little more costly. But I think for now I'll keep it 13 or higher and let playtesting show if it proves to be too OP.

As for the "if Brutus does a wound" clause for 'no mercy'...I've considered that already before and I'm still undecided if I want to change that yet. I'm not convinced that that should be necessary...but a compelling argument or reason might help me see why it might be necessary? But as it stands I feel okay with the current wording on it.
I suppose it kind of depends on what it is, exactly, you want No Mercy to do. Do you want him to be able to consistently finish off figures that are on death's door, or do you want him to be able to push that extra damage if they just barely survive his attack? If you want the latter, I think requiring a wound from his attack is necessary. If you want the former, I think there is a more mechanically sound way to do it that doesn't venture into troubling autowound territory. If you want both... well, I'm not quite sure that's the best direction to push things. As it is, he may as well have Grimnak's chomp for heavily wounded heroes, which doesn't feel quite right coming from a human-sized figure. Grimnak's Chomp is automatic because medium or smaller squad figures are utterly helpless against his dinosaur; I don't see why Brutus should have a similar advantage even against wounded heroes, and I feel like you may run into some trouble with the submission process on that front.

If you want to make it so that he's particularly good at finishing off wounded heroes, I would recommend going for more of an attack boost, like an automatic skull against wounded figures with one life remaining. That's less troubling on all fronts than an auto-destroy power, while still being very powerful and making it very likely for him to finish them off. Plus, that version of the power would allow you to open it up to large and huge figures without the same kinds of weirdness as before. If the power comes from his ruthlessness and bloodlust at bringing down his target, then size isn't as relevant a distinction.

Last edited by All Your Pie; January 15th, 2017 at 12:27 AM. Reason: Left out some words 'cause I'm a spazz.
Reply With Quote
  #1579  
Old January 16th, 2017, 01:33 AM
Sir Heroscape's Avatar
Sir Heroscape Sir Heroscape is offline
Sir Formerly Known As adoney
 
Join Date: September 14, 2015
Location: U.S - Iowa
Posts: 9,638
Images: 147
Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth Sir Heroscape is a man of the cloth
Re: The Pre-SoV Workshop

Quote:
Originally Posted by All Your Pie View Post
I suppose it kind of depends on what it is, exactly, you want No Mercy to do. Do you want him to be able to consistently finish off figures that are on death's door, or do you want him to be able to push that extra damage if they just barely survive his attack? If you want the latter, I think requiring a wound from his attack is necessary. If you want the former, I think there is a more mechanically sound way to do it that doesn't venture into troubling autowound territory. If you want both... well, I'm not quite sure that's the best direction to push things.
I guess originally I wanted both...but the more I think about it, the more it makes sense that his 'no mercy' would come when he's wounding the individual. The only downside to that is that it adds another requirement for the activation of his special which is already pretty specific. So I'm not sure that it will activate often, but for the sake of theme I really like it and feel it fits much better. To be honest, that's why I feel his D20 ability is okay where its at. His finishing off heroes I don't anticipate actually being very strong (except maybe in the end game) but the majority of his points I'd imagine would come from his ability to help take out squad figures. BUT all in all, playtesting will tell. As for the "must do a wound clause" I can see that being a good addition to the ability.

Sir Heroscape's Content
Customs, Maps, Battle Reports
YouTube Channel, Trade List,
'Scaper of the Month, Burnout Format
Tourney Record: 309 - 141
Online Record: 19 - 22
Reply With Quote
  #1580  
Old January 16th, 2017, 10:30 AM
wriggz's Avatar
wriggz wriggz is offline
Friendly Neighborhood Librarian
 
Join Date: January 15, 2009
Location: Canada - Ontario - Toronto
Posts: 3,850
Images: 25
wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth wriggz is a man of the cloth
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Sir Heroscape View Post
Quote:
Originally Posted by All Your Pie View Post
I suppose it kind of depends on what it is, exactly, you want No Mercy to do. Do you want him to be able to consistently finish off figures that are on death's door, or do you want him to be able to push that extra damage if they just barely survive his attack? If you want the latter, I think requiring a wound from his attack is necessary. If you want the former, I think there is a more mechanically sound way to do it that doesn't venture into troubling autowound territory. If you want both... well, I'm not quite sure that's the best direction to push things.
I guess originally I wanted both...but the more I think about it, the more it makes sense that his 'no mercy' would come when he's wounding the individual. The only downside to that is that it adds another requirement for the activation of his special which is already pretty specific. So I'm not sure that it will activate often, but for the sake of theme I really like it and feel it fits much better. To be honest, that's why I feel his D20 ability is okay where its at. His finishing off heroes I don't anticipate actually being very strong (except maybe in the end game) but the majority of his points I'd imagine would come from his ability to help take out squad figures. BUT all in all, playtesting will tell. As for the "must do a wound clause" I can see that being a good addition to the ability.
An auto wound on a hero figure that just incurred woulds, to ensure they are destroyed is nothing to sneeze at. Also it drips theme which is a huge bonus. I admit the first time i looked a the card I assumed there was a wounding clause. As it is, adding an auto wound just for attacking, even when the defense is successful (or worse negated by a special power) is just weird. For example imagine fighting Dashi and Brutus is destroyed by counter strike but Dashi is also destroyed by no mercy. Very strange.

wriggz's custom Figures, Terrain and Glyphs
Reply With Quote
  #1581  
Old January 16th, 2017, 10:46 AM
Ixe's Avatar
Ixe Ixe is offline
 
Join Date: August 21, 2013
Location: USA - MD - Sparks
Posts: 1,865
Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla
Re: The Pre-SoV Workshop

I'm not convinced it's that big of a deal for him to auto kill a 1 life hero when he has 5 attack in the first place, although there are a couple of oddities. I assume it wouldn't trigger if Isamu Vanished since he didn't have to roll defense at least. If you add the wound requirement you can probably break all the other restrictions on it. You don't have to worry about autokilling a Deathwalker if you dealt a wound to them in the first place.

I'd say you should test it out whichever way you're leaning and ask yourself what would happen had the power been the other way. I have trouble seeing it triggering that often in the first place so it's going to be a fringe area either way.
Reply With Quote
  #1582  
Old January 16th, 2017, 11:38 AM
bmon's Avatar
bmon bmon is offline
 
Join Date: April 10, 2016
Location: USA - MN - Northfield
Posts: 360
Images: 27
bmon wears ripped pants of awesomeness bmon wears ripped pants of awesomeness bmon wears ripped pants of awesomeness bmon wears ripped pants of awesomeness bmon wears ripped pants of awesomeness bmon wears ripped pants of awesomeness bmon wears ripped pants of awesomeness
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Ixe View Post
If you add the wound requirement you can probably break all the other restrictions on it. You don't have to worry about autokilling a Deathwalker if you dealt a wound to them in the first place.
I like this. If the theme is of him showing no mercy to a severely wounded hero, I can't imagine him changing his tune if the hero is large or huge. And with the additional wound clause, it should be mechanically sound. High defense, low life heroes will fear him, but it won't break the Deathwalkers.

I can't say I'm a huge fan of the name change. I really liked the name Tetraites. Though, I understand the historical inaccuracy issue.
Reply With Quote
  #1583  
Old January 16th, 2017, 11:46 AM
bmon's Avatar
bmon bmon is offline
 
Join Date: April 10, 2016
Location: USA - MN - Northfield
Posts: 360
Images: 27
bmon wears ripped pants of awesomeness bmon wears ripped pants of awesomeness bmon wears ripped pants of awesomeness bmon wears ripped pants of awesomeness bmon wears ripped pants of awesomeness bmon wears ripped pants of awesomeness bmon wears ripped pants of awesomeness
Re: The Pre-SoV Workshop

Also, just throwing it out there, but what about naming the ability "Merciless Finish" rather than "No Mercy". Feels more descriptive of a finishing move and conjures up visions of Mortal Combat... "finish him!"
Reply With Quote
  #1584  
Old January 16th, 2017, 02:24 PM
Scytale's Avatar
Scytale Scytale is offline
Thanksgiving Custom Contest Champion
 
Join Date: August 25, 2006
Location: USA - MN - Rochester
Posts: 12,138
Images: 485
Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth
Re: The Pre-SoV Workshop

I'll reiterate what most have said. Great changes in the works here, especially thematically.

I'm not a fan of Brutus for the name. Too well-known for a different person. It wouldn't make me vote against him, though.

I strongly recommend the "only if you wounded the figure" restriction for No Mercy. It just seems weird that he can whiff his attack or get completely blocked but still somehow kill the figure. Takes care of the Unique/Common thing implicitly too. I also like bmon's suggestion of calling it "Merciless Finish."

I warn against making the auto-wound roll too low, for multiple reasons, but I'm not against 13. I would prefer 14, but that's without any playtesting.
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards


Similar Threads
Thread Thread Starter Forum Replies Last Post
C3G Dredd'verse workshop Tornado C3G Legacy 1080 July 19th, 2023 11:14 AM
MiniatureGeek's Custom Workshop #1 Miniature Geek Other Customization & HS Additions 14 August 20th, 2009 10:37 PM
Sci Fi Terrain by Games Workshop RichardD Custom Terrain & Obstacles 12 August 4th, 2009 02:38 PM
Bad_Calvin's Workshop - update 4-7 bad_calvin Custom Terrain & Obstacles 54 June 5th, 2009 09:09 PM


All times are GMT -4. The time now is 01:16 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.