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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1573
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Re: The Pre-SoV Workshop
I really, really like this guy. I really wasn't a fan of the old card, but you've really done something special here (as far as my untrained eyes can see). Love the theme, really fits with the sculpt. No mercy is brutal, and I love it! I may run a game with this guy next time I play
My Trade Thread (Currently Inactive) http://www.heroscapers.com/community...ad.php?t=47793 My Painting/Hobby thread https://www.heroscapers.com/communit...23#post2530223 Free Miniatures: Pay It Forward https://www.heroscapers.com/communit...58#post2539758 |
#1574
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Re: The Pre-SoV Workshop
It only works on small/medium figures. So it doesn't kill all Deathwalkers. But yeah, it would auto-kill DW7K or all the wyrmlings and elementals.
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#1575
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Easy Fix?
I like it a lot better. I think the d20 roll needs to be toned down and I think a "if he inflicts at least one wound" clause needs to be added to No Mercy (although that still makes Warden and Deathcommander kind of vulnerable among others). Otherwise, it's a solid custom.
~Dysole, et tu? My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#1576
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Re: The Pre-SoV Workshop
While we're correcting things, it also only works on Unique Heroes so the Common Heroes you listed would be fine. Otonashi would be in trouble, however.
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#1577
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Re: The Pre-SoV Workshop
Sorry for not responding sooner. I really appreciate all the insights and feedback.
I think your suggestions @wriggz are right on, and I'll make sure to playtest with those build types. As for his D20 ability...the most I think I'd need to tone it down would be 14 or higher. Simply because the no mercy ability I anticipate to activate rarely and his spiked gauntlet ability is what I believe makes him a little more costly. But I think for now I'll keep it 13 or higher and let playtesting show if it proves to be too OP. As for the "if Brutus does a wound" clause for 'no mercy'...I've considered that already before and I'm still undecided if I want to change that yet. I'm not convinced that that should be necessary...but a compelling argument or reason might help me see why it might be necessary? But as it stands I feel okay with the current wording on it. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#1578
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Re: The Pre-SoV Workshop
Quote:
If you want to make it so that he's particularly good at finishing off wounded heroes, I would recommend going for more of an attack boost, like an automatic skull against wounded figures with one life remaining. That's less troubling on all fronts than an auto-destroy power, while still being very powerful and making it very likely for him to finish them off. Plus, that version of the power would allow you to open it up to large and huge figures without the same kinds of weirdness as before. If the power comes from his ruthlessness and bloodlust at bringing down his target, then size isn't as relevant a distinction. Last edited by All Your Pie; January 15th, 2017 at 12:27 AM. Reason: Left out some words 'cause I'm a spazz. |
#1579
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#1580
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Re: The Pre-SoV Workshop
Quote:
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#1581
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Re: The Pre-SoV Workshop
I'm not convinced it's that big of a deal for him to auto kill a 1 life hero when he has 5 attack in the first place, although there are a couple of oddities. I assume it wouldn't trigger if Isamu Vanished since he didn't have to roll defense at least. If you add the wound requirement you can probably break all the other restrictions on it. You don't have to worry about autokilling a Deathwalker if you dealt a wound to them in the first place.
I'd say you should test it out whichever way you're leaning and ask yourself what would happen had the power been the other way. I have trouble seeing it triggering that often in the first place so it's going to be a fringe area either way. |
#1582
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Re: The Pre-SoV Workshop
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I can't say I'm a huge fan of the name change. I really liked the name Tetraites. Though, I understand the historical inaccuracy issue. |
#1583
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Re: The Pre-SoV Workshop
Also, just throwing it out there, but what about naming the ability "Merciless Finish" rather than "No Mercy". Feels more descriptive of a finishing move and conjures up visions of Mortal Combat... "finish him!"
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#1584
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Re: The Pre-SoV Workshop
I'll reiterate what most have said. Great changes in the works here, especially thematically.
I'm not a fan of Brutus for the name. Too well-known for a different person. It wouldn't make me vote against him, though. I strongly recommend the "only if you wounded the figure" restriction for No Mercy. It just seems weird that he can whiff his attack or get completely blocked but still somehow kill the figure. Takes care of the Unique/Common thing implicitly too. I also like bmon's suggestion of calling it "Merciless Finish." I warn against making the auto-wound roll too low, for multiple reasons, but I'm not against 13. I would prefer 14, but that's without any playtesting. |
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