C3G Legacy LibraryThis is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
Looks like we need to settle on a preliminary price point for her. Running her through the calculator, looks like she should be about 110.
Quote:
Originally Posted by IAmBatman
Sweet. I can put this one on my queue if nobody else wants it. I'll have about three initials to get done in all over the next little bit, though, so I can't promise it'll be fast! I'd probably slot this at #2, though, since I can only have one LD in public testing at a time anyhow.
I can probably squeeze her in by next weekend if you wanted to work on PS instead.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
@japes
are we adding in the blue for the Initial at first or do you want me to try it without that for a couple tests first? Or 2 with and 2 without?
With sorry I need to update that. The more I thought about it the more I wanted to keep it simple and less exploitable.
I'd prefer if she wasn't pigeon holed into a Raven build exclusively.
EDIT: Also 110 works for me. 150 is probably her max thematically. Some lower point Titans would be nice.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
Awesome, fits with how I like to do it. I like to do a few tests that make sense and a fee oddball ones too. I'll probably do one, maybe two with Raven just to make sure that isn't broken. If I do two with I'll do 2 without and then maybe an oddball one to boot with maybe some ranged counterstrikers who can possibly exploit her shielding.
LIFE = 4
MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 3
POINTS = 110
TERRA MANIPULATION
Start the game with 2 Small Rock Outcrop Destructible Object on this card. Instead of moving you may place up to two Small Rock Outrcrops within 5 spaces of Terra. Instead of attacking, you may destroy a Small Rock Outcrop within 5 spaces of Terra. Whenever the Small Rock Outcrop from this card is destroyed, place it on this card.
ROCK SHIELD
Terra never takes damage from the Crumble special power. All figures you control adjacent to a Rock Outcrop add 1 to their Defense numbers when attacked by a non adjacent figures.
EARTH STRENGTH 1
Terra never rolls for lava field or molten lava damage. Add 1 to Terra’s attack and defense while she is on a lava field or rock space.
NAME OF THE TEST UNIT Terra
Army Test - Does it pass, Yes or No? Maybe? - What should be the unit's point value? Hard to say here. - Give a brief overview.She fell really early here and didn't really have an affect on the outcome, but both teams felt balanced against each other.
Map: Runs of Pine Tree Marsh
Units: Terra, Geo, Static, Arsenal, Wondergirl, 1xAmzons (1000) Vs Enchantress I, Black Canary, Kenshi, Cap (1000)
Spoiler Alert!
Cap makes Enchantress, Black Canary, and Kenshi Avengers. R1
The Interloping Titans have initiative. In T1 Geo moves up planting himself on a Lava hex, and Cap moves out. In T2 Static Flies out, and Enchantress sends Black Canary out. In T3 Geo flies above Canary Placing a Rock Hex under him as Arsenal moves up Terra with some Distracting fire and then Geo knocks canary out (height+Earth strength 4/7 skulls vs whiff!), and Enchantress Enchants Kenshi who moves out backed by Cap and Teikinetically moves Geo from height with his Swordplay giving him 4 wounds over 6 attacks (cap and then height). R2
The Enchanted Avengers have Initiative. In T1 Cap drops his shield instead of throwing it and Geo Flies back to height placing a Lava hex under him giving him more height and try's to blast Kenshi but Kenshi uses Sento's Guidance to take out Geo, OM on Geo. In T2 Enchantress flies up behind Cap, and Terra Flies in blasting at cap who gets his shield up in time. In T3 Enchantress Enchants Kenshi who takes Terra out with a single slash (3/5 skulls+auto vs a whiff!), OM on Geo. R3
The Interloping Titans take the initative. In T1 Static flies to height and uses his Static Cling to pull Kenshi up onto Lavafield, and Cap moves up. In T2 Wondergirl flies out and Arsenal covers Wondergirl to move up more and Wondergirl yanks Cap down beside her, and Enchantress flies up blasting at Wondergirl from height but can't wound the Amazon. In T3 static flies into engagement with Enchantress and Arsenal Covers his own movement forward with a volley of arrows and Static removes OM 3 from enchantress with his Taser Strike, Om removed. R4
The Interloping Titans take the initative. In T1 Arsenal cover fires at Cap moving himself up and Static hits Enchantress with his Taser Strike removing the X, and Cap takes height on Wondergirl. In T2 Arsenal fired off a shot at Kenshi taking a wound from Sento's Guidance and moved up and Static hit Enchantress with his Taser Strike removing OM 2, OM removed. In T3 Wondergirl disengages from Kenshi to take even height with Cap. Enchantress enchants Kenshi who is stuck and uses his Telekinetic Swordplay to take out Arsenal. Kenshi burns for a wound. R5
The Enchanted Avengers have initiative. In T1 Cap disengages to take height on Wondergirl taking a wound and hits Wondergirl for a wound, and Static uses his Taser Strike to give Enchantress a wound. In T2 an Enchanted Kenshi is stuck but uses his Telekinetic Swordplay to move Static away from Enchantress and give him 3 wounds!, and Static gives Kenshi a wound with his Taser Stike. In T3 an Enchanted Kenshi Shakes off the Cling and uses his Telekinetic Swordplay to finish off Static and pull Wondergirl from height giving her 2 wounds but falls to her Amazonian Training, OM on Static. R6
The Enchanted Avengers have initiative. In T1 Cap engages Wondergirl from height, and Wondergirl takes height on Cap punching him for 2 wounds and the Amazonians move out. In T2 an Enchanted Cap hits Wondergirl for a wound, and Wondergirl misses Cap. In T3 an Enchanted Cap can't wound Wondergirl, and Wondergirl finishes off Cap and the Amazons move up. R7
The Enchanted Avengers have initiative. In T1 Enchantress takes height on an Amazon, and Wondergirl pulls Enchantress into the water and smacks her for a wound and the Amazons move up. In T2 Enchantress can't hit an Amzaon, and Wondergirl can't hit enchantress. In T3 Enchanctress takes out an Amzaon, and Wondergirl hits Enchantress for a wound and the remaining amazons surround Enchantress. R8
The Interloping Titans take the initiative. In T1 the Amazons finish off Enchantress. Who won and how many wounds did they have?The Interloping titans won with Wondergirl bearing 4/5 wounds and 2/3 Amazons remaining.
Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 90-100 - Give a brief overview.Got to use a few more of her powers here. The extra ranged defense was nice especially when she had height on a rock tile. She also had some bad auto-wound luck on crumbling one of her outcrops only wound the Great Evergreen.
Map: Ruins of Pine Tree Marsh
Units: Terra, Nightwing, Raven, Starfire, Superboy, (930) Vs Torq, 5xScience, Solomon, Scarecrow (930)
Spoiler Alert!
The Science police are Fanatical. R1
The titans have initiative. In T1 Superboy flies out, and the Science police move up firing on Superboy with no effect and their reinforcements move out. In T2 Starfire flies out, and the Science police converge giving Starfire a wound and their reinforcements are on the way. In T3 Superboy smashes a Science Police, and Solomon moves out. R2
The Titans have initiative. In T1 Superboy takes out a Science police, and Torq leaves the SZ. In T2 Starfire moves up blasting a way a Science police and is Marked for Retribution, and Solomon engages Starfire prepared to exact his Retribution with the Fury of a master Swordsman and would have inflicted 3 wounds but Superboy intervenes protecting Starfire. In T3 Nightwing activates Raven who flies out absorbing Starfire's wound and transferring it to Solomon and Starfire Engaged Solomon going into a protective fury taking Kane out and Nightwing moves out, and Torq alters his Tactics pulling back amidst the Science police. R3
The Titans have initiative. In T1 Terra flies out, and the Science Police take move out firing at Terra to no effect and the reinforcements reposition themselves. In T2 Terra places her Rock Outcrops adjacent to Raven, and Torq moves into a tactical position amidst the Sceince Police awaiting the enemies advance. In T3 Nightwing, Superboy and Starfire move out, and the Science Police open fire on Superboy with some Purely Vigigilant Extreme Prejudice giving him a single wound and pulling back the last Science Police towards the SZ. R4
The Titans have initiative. In T1 Starfire flies into the enemy SZ Recklessly Engaging 2 Science Police going into a Protective Fury blasting away both Science Police and Torq for a wound, and the Purely Vigiliant Science Police open fire with Extreme Prejudice dropping Superboy. In T2 Raven flies out towards Starfire, and Torq engages Starfire hitting her for 2 wounds and the Science Police box her in. In T3 Terra moves up destroying a Rock Outcrop and Starfire Whiffs! and Nightwing moves in dropping 2 Science Police with his Escrima, and the Science Police remain Purely Vigilant opening fire with Extreme Prejudice dropping Starfire and allowing Nightwing to dodge a space forward and the Science Police Reinforcements close the gaps around Torq. R5
Team Genocide have the initiative. In T 1 the Purely Vigilant Science Police open fire on Nightwing with Extreme Prejudice dropping Nightwing, and Terra flies to a rocky Ledge and destroys the other Rock Outcrop. In T2 The Purely Vigilant Science Police open fire on Raven with Extreme Prejudice giving Raven 3 wounds and their Reinforcements converge on Raven, OM on Nightwing. In T3 Torq engages Raven and 3 Sceince Police move up. R6
The Titans have initiative. In T1 Raven uses Soul Self to move a wound to Torq, and the Purely Vigilant Science converge on Raven and open fire with Extreme Prejudice giving her 2 more wounds. In T2 Terra placed both Outcrops and exploded the one she placed by Torq and Torq and a Science Police escape unscathed but the Giant Evergreen begins to splinter, and the Purely Vigilant Science Police open fire with Extreme Prejudice droping both Raven and Terra for the win.
Who won and how many wounds did they have?Team Genocide won with torq bearing 1/4 wounds, Scarecrow unwounded, and 8 Science Police remaining.
Army Test
- Does it pass, Yes or No? Yes - What should be the unit's point value? 90? - Give a brief overview.The Fire Demons helped her get set up in a good position early but he Warriors 3 were too fast and melee oriented for her outcrops to work as a ranged shield. She got a few unblockable rolls in to no real effect, but her outcrop that remained help Crystal to lay the hurt on the Warriors 3. I did notice later on that I had made an error in returning the Tree Volstagg had destroyed to Floronic's card which could have changed the results a bit making it so the Warriors might have won.
Map: Ruins of Pine Tree Marsh
Units: Terra, Geo, Ctrystal, Fire Demons, Floronic Man, Baron Heinrich, 3xRats (1200) Vs Wolverine, Fandral, Hogun, Volstag (1200)
Spoiler Alert!
Heinrich makes Terra, Geo, Crystal, and Floronic Masters of Evil. The Fired Demons drop Lavafield on height. R1
The Masters of Geomancy have initiative. In T1 Heinrich sends Crystal out who drops an Outcrop near the Lavafied height, and the Warriros 3 move out. In T2 Heinrich sends out Terra flew to the lesser Lvafield height and blasted Fandral for a wound, and the Warriors 3 moved out. In T3 Terrra placed 2 outcrops, and the warriors 3 move in with Fandral and Hogun taking to the Lavafield height. Both Fandral and Hogun begin to smolder. R2
The Warriors have initiative. In T1 The Warriors 3 attack and Hogun Bludgeons Terras skull in, and Heinrich sends Crystal to give Hogun 2 wounds with her Tidal Blast sending him from height and adjacent to Volstaggand an Outcrop and crumbles the outcrop and Hogun takes another wound from the crumbling outcrop. In T2 The Warriors 3 move up, and Heinrich hs Crystal take height on Fandral and Volstagg and moves Fandral next to her outcrop with her Tidal blast and the outcrop crumbles harmlessly. In t3 The Warriors 3 advance and Heinrich has Terra attack Volstagg from height and places an outcrop. Crystal begins to smolder. R3
The Masters of Geomancy have initiative. In T1 Heinrich has Geo cause rock to rise from the earth giving both Fandral and Hugun a wound and then Geo finished off Fandra, OM on Fandral. In T2 Heinrich had Geo cause the earth to emit Lavafield under Hogun and then finished him off, OM on Hogun. In T3 Heinrich had Crystal move Volstagg down to level 1 with her Tidal Blast and then crumble her outcrop giving him a wound, and Volstagg climbs up to the lesser rocky height and takes out Crystal. R4
The Warriors have initiative. In T1 Volstagg heads for the enemy SZ to avenge his brothers in arms, and Heinrich has Geo move onto the Lavafield. In T2 Volstagg engages Geo giving him 2 wounds, and Geo raises rock out of the Lavafield making him higher still and Geo hits Volstagg for 3 wounds. In T3 Volstagg moves up onto the lower Rock, and then Guzzles his way through 2 marks returning to full health and Geo causes Lavafield to rise under him giving Floronic a wound and then punches Volstagg for a wound. R5
The Warriors have initiative. In T1 Volstagg pounds Geo into a pulp, and Heinric has Floronic cause a tree to grow out of the rock above Volstagg. In T2 Volstagg climbs his way up around the tree, and Heinrich has Floronic make the tree whip Volstagg for a wound. In T3 Volstagg strikes at the tree and only receives bruised knuckles for his effort, and Heinrich has Floronic make the tree whip about but volstag avoids getting hit. R6
The Warriors have initiative. In T1 Volstagg bruises his knuckles further on the tree, and the Fire Demons swarm Volstagg gicving him a wound. In T2 Volstagg punches a fire Demon out of this realm (5/5 skulls!), and Heinrich has Floronic whip Volstagg with the tree for a wound. In T3 Volstagg knocks out another Fire Demon, and Volstagg guzzles the last of his mead as the remaining 2 fire Demons converge on Volstagg from even height. 2 Fire Demons spawn. R7
The Warriors have initiative. In T1 Volstagg knocks a Fire Demon into another dimmension, and the fire Demons move in, 1 of them going for Wolverine. In T2 Volstagg hits the tree so hard it groans but it remains standing, and Floronic makes the tree whip around fruitlessly. In T3 Volstagg causes the tree to fall on a Fire Demon, and the Fire Demons converge giving Wolverine 2 wounds. Wolverine heals.
R8
The Warriors have initiative. In T1 Volstagg takes out a Fire Demon, and the lone Fire Demon gives Wolverine a wound. In T2 Volstagg engages Floronic giving him 2 wounds, and Heinrich has Floronic cause a Tree to grow behind Volstagg. In T3 Wolverine takes out a Fire Demon and heals, and Heinrich has Floronic cause the tree to whip Volstagg for a wound. Wolverine heals back to full health and 3 Fire Demons spawn. R9
The Masters of Geomancy have initiative. In T1 Heinrich has Floronic cause the Tree to whip Volstagg for a wound, and Volstagg hits Floronic for a wound. In T2 Heinrich has Floronic cause the Tree to whip Volstagg for a wound, and Volstagg misses Floronic. In T3 the Fire Demons move in on Volstagg taking him out, and Wolverine moves out to avenge the Warriors Three. R10
The Masters of Geomancy have initiative. In T1 the Fired Demons fly out, and Wolverince continues his advance. In T2 the Fire Demons alight on height above Wolverine, and Wolverine engages a Fire Demon. In T3 the Fire Demons surround Wolverine giving him 5 wounds over 3 attacks (duble whiff, 3/4 skulls vs 1/4 shields, 3/4 skulls vs whiff!), and Wolverine goes into a Berserker Rage taking out a Fire Demon and Healing. Wolverine heals another wound. R11
The Warriors have initiative. In T1 Wolverine goes into a Berserker Rage taking out another Fire Demon and Heals, and Heinrich sends Floronic off to intercept Wolverine. In T2 Wolverine takes height on the last Fire Demon and goes into a Berserker Rage taking it out and healing, and Heinric has Floronic marches out. In T3 Wolverine engages Floronic giving him a wound over 2 attacks bewfore healing, and Heinrich has Floronic Take height on Wolverine giving him 3 wounds(Whiff!). Wolverine heals and a Fire Demon Spawns. R12
The Warriors have Initiative. In T1 Wolverine takes even height with Floronic and finishes him off before healing, and Heinrich moves out shooting Wolvierine for 3 wounds (4/4 shulls vs 1 shield). In T2 Wolverine goes to engage Heinrich but is stuck in an Adhesive Trap, and Zemo finishes off Wolverine (3/4 skulls vs 1 shield).
Who won and how many wounds did they have?The Masters of Geomancy won with Heinrich unwounded, 3xRats, and 1xFire Demons remaining.
Army Test
- Does it pass, Yes or No? Yes - What should be the unit's point value? 90 - Give a brief overview.Terra had no effect on this match. She fell early to a Charging Headbutt from 4 spaces away.
Map: Ruins of Pine Tree Marsh
Units: Terra, Wolverine, Deadpoll, Zombie (800) Vs Wrecking Crew
Spoiler Alert!
Deadpool has the Amulet. R1
Team Landslide has the Initiative. In T1 Deadpool and Zombie move out, and Zombie shambles forward while Wrecker and Bulldozer advance. In T2 Deadpool takes to the height giving Bulldozer 3 wounds over 2 attacks and Zombie engages Bulldozer, and Wrecker advances and Bulldozer charges into Deadpool giving him 2 wounds (1+1) and Piledriver moves out to join the fun. In T3 Terra flies out, and Zombie shambles into engagement with Wrecker and Piledriver giving Wrecker a wound and Wrecker disengages taking a wound from Zombie and wrecks Deadpool taking him out of the game. R2
The Wrecking Crew has initiative. In T1 Zombie Shambles away from Piledriver taking a wound to engage Wrecker and Wrecker hit Zombie for 3 wounds and Bulldozer charging Headbutt Terra out of the Game and Piledriver pounded Zombie out of the game, OM on Terra. In T2 Wrecker moved towards Wolverine, OM on Terra. In T3 Wrecker moved in but couldn't wound Wolverine. R3
The Wrecking Crew has initiative. In T1 Wrecker engages and gives Wolverine 2 wounds, and Wolverine goes into a Berzerker Frenzy giving Wrecker a wound and healed. In T2 Wrecker gave Wolverine 3 wounds (whiff!), and Wolverine flies into a rage giving Wrecker 2 more wounds before healing. In T3 Wrecker gives Wolverine 2 wounds bringing them both and inch from death, and Wolverine flies into a Berserk Rage finishing off Wrecker and healing. Wolverine Heals. R4
The Wrecking Crew has initiative. In T1 Bulldozer runs up, and Wolverine still in a Frenzy engages and takes out Bulldozer and heals. In T2 OM on Buylldozer, and Wolverine sets out on the hunt while healing. In T3 Piledriver moves to intercept Wolverine from height and Wolverine engages Pildriver from lowground still in a Frenzy and gives Pildreiver 2 wounds before healing back to full strength. R5
Team Landslide has the initiative. In T1 Wolverine takes even height with Piledriver giving him another wound, and Piledriver smashes wolverine into the ground for the win (3/6 skulls vs a whiff and 5/6 skulls vs a whiff!).
Who won and how many wounds did they have?The Wrecking Crew won with Piledriver bearing 3/6 wounds and Thunderball unwounded.
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: She feels very balanced if maybe a little underwhelming at times. I think her cost can come down.
GENERAL THOUGHTS ON THE TESTED UNIT: I like her but I wouldn't mind seeing her cost come down to 90 or giving her +1 defense to make her stick around a little longer amd then lower her to 100 going forward. She's a tricky one to get the most out of. You want to run her with someone with OM efficiency so you can have the flexibility to get her set up and drop her outcrops while still giving the opponent a big enough threat that she doesn't become an early target. The terrain manipulation build acually worked better than I imagined it would and it actually felt like her best build out of all of the matches I played with her.
Were all these tested at 110? Also the third test is blank.
i thought the bonus defense would come in play more but looks like she's still dropping too easily.
Would 4 defense IYO still keep her sub 150?
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
Then I'd like to send her to public testing with four defense. I'll go e others a chance to catch up before proposing.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.