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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #37  
Old July 2nd, 2014, 05:33 PM
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Re: The Book of Killer Frost - Design Phase

My bad.

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  #38  
Old July 2nd, 2014, 06:36 PM
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Re: The Book of Killer Frost - Design Phase

Yea, pretty much consider me active on everything now. I don't need to figure out what's going on around here and these designs take too long for me to wait for them to finish before being active.
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  #39  
Old July 2nd, 2014, 07:22 PM
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Re: The Book of Killer Frost - Design Phase

yea

I know that I do not know.
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  #40  
Old July 2nd, 2014, 07:52 PM
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Re: The Book of Killer Frost - Design Phase

So this passes then. Just awaiting Starro now.
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  #41  
Old September 4th, 2014, 12:23 AM
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Re: The Book of Killer Frost - Design Phase

Playtest from bsbush7690:

Quote:
Originally Posted by bsbush7690
Sorry i keep blowing up your messages i hope i got it this time.

NAME OF THE TEST UNIT- (Killer Frost)
-THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.?- Pass, cold strength makers her feel like a lantern in terms of stats, depending on what map you use she can be scary.

-MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.?- Pass, you would never get the markers back unless lava was present


-BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.?- Pass

-SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or to weak.?- Pass

-POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.?- Pass, powers overall are pretty fun definitely depends on who and where you play

-FUN TEST/ Consider whether or not the design was fun to play.?- Pass, I would use her again

-FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.?- Pass, a lava resistant figure would have trouble

-DRAFTING TEST/ Consider whether or not this design is worth drafting.?- Pass, again who and where plays a factor

-USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.?- Pass, if the right character or lava is around she is great if not can be frail


-STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.? Pass, definitely an interesting character, once Firestorm is made I expect her to be more usuable.

Army Test- Does it pass, Yes or No?.- Pass, she is a strong unit with her markers on and has good stalling potential.
-What should be the unit's point value?. 220-230 if her markers were easier to obtain probably more.
-Give a brief overview. - Overall a solid figure, definitely she has to be in the right situation. With a good team around her she can be nasty.

Map: Arctic Redoubt
Units: Killer Frost 220, Dr. Light 190, Icicle 150, Merlyn 160, Livewire 260 - 980 vs. Green Arrow(OQ) 150, Vixen 150, Firefly 120, Superboy (KK) 240, Fire 150, Ice 170 – 980

Spoiler Alert!
Test 1:
Spoiler Alert!


Army Test- Does it pass, Yes or No?- Pass, she held her own against some tough opponents, if Deathstroke had stayed alive longer it would have turned out very differently.
-What should be the unit's point value?. 220-230
-Give a brief overview. I like her figure, she is very strong and can hold her own in a standalone fight but with the only way to get the markers back to be wounded from a lava resistant character or be on lava it makes her less useable.

Map: Sacred Shrine
Units: Killer Frost 220, Count Vertigo 160, Deathstroke 280 Doctor Light 190, Hired Guns 130 – 980 vs. Batman v2 250(with smoke pellet, first aid and bat shuriken), Robin DW 80, Nightwing 200, Red Robin 160(with smoke pellet), Speedy RH 90, Commissioner Gordon 90, Beat Cops x2 130 - 1000

Spoiler Alert!
Test 2:
Spoiler Alert!

Last edited by A3n; September 9th, 2014 at 05:50 PM.
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  #42  
Old September 4th, 2014, 11:40 AM
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Re: The Book of Killer Frost - Design Phase

There's only one actual army test in that hard to read blob, right?

She should definitely be tested with someone who brings lava or lava field to the playing field (Magma, Fire Demons) every game, IMO. So I'm not taking much out of this one, unfortunately.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #43  
Old September 9th, 2014, 05:51 PM
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Re: The Book of Killer Frost - Design Phase

bsbush7690 has redone his playtest as per above. There are now 2 tests.
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  #44  
Old September 10th, 2014, 10:44 AM
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Re: The Book of Killer Frost - Design Phase

Hmm, still no lava-bringers, though.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #45  
Old September 21st, 2014, 10:27 PM
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Re: The Book of Killer Frost - Design Phase

So if she can get next the opponent's last figure while they're next to lava, that's an autowin barring an initiative switch. Definitely needs to be tested with Magma and the fire demons I think. Should she really be able to freeze event heroes fully? She's extra dangerous to them since they're often the only figure in their army.

EDIT- Also, she doesn't have super-strength it seems, might be worth while to try her with Enchatress, range 5 attack 8 is a pretty nice opener before switching to frost bite when needed.


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Last edited by Soundwarp SG-1; September 21st, 2014 at 10:47 PM.
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  #46  
Old September 21st, 2014, 11:44 PM
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Re: The Book of Killer Frost - Design Phase

Quote:
Originally Posted by Soundwarp SG-1 View Post
So if she can get next the opponent's last figure while they're next to lava, that's an autowin barring an initiative switch.
That's a good point. I can see 2 ways to solve this depending on how often we want this to activate. 1/. the simplest is to make it a once per round thing. 2/. a figure can be only frozen once per round. So...

1/.
Quote:
FROST BITE
Once per round, instead of attacking, you may remove one blue Ice Marker from this card and choose an adjacent figure. The chosen figure receives one wound. During the next turn of the player controlling the chosen figure, the chosen figure cannot move, attack or use any special powers.
2/.
Quote:
FROST BITE
Instead of attacking, you may remove one blue Ice Marker from this card and choose an adjacent figure not previously chosen for Frost Bite this round. The chosen figure receives one wound. During the next turn of the player controlling the chosen figure, the chosen figure cannot move, attack or use any special powers.
Either one should alleviate your other concern about event heroes.
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  #47  
Old September 22nd, 2014, 12:17 AM
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Re: The Book of Killer Frost - Design Phase

I like the once per round version. I think that's a fair limitation for a "second-stringer" sort of villain.
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  #48  
Old September 22nd, 2014, 11:58 AM
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Re: The Book of Killer Frost - Design Phase

The theme of the Lava Resistant interactions will get a little weird if you introduce another "cold" hero with lava resistant, like this one. But that's not that big of a deal.
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