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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: The Book of Ghost Rider(Caleb) (Initial)
Mechanically the wording looks pretty clear to me.
As for testing he doesn't seem to have a ton of synergies so Cap/Star-Lord makes sense. Maybe Hellboy II when that design wraps up, but probably not better than the current Ghost Rider. |
#38
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Re: The Book of Ghost Rider(Caleb) (Initial)
Chucky and Pinhead could be good buddies for Tormentor synergy.
Might be worth exploring Demon synergies as well. Edit: I guess the only really worthwhile Demon synergies are probably the Darkholders. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#39
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Re: The Book of Ghost Rider(Caleb) (Initial)
Oh right, I made him Tormentor for a reason.
Demon synergies did not look that great outside of Darkholders, though now that RoF is before moving that may be different. |
#40
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Re: The Book of Ghost Rider(Caleb) (Initial)
That's true. That could make Trigon mildly interesting for him. Still probably not his best build, but some mix of him, Trigon, and some tie-down Demons like Blood Demons or N'Garai could be interesting.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#42
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Re: The Book of Ghost Rider(Caleb) (Initial)
I actually wouldn't run him with Cap/Star Lord type builds at all. I'm not seeing anything here that makes stat boosting a optimal use of his points investment. The auto wounds from Ring of Fire are his most attractive team up angle. Draft him with other figures that can move an opponents figures against their will to put them into the fire. Magneto II is the best at that IMO, two chances at really good odds to throw someone where you want them too. Spawn has the chain grab if you want to keep a demon/chains theme going. Hulk II could throw people into the fire while potentially bonding with him.
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#44
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Re: The Book of Ghost Rider(Caleb) (Initial)
So if move = place, it would trigger for a wound after a figure is moved next to the ring of fire, yes?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#45
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Re: The Book of Ghost Rider(Caleb) (Initial)
Not sure. The 'move through' clause makes me think no. Is place more like a normal move or Flying?
Are you moving through spaces when placed? |
#46
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Re: The Book of Ghost Rider(Caleb) (Initial)
Easy fix:
Quote:
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#47
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Re: The Book of Ghost Rider(Caleb) (Initial)
Not totally sure I want to be able to toss someone into the autowound.
You can still toss them inside and wait for the Ring to close, if they are a ground pounder. Thoughts? |
#48
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Re: The Book of Ghost Rider(Caleb) (Initial)
I would say test it and see which way feels better.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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