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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#13
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Re: Ronin's Public Workshopping Thread
I would just go with the new card approach and drop the unique hero line as well. In the case above, it looks like you are just drafting a special set of rules and an additional 'army' special power for your team. We could call them something like army upgrade cards and limit each army to one upgrade card per game. They of course would still have a points cost associated to them, so if you want to play a game with the army upgrade cost you can by drafting it, and if you don't you can just spend those points on other things normally.
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#14
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Re: Ronin's Public Workshopping Thread
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If they're not quite Heroes, we could always call them Legends. Quote:
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#15
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Re: Ronin's Public Workshopping Thread
Non-combatants is a clunky but accurate term.
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#16
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Re: Ronin's Public Workshopping Thread
Maybe "Support"? I think phrases like Support Card, Common Support and Unique Support roll off the tongue well enough. Suits the role we're looking for these guys to play and it's broad enough to encompass a lot of different characters.
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#17
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Re: Ronin's Public Workshopping Thread
I'd almost think of them as "Conditions" or "Environment" though I suppose they're still actually characters, so "Support" makes sense on that level. I do think of Supremor as an "Event" version of whatever, though.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#18
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Re: Ronin's Public Workshopping Thread
While I can see why it might be nice to keep at least some connection to the conventional character card, I think the design space you open up by omitting that stuff is really fascinating. A card type laid out similar to Spell Cards could accommodate both non-combatant figure-less support characters, and things that aren't characters at all.
For the sake of argument you could call them Asset cards and keyword the ones that represent characters as such. E.g: Quote:
Last edited by Qualizium; November 12th, 2018 at 07:24 AM. Reason: adding "unique" to examples |
#19
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Re: Ronin's Public Workshopping Thread
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#20
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Re: Ronin's Public Workshopping Thread
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#21
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Re: Ronin's Public Workshopping Thread
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#22
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Re: Ronin's Public Workshopping Thread
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My goal is to make this as much like a normal character card as possible. I still want to feel like I'm drafting Karn or the Supreme Intelligence or whoever, and that they're every bit as much a part of the game as the heroes and squads on the battlefield. Implementing them as a subset of some broader, more generic asset system feels to me like it inherently designates them as 'less-than' normal cards. Your mileage on that point may vary, though. (EDIT: And I'm not saying an Asset system is a bad idea - just that I don't really like it for characters) |
#23
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Re: Ronin's Public Workshopping Thread
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#24
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Re: Ronin's Public Workshopping Thread
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