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  #1  
Old November 1st, 2019, 01:54 PM
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Cal the Smuggler Public Playtesting



The figure used for this unit is John Jones (Justice Rider) #013 from the Heroclix set DC 15th Anniversary Elseworlds.



text version of the card
Spoiler Alert!


-Rulings and Clarifications-

Suggested R&Cs
Quote:
Q: What does it mean to remove Cal from the battlefield?
A: Similar to the Airborne Elite before The Drop, when removed from the battlefield Cal is neither in play nor is destroyed.

Q: In a game where the goal is to eliminate the opposing army, what happens if Cal is the last figure in an army and rolls a 1-4 for Phase Teleport Device?
A: That player no longer has any figures on the battlefield and loses the game. Similar to the Airborne Elite, even if Cal has not been destroyed he must be on the battlefield to be counted as part of the fielded army.

Q: Can Cal Phase Teleport when Cyberclawed?
A: It depends.
If Phase Teleport would move Cal to a different space on the battlefield, then no, Cyberclaw would prevent it. If it would move Cal off the battlefield, Cyberclaw would not prevent it because that is not a movement. Cal could then be returned to any legal space on the battlefield in a later round as normal.

Last edited by kevindola; November 2nd, 2019 at 05:25 PM.
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Old November 2nd, 2019, 05:12 PM
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Re: Cal the Smuggler Public Playtesting

He costs 60 points in the army card and 80 points in the text version of the card...
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Old November 2nd, 2019, 05:25 PM
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Re: Cal the Smuggler Public Playtesting

Corrected, thanks
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Old November 5th, 2019, 10:43 AM
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Re: Cal the Smuggler Public Playtesting



Well met!


Very cool. He'd be cooler as a Rogue.




Next Generation

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Old November 7th, 2019, 08:55 AM
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Re: Cal the Smuggler Public Playtesting

If a figure with 1 hp attack us and the Quick drawn success. Do we still roll the attack dices?
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Old November 7th, 2019, 09:55 AM
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Re: Cal the Smuggler Public Playtesting

Quote:
Originally Posted by Zeldarck View Post
If a figure with 1 hp attack us and the Quick drawn success. Do we still roll the attack dices?
Nope, the attacker gets destroyed before they can pull the trigger. Wild West style.

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Old November 10th, 2019, 10:10 PM
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Re: Cal the Smuggler Public Playtesting

400 on Arroyo

kevindola: Knights x3, Gilbert, Cal
Sir H: DC x4, Pel, Kuthnak


Cal failed to teleport in Round 1.

In Round 2, there were only 4 Knights left and Gilbert and only 2 engaged Deatchasers, so on a successful teleport Cal took a choke point on height to prevent DC reinforcements.

However, Pel and the 2 deathchaser won initiative and decimated Gilbert and co. buying time for DC on the other side of the map to catch up.

By turn 3 of round 2, Cal took 2 deathchaser attacks and died to them before getting a chance to teleport again.

1/2 on Teleport. Died in 2 attacks. 0 order markers
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